Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
2Shaddar, do you remember when we played? Do you remember how 53 riders (out of 123, with 70 killed by hidden archers when the "sworn enemy" ability triggered) killed 23 upgraded unicorns without any luck, and after moving only 3 squares! I'm saying that you can position the riders so that they scatter over 2-3 squares, and that already hurts! If you give the riders an initiative of at least 1 higher (I mean the standard one), then many will have the same problem with this unit. IMHO.
Regarding the new units, I can say that they looked good against the Necropolis, as did the new furies. I don't know how they perform in a quick game; I rarely took them, i.e., I experimented, but I prefer to take the old ones. IMHO.
P.S. I will experiment with the new upgrade!