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Posts from Discussion about Sylvan (Wood Elves). Auto-translated

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#782
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Since we touched upon the topic of fighting neutrals, I'll share how I eliminate them. Against neutral archers, the following strategy works: use alt-grade unicorns, and if your guild has regeneration, deploy only unicorns, treants, and dryads in battle (although dryads are not essential). If you're playing, for example, as Wing, you need to add +1 speed to your troops, meaning either speed boots or a speed aura in leadership, and dancers, dryads, and unicorns can reach (or fly to) the last line of the neutral deployment (especially effective against archers and lightly armored creatures).
Yes, yes! I also defeat neutrals this way, but what I don't like is leveling up with them at the beginning. It doesn't seem to cause any particular problems (unlike with demons), but still, even a small mistake can result in losing half your army, so you have to play very carefully(((( But then, the feeling of power is immense!)))))
Нет, я же Гитлер.
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#783
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I wanted to ask if the "Lucky Charm" skill applies to destructive spells charged into an arrow or a ballista?
In reply to Dracon Малласа
#784
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Dracon Mallasa;154212
I would like to ask if the "Lucky Sorcerer" skill applies to destructive spells charged into an arrow or a ballista?
I haven't checked, but in principle, it should, since the spell is cast according to the usual rules. So, you can go for a Sorcerer build if you want to rely entirely on magic. Although, it might not appear as an option.
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
In reply to Майор Вихрь
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#785
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Major Whirlwind; 154216
I haven't checked, but in principle, it should work, since the spell is cast according to the usual rules. So, you can go for Sorcery if you want to rely entirely on magic. Although, it might not appear.

It didn't work in 2.1 (I installed it as a mod).
I haven't checked in 3.0 myself, but people said it doesn't work. And the mechanics probably haven't been changed.
By the way, the chance of getting Sorcery for a Ranger is 8%. It's more likely that Magic of Light won't appear, which has a 4% chance.

Yes, to avoid pointless arguments like "But in the Wheel of Fortune...", I'm saying that there's an error in the Wheel of Fortune. The information is taken from the game's resources.
Я видел, как Небо окутала Тьма, и Небо смирилось с Судьбой,
Горящие реки сходили с ума, пытаясь остаться водой,
Земля пропустила коварный удар, раскрывшись на шаге вперёд,
Взлетел разъярённым драконом Огонь и понял, что тоже умрёт...
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#786
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Hmm... the chance of Light Magic appearing seems to be quite low. Did they change the probability to 4%? Even in the changelog, it was stated that the chance of Sorcery appearing was reduced from 8% to 4%, and the chance of Attack appearing was increased from 2% to 6%.
Белый и Пушистый! Иногда.....
In reply to Snowball
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#787
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Snowball;154260
Hmm... Light magic drops quite often, did they change the chance to 4%???
They even wrote in the changelog that the chance of Sorcery dropping was reduced from 8% to 4%, and the chance of Attack dropping was increased from 2% to 6%.

They must have made a mistake. They meant Sorcery, but made it Light. Attack was indeed increased to 6%.
And, by the way, there were cases when Light magic wouldn't drop no matter what... :(
Yes, here's the information from the resources (although the engine seems to be cutting off some parts, so I'll remove the symbols...):
ID HERO_CLASS_RANGER /ID
obj
Item
SkillID HERO_SKILL_SORCERY /SkillID
Prob 8 /Prob
/Item
Item
SkillID HERO_SKILL_LIGHT_MAGIC /SkillID
Prob 4 /Prob
/Item
Item
SkillID HERO_SKILL_OFFENCE /SkillID
Prob 6 /Prob
/Item
Я видел, как Небо окутала Тьма, и Небо смирилось с Судьбой,
Горящие реки сходили с ума, пытаясь остаться водой,
Земля пропустила коварный удар, раскрывшись на шаге вперёд,
Взлетел разъярённым драконом Огонь и понял, что тоже умрёт...
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#788
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2Mdance
I saw you on the Nival forum :) What do the developers say about this bug? When will the patch be released (and will it be released at all)? I just couldn't find anything in the search :( and I don't want to reread everything.

I just read your January post on the Hugo's forum :)
Белый и Пушистый! Иногда.....
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#789
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Yeah, it seems like this topic has been neglected, and no one is posting anything. So, here's a question: which is better for ranged attacks, "Archery" or "Battle Fury" from the attack skills?
Чую время пришло и захлопнулась дверь
Ангел пропел и полопалась кожа...
Мы выпили жизнь, но не стали мудрей,
Мы прожили смерть, но не стали моложе...

Агата Кристи
Ты должен быть сильным,
Ты должен уметь сказать: Руки прочь, прочь от меня,
Ты должен быть сильным, иначе зачем тебе быть?!

КИНО
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#790
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1. If I'm leveling up an Elven Warrior, I try to maximize the attack and damage of my troops, so I take Battle Balance + Retribution (I always take Leadership because of the speed aura) and Speed Magic (if I'm leveling up a Light hero, I take Archery instead of Speed Magic). 2. If I'm leveling up an Elven Marksman (very rarely), I take Archery + Fire Arrows and Tactics/Cold Steel/Battle Balance. 3. If I'm leveling up an Elven Chaos Knight, I sometimes take Cold Steel, Archery, and Battle Balance. P.S.: Yes... this topic really needs to be brought up again.
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#791
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Well, personally, I don't often pick a Chaos Elf; I still prefer what you called an "Elf-Engineer."
Чую время пришло и захлопнулась дверь
Ангел пропел и полопалась кожа...
Мы выпили жизнь, но не стали мудрей,
Мы прожили смерть, но не стали моложе...

Агата Кристи
Ты должен быть сильным,
Ты должен уметь сказать: Руки прочь, прочь от меня,
Ты должен быть сильным, иначе зачем тебе быть?!

КИНО
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#792
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If I'm playing as Ossir, I definitely choose ranged attacks! But if it's Winghael, I'll go for spellcasting!
Эсквайр клана "Lost Heroes":smile10:
Вступай в клан "Lost Heroes":smile20:
Я думаю с тоскою, глядя в даль,за мною радость, впереди - печаль...

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#793
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I personally prefer Vinraiel from the Sylvan faction; he has a bonus to experience gain.
Чую время пришло и захлопнулась дверь
Ангел пропел и полопалась кожа...
Мы выпили жизнь, но не стали мудрей,
Мы прожили смерть, но не стали моложе...

Агата Кристи
Ты должен быть сильным,
Ты должен уметь сказать: Руки прочь, прочь от меня,
Ты должен быть сильным, иначе зачем тебе быть?!

КИНО
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#794
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Winraell, yeah. I always play as him too. I also played as Diraell, but she's not suitable for large maps because her Special Ability doesn't level up.
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#795
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It's risky to level up an Elf Machinist because of the low chance of getting machines (2%). If you're playing as Chaos and want to quickly defeat an opponent, it's better to use a combination of Arrow Rain + Enchanted Arrow + Cursed Enemies + Altar of Druids, which is more effective than an Elf Machinist.
P.S. Vinrael is good, but it doesn't provide a bonus to troops, and the Elf's special ability isn't the best option for leveling up.
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#796
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Vinrael is certainly good, but there's no bonus to troops.

Well, as they say, there's no accounting for taste. Everyone has their favorite hero.
Чую время пришло и захлопнулась дверь
Ангел пропел и полопалась кожа...
Мы выпили жизнь, но не стали мудрей,
Мы прожили смерть, но не стали моложе...

Агата Кристи
Ты должен быть сильным,
Ты должен уметь сказать: Руки прочь, прочь от меня,
Ты должен быть сильным, иначе зачем тебе быть?!

КИНО