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Posts from "Escape to Salvation" - "Magnificent Retreat" [Campaign 4, Mission 4]

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18 years ago
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Then, it seems, that's the Dungeon where the Sorceresses are imprisoned. I wrote in my first post how to get reinforcements in the form of archers and griffins. It's much easier with them.
In reply to Yrfin
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18 years ago
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Yrfin;139125
I teleported, and then continued on to the Dungeon on the island beyond the bridge, at the bottom of the map.
Isn't it a portal there, rather than a Dungeon, which teleports you to the southeastern part of the map? I wasn't too lazy to replay it: the Demon Lord, Daleb, it seems, can be defeated even on automatic battle mode. I have 450 Sabotage Gremlins, 24 Storm Titans, 67 Battle Mages, 160 Magnetic Golems, 3 Phoenixes, 106 Air Elementals, and 20 Rakshasa Kshatriyas; against his 120 Hellhounds, 450 Cerberuses, 55 Cave Lords, 200 Imps, and 95 Fire Elementals. With Zehir's super skill, "Arcane Mastery," i.e., having all existing spells in the spellbook, the battle is won, but with considerable losses, and there are still battles ahead. I checked my saves and remembered that I simply cleared the southwestern part of the map and, without touching the demon, went through the portal. Destroying the demon is a secondary task, and then, at the very end, with the map fully revealed, I returned and defeated him; he was still standing near the destroyed bridge, where the garden with the leprechaun is. The computer won't always chase you around the map; it often gets stuck. So, go ahead and good luck!
18 years ago
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Someone asked what to do if Duncan is better developed than Frida. The answer: give Duncan the army and send him into battle. I did the same with another pair. I gave the army, artifacts, and the tent to Gotay, who was leveled up to 34. The quest is marked as completed.

At the first opportunity, I wanted to find out what would happen if I captured the red castle without completing the other quests. However, I only learned two things:
1. The castle is inhabited by the owner of the Artifact of Might, the Amulet of Mastery, and a huge army. It's scary.
2. I need to urgently replace the "banishment" ability with something useful. In version 3.0, banishment could only banish one archdevil. It will be difficult for Zehir in the final mission of the original campaign.
In reply to Boris K
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18 years ago
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Boris K;152564
Someone asked: what to do if Duncan is better leveled than Frida? Answer: give Duncan the army and send him into battle. I did this with another pair. I gave the army, artifacts, and the tent to Gotay, who was leveled up to level 34. The quest is marked as completed.

How is this possible????
They immediately attack the Dungeon castles, not allowing the opportunity to transfer troops. And even after the battle, the heroes are a blue ally, not your heroes.

Regarding Biara, she has not only the Amulet of Mastery but also the Ring of the Broken Spirit.
18 years ago
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Any hero can be stopped by clicking on their icon. I barely managed to stop Gotay. He rushed towards the castle after I stopped Kujin. After stopping the heroes, you can control them. After the battle, the heroes are unavailable. Otherwise, I would have transferred their troops to Zehir.

Zehir suffered his first losses during the assault on the dark elf castle. Before that, he defeated everyone without any losses. He tried to storm Claw a couple more times. Once, he used only his own army, and the second time, he took the 7th-level units lined up in front of the castle. The result was the same – I was defeated in 5-10 minutes.

I will take Claw somehow. I haven't explored a large part of the map yet. Maybe I'll find something suitable. Or maybe I'll do what they suggested here – level up Zehir's skills. In any case, Zehir's army will grow. In his hometown, I have the Tear of Ashi, which I brought from the 3rd mission.
In reply to Boris K
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18 years ago
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Boris K;152849
For the second time, I tried to capture the 7th-level units lined up in front of the castle. The result was the same – I was defeated in 5-10 minutes.

Anyway, I'll take the Claw eventually. I haven't explored a significant part of the map yet. Maybe I'll find something suitable. Or maybe I'll do what was suggested here – I'll level up Zephira's skills. In any case, Zephira's army will grow. In her home city, I have the Tear of Ashera, which I brought from the 3rd mission.

I already wrote that their numbers increase by 10 percent per week, so you don't need to take them right away. Explore the map for 5-6 weeks, buy artifacts in the city and in the artifact shop near the Claw. During this time, the number of creatures will double.
18 years ago
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Not a hero, I will do that. I accidentally ended up in a dungeon with a Dungeon castle (I was just wandering around randomly). Then I bought new units to replace the destroyed ones and immediately went to the surface, attacked the Claw, and got beaten. That's why I didn't explore almost the entire fourth part of the map.

You can also weaken Biara by attacking the Claw with a supporting hero and troops from the second town. But I doubt I will do that.
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18 years ago
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considering Biara's development, it wouldn't be wise to significantly weaken her by using a secondary hero, unless he masters skills like "Inspire" or "Berserk" and turns Biara's troops against each other.

Did you take both Gnome Treasure Chambers on the first part of the map?
You get a level immediately for that.
In reply to Не герой
18 years ago
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Not a hero;152883
Considering how Biara is being developed, it's hard to significantly weaken her by making him a secondary hero, unless he masters skills like "Inspire" or "Berserk" and turns Biara's troops against each other.

Did you take two dwarven treasure chambers on the first part of the map?
You get a level immediately for that.
Not a hero, I cleared everything I saw. Zephyr is level 32. I spent experience on Thunderers every week. And I also spent some on the city. It's unlikely I'll reach level 33. However, I don't know how strong the remaining neutrals are. I'll find out soon. In one mission, I managed to get 0.5 million experience from one group of neutrals.

Where will a secondary hero get "Inspire" or "Berserk"? Unless it's in my castle. I didn't check what's available in the guild. I don't remember if there was a mage treasure chamber. There's a lot of good stuff in this mission. Something guarded by mages appeared repeatedly. There were definitely no pyramids or utopias. I probably won't level him up.
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18 years ago
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the treasure vaults of the mages are plentiful, and the treasure vaults of the dwarves are located in the first area of the map, guarded by weak Biara troops; capturing the treasure vaults automatically increases the level.

the neutral creatures are quite strong.
by this time, you should have squads that are at least as large as the Horde.

there is no point in leveling up a secondary hero.
18 years ago
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Found the tome of dark magic. Now I definitely won't have to re-level Zehir to get the special ability. Unless I replace Banish with something useful. True, there's no going back to the mentor. If I don't find another one, I'll try to reach him using astral gates. I think Zehir can fly across the river.
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18 years ago
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a mentor in the same area as the town of Zephyrus; you can simply teleport to him.
18 years ago
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Found a mentor on the island. Cleared all the surrounding areas and visited everything that boosts morale and luck. With a high empathy skill, morale becomes extremely important. I was hoping to have time to cast spells myself and use counterspells to prevent Biara from casting. And that's what happened.

Zephyr went first. Seeing that she couldn't cast spells, Biara started fighting with her hands. The battle became like a fight with neutral creatures. 500 units of level 7, with active magical support from Zephyr, easily defeated the enemy.

I'm still not very familiar with the mechanics of version 3.0. I haven't studied Inferno at all. It seems that archdevils and archdemons don't have immunity to spells that affect the mind. However, I couldn't cast either charm or berserk on them.
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18 years ago
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I remember, Biara had an artifact from the dwarven set. It prevents the Berserk spell from being cast, and it seems to be a shield or a helmet.
18 years ago
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I'm not just a Berserk, but I also couldn't cast the "Subjugate" spell on level 7 units. I cast it on level 6 units standing next to the Demonesses. I used the counterspell for the first time. I didn't even know how it worked. Turns out, it's a great thing to have if you have a lot of mana. It can be learned by both Necromancers and other classes.

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