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Posts from "Escape to Salvation" - "Magnificent Retreat" [Campaign 4, Mission 4]

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In reply to Феанор
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17 years ago
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Feanor;195447
I don't know, I didn't see any aliens.
I also didn't see any UFOs. I recently heard that you need to summon creatures every week for this to happen. I just can't bring myself to try it.
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17 years ago
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I will write my Walkthrough.
Zeheer started carefully clearing the piece of the map that was revealed to me, but he missed one key holder. He captured two mines, but I can't reach the third. I spent two weeks, and now I'm at the portal. When Wulfsten appeared, I managed to stop him, but he still attacked. He lost. I reloaded and left him standing there. Zeheer successfully reached the second portal, and Duncan and Frida appeared. I didn't manage to stop them; Frida attacked, but I easily defeated the demon. They turned blue with joy. I continued my journey. I was shown two demons, I killed them both, and Gotai and Kujin appeared. I stopped Gotai, and Kujin rushed in. I started the battle, I was winning, but... the computer turned off. I started again, Zeheer killed the second demon, Kujin and Gotai appeared, and I stopped them both. I saw Gotai's 900 cyclops, I underestimated him, gave him Kujin's army, and attacked... 300 would have been enough... 50 archdevils in one hit... In short, Gotai won. I took a risk and attacked with Wulfsten. In short: the resurrection rune is a great thing. Twice on Arcat's dragons, twice on berserkers, I stole the fighting technique from Rolf from the previous mission, and I won.
A month later...
Ilayya blew up the demon to smithereens...
Zeheer is sitting in a fully rebuilt Castle...
I'm skipping turns...
The computer is skipping turns...
Two months later...
Plate appeared...
He's sitting in a Warlock Castle...
A week later...
I'm near Biara's Castle...
I'm attacking...
There are 234 titans left out of 256...
They kill any stack with one hit of their powerful leg...
Zeheer "Divinely avenges"...
There are 45 titans left...
I'm ready to kick Biara's ballista with my leg, which kills 9 titans at a time...
There are 756 gremlins and 56 cave lords left...
In the corner, there are 13 titans...
Zeheer divinely avenges 14 cave lords at a time...
There are 156 gremlins left...
There are 0 cave lords left!
Victory!!!!!!!!!!!!!!!!:smile47:
I liked the mission.
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17 years ago
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Personally, I tried to level up Zehir through the skill tree from the very beginning because the special ability of mages is the ability to learn ALL spells of ALL magic schools, both Light and Dark, Summoning and Chaos, including 5th-level spells (and with their help, it's very easy to kill Biara). :D Next, every week I summoned creatures (titans). After defeating the Dark Elves, I waited about 10 weeks for the number of gifted creatures near the castle to increase (2 per week). ;) Before the battle between the Orcs and Demons, I stopped the fleeing Gotay and Kujin, took Gotay out of the dungeon, and gave the CYCLOPS to Zehir - there were 900 of them. About 100 cyclops were upgraded, but there wasn't enough mercury for the rest. It was indeed difficult with Kujin, but I still won in manual combat (I often used "ORCISH FURY" - an analogue of Divine Retribution). ;) And I was also lucky enough to collect a full set of Dragon Artifacts - "Dragon Strength" - 8 pieces. A full set not only increases all the hero's parameters by 5 points but also provides a DAILY increase - 1 higher-level creature from the hero's faction (i.e., the same titans). :D I also visited all the luck, morale, and mana boosters before the castle. ;) In short, when hovering the cursor over the city, it showed low danger. After the battle, there were about 200 cyclops, 40 upgraded cyclops, and 2 lava dragons left... ...and a beautiful cutscene (even 2) at the end. :D
17 years ago
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In version 3.1, this won't work. The heroes cannot be stopped. Gotay doesn't have an army of cyclops.
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17 years ago
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Boris K;198510
This won't work in version 3.1. You can't stop the heroes. Gotay doesn't have an army of cyclops.
What if you quickly click on their icons? They should stop...
So, what troops does Gotay have then?
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17 years ago
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Yes, in 3.1, Kujin is unstoppable, and you can’t transfer the army to Gotayu (level 29), and after 900 cyclops, only one small unit with a metal object remains((( They are killing it like a hot potato (I don’t know how to defeat it (his army is just insane: more than 1000 of 3 types of dogs, 1500 jumping hounds, 250 frightening horses, 350 shooters, and 62 of these satans (they multiply even more, bastards, and at the end, they summon another 100 cave lords! There are no chances even with pure rage!((( The computer loses immediately in auto-battle, I put in a slightly larger army. I don’t know what to do. Kujin is level 26. Unless there is some clever way... please share (on veteran difficulty).
17 years ago
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I approached Kujin's development too carelessly. I didn't properly upgrade her Darkness Suppression or Spell Power. I was hoping for Gotay, because at the time, I didn't know that in version 3.1, heroes don't stop. I also didn't know that heroes equip random artifacts from the available ones. As a result, Kujin fought in the Armor of Enlightenment. I should have sold everything unnecessary. Despite everything, Kujin won. Although, it took three attempts. First, I destroyed the cart and the towers. Then, I didn't use the catapult. The devils didn't summon anyone because they died early on. Kujin either used Horde Fury or Roar, depending on the situation on the battlefield. The goblins initially disrupted the hero's spells, then fought in melee. Under Berserk, my soldiers often hit enemies instead of their own. The chieftains initially spurred on the cyclops, then fought themselves. When there were few of them left, they started spurring on the cyclops again. The Daughters of Earth initially cast spells, then fought. They ate one goblin because they ran out of mana. I had 30 cyclops, 1400 goblins, 340 Daughters of Earth, and 20 chieftains survive.
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17 years ago
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I remember, I had a mod installed. It had a lot of spells for creatures at levels 6-7, so that's why we summoned Lords right on the corpses. And if you're not controlling the catapult, can you destroy it yourself somehow?
17 years ago
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The Archdevil, without any mods, can summon Cave Lords once per battle on the site of corpses. I recently summoned him in the "Year of Fiery Tears" campaign (downloaded from Google). I had to play as a Warlock with demonic troops because I didn't have my own castle. If you don't control the catapult, you can't destroy it yourself. Unless you use area-of-effect Chaos spells. I haven't tried that. And it has 1000 health. In some campaign missions, this is a problem. But in a regular game, no one will try to storm a castle when there's a huge army inside. And it's unlikely that the army will stay there – it will go out into the field and defeat you if it can catch up.
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17 years ago
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Or can Zephyr somehow place his castle somewhere, the one he carries around with him everywhere? It's kind of difficult without a castle. I've explored most of the map, but this ability is inactive everywhere. And how is he supposed to replenish his troops? You can't get very far with just titans. :)
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17 years ago
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Once the Kujin defeats the demon, the Zehir will have a clear path to the portal. Enter and turn left – the castle can be summoned there, in the clearing.
In reply to saveliev87
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17 years ago
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saveliev87;202976
When Kujin defeats the demon, Zehir will have a clear path to the portal. Enter and turn left – there, in the clearing, you can summon the Castle.

Sounds optimistic, but Kujin can’t defeat the demon in my game. I’ve replayed it five times already. On autopilot, she’s killed immediately; if I control her manually, she lasts a little longer, poor thing. In my version 3.0, I can’t stop her; she just keeps rushing headlong to certain death.
Interestingly, both Frida and that gnome – they managed to defeat the demons easily. I replayed it on autopilot and manually; with manual control, there are far fewer losses. But Kujin, her mother…
17 years ago
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In version 3.0, you need to quickly click on Kujin's icon, and she will stop. Gotay has 900 Cyclops. I replenished Gotay's troops using Kujin and quickly defeated the enemy. In my opinion, one click is enough even before she starts moving.

But in 3.1, this exploit was fixed. My carelessly leveled (I admit, I'm to blame) Kujin only managed to win on the 3rd attempt. I was playing as a hero.

It's important in the last mission for Kujin to leave her with only the artifacts necessary for the final battle. Everything else needs to be sold. Otherwise, this girl might equip herself with something inappropriate for the fight with the demon, choosing what she thinks looks better on her. I didn't do that either. She fought in the enlightened chainmail.
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17 years ago
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Okay, I'll keep trying, even though I was clicking so much that I almost broke my mouse. And also, regarding leveling up: for example, in my game, Wolfsten spent his entire mission in the castle, guarding it so it wouldn't be captured, while Zephyr worked both above and below ground. So, I didn't level up Wolfsten, it seems. But when it was his turn to fight the demon, he did a great job. So why is Kujin so... (censored).
17 years ago
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Olga, did you happen to install patch 3.1?

I tried to level up Wolfsten. He cleared the entire dungeon. Then I deliberately left the city so that someone could capture it. Otherwise, in the open field, the enemies would instantly run away from the battlefield. And even then, only if I managed to catch them. They often disappeared altogether. Probably teleported to their city. Zehir didn't take a single gnome from him. Therefore, from the very beginning, he had a more or less decent army. Plus, caravans kept arriving, including from the surface. Zehir fought only with mage soldiers. He didn't summon Rakshasas. And even without them, he had enough troops.

I regretted not leveling up Kujin. The battle is long. So I immediately destroyed the cart. The enemy archers ran out of ammunition before the archers themselves did. See my post 127 on the same page, where I briefly described the hero's and units' actions.

If all else fails, reduce the difficulty.

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