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Posts from Mini-tournament "Time of Change" Auto-translated

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#126
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I want to say, it's true, I really couldn't do it.
Honestly, I think he could have placed fourth...but no higher. So, he lost a reasonable amount in the ranking. But at least Van Kanigem is still alive!!!

Индивидуальный и клановый рейтинги Heroes World
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In reply to Kamikaze
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#127
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Dmitry, I disagree with you. Knowledge of combat is much more important than turn management. I'm not arguing that turn management isn't important; knowing which heroes, with which army, and across which terrain you're moving helps in the game. But if you don't know which hero, with which army, and with which magic you can break through the guard, what's the point of further management along a path that is clearly impassable? If you couldn't break through the garrison, I think you would go for the liches, as Dirty_Player and I did, because they are the second strongest opponent and open the shortest path! There are interesting battles in any tournament. Everyone sees the strong guard and tries to break through it as quickly and efficiently as possible! If they can't break through, they change course or build up their army, thereby losing time (a week or more). Lack of knowledge of management leads to a less significant loss of time (with the exception of "management" maps). Honestly, with my average combat knowledge, I wouldn't try to break through the garrison with your army, which is why I went for the liches and lost 10 days to you. But in terms of management, I only lost 1 day to Dirty_Player. That's the difference between knowledge of combat and knowledge of management! Regarding combat: if you were given 10 more chances to break through the garrison, how many times would you win (the amount of remaining army doesn't matter)? This is to illustrate how often morale, luck, bull's strength, and petrification should occur.
Все гениальное-просто!
:) F A I R :) P L A Y[/COLOR]:)
In reply to Перполькен
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#128
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The first time – in the first grade...
I wasn't last in the list, which is nice.
However, the gap between me and the leaders is significant.

And some questions arose:
1. Is it possible to play without heavily focusing on hero development (taking a reasonably decent mage and that's it) and still achieve a similar result?
2. How much time and how many restarts does it take on average for a battle like that "duel," and how often do they occur?
3. Why, with 26 days and 8 castles on the map, does the winner only have 494 points, and not 496?

Thank you to the organizers and participants.
:smile33:
In reply to DmitriyAS
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#129
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DmitriyAS;152278

I believe that turn management is just as important. Moreover, since there can't be any repetitions as such, and battles in one context or another can be repeated. In other words, it's much harder to train turn management. Although, without the skill of conducting extremely complex battles, there's not much to be gained either.;)
Perpolken;152328

Dmitry, I disagree with you; knowledge of the battle is much more important than turn management.


Please clarify what exactly you disagree with?
DmitriyAS

Кто сильнее или шаблон для сравнения городов по силе.
Различие офф-лайна в Heroes II и Heroes III.
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#130
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As I understand it, Dmitry, turn management is just as important to you as knowledge of combat (i.e., either equally important or more important). I don't agree with that. For me, knowledge of combat is much more important than turn management. Because if I can't defeat the guards, I won't even try to find a shorter path to them; instead, I'll take the path where I can get through. But if I know how to defeat the guards, then I'll try to shorten the path to them.
Alright, these are all minor details; let's not waste time with chatter. Instead, tell me how you breached the garrison.
Все гениальное-просто!
:) F A I R :) P L A Y[/COLOR]:)
In reply to Перполькен
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#131
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Perpolken;152433

As I understand it, Dmitry, turn management is at least as important to you as knowledge of combat (i.e., either equally important or more important). That's what I disagree with. For me, knowledge of combat is much more important than turn management. Because if I can't break through the guard, I don't even try to find a shorter path to it, but I take the path where I can pass. If, however, I know how to kill the guard, then only then will I try to shorten the path to it.

It seems I was trying too subtly to explain that you shouldn't rely solely on the combat aspect. Sorry.:)
In essence, these two things should go together, and only then will there be a worthy result. As for which is more important, I think the time is not far off when you will change your mind.;)
Perpolken;152433

...tell me how you broke into the garrison.

Let others scratch their heads.:)
DmitriyAS

Кто сильнее или шаблон для сравнения городов по силе.
Различие офф-лайна в Heroes II и Heroes III.
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#132
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I agree with Perpolken! We went for the liches. Although breaking through the garrison was one of my first thoughts, and I'm sure it was Perpolken's too, we didn't even try, which only shows that Dmitry's skill level is much higher than ours!
As for turn management... What about turn management? That is something every Heroes player needs to know as well as anyone knows the multiplication table just to reach an average level. To play better than average, you need something more, for example, the ability to conduct highly complex battles and so on...
Scouting also plays another important role! Not even scouting as much as the choice of a plan! IMHO, choosing the right course of action is a huge percentage of success!!

2Dmitry I would really love to fight such an opponent in the race for Leader, even if just in one stage. Especially since the maps there are easy (First SoD campaign) and can be completed in an evening over a cup of tea :-)
2Perpolken And with you, we'll fight for a medal :smile51:
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#133
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To be honest, I also agree with Perpolkin and Dёti=). I always have this principle: a map that requires speedrunning should take as many days as it takes to reach the victory condition via the shortest route. Another question is that sometimes it's difficult to choose the shortest path, or the shortest path turns into a longer one due to various obstacles... such as the garrison in this tournament, for example=). Therefore, defeating an army of neutrals that outnumbers you is one of the difficult tasks that not everyone can handle.
P.S. I still couldn't beat the garrison ^_^ (((
играю на уровне AI !!:smile32: ;)
In reply to RAPER
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#134
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:smile45:
I'd like to ask one question:
2. On average, how much time and how many restarts does it take to complete a battle similar to the "duel," and how often do these battles occur?

P.S.
Perhaps the questions should have been addressed specifically to certain individuals to get answers?

Thank you in advance to everyone who shares their thoughts on this.
:smile33:
In reply to Barsik13
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#135
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Barsik13;152341

And some questions arose:
1. Is it possible to play without "optimizing" the heroes (taking a more or less decent mage and that's it), and still achieve a similar result?
No. Each hero is unique, and that's why "optimization" is important.
Barsik13;152341

2. How much time and how many restarts does it take on average for a battle like the "duel," and how often do they occur?
No more than a month :D :D :D
As for the frequency, it all depends on you. As soon as you feel ready, the "duel" will appear; the question is, when will you feel ready?
If you noticed, Dmitry immediately threw all his forces at the garrison, and then wasted a day because he couldn't get Ignessa... I don't know if it made sense to put the army under the Red Dragon right away, or under the "Flight" spell... I think the difference between these two options is at most a couple of days (and I don't know which way), but definitely not 10...

Regarding the third question, the "heroes" also round things off, so it won't exactly match the formula.

P.S.:
Regarding the second question, again, "how often"... If it's in the TOP-10, then once every 10 (?? or when the third heroes are released) years....

Added 16 minutes ago
Honestly, I didn't initially plan for the option of defeating two stacks of sprites...

I made the map in half a year, without rushing...
Initially, there wasn't a Swamp city there, the one on the left. There, on the "goat path," stood a hero with an army. But he was a nuisance; he would get stuck on the fifth day, so I replaced him with a town with a "clock" on the tavern. And I forgot about the sprites... I added Ivora, developing dendroids, but I forgot about the sprites...
Moreover, I even gave Sandro the Admiral's hat instead of the Amulet of the Sea Oracle out of kindness at the last moment; I was afraid that no one would find the hut for the "summon boat" spell right away...
In short, it's a mystery: the path wasn't measured for Dmitry, but he decided to go there... And he even broke the Necromancer's garrison... Well, he defeated everyone, including me, as the map creator. So, all the best to him. In short, I wouldn't have had such a battle...

Added 1 minute ago
Kamikaze, please calculate the rating.
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#136
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Will a walkthrough from the author be released? ;)
Вы вечно молитесь своим Богам
И ваши Боги всё прощают вам...
Поиск


In reply to DmitriyAS
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#138
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By the way, I personally didn't kill any dragonflies; I just bought a boat and sailed across to the green area.
In reply to SoulDrinker
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#139
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SoulDrinker;152774
Will a walkthrough from the author be released? ;)
It won't be released anymore, the tournament is over. I don't see the point.
But, of course, I would have followed the first two weeks along the path I laid out: I would have taken the Silverstream quest.
After that, I would have aimed for the tent in the lower corner and for the flight. It's unlikely that I would have achieved a winning result.
In reply to Vanechka
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#140
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Vanechka;152760
The "duel" arises as soon as you feel ready – the question is, when will you feel ready?
...
Probably when the algorithm of monster behavior becomes clear, which is completely devoid of human logic and consists of commands like: "if a gargoyle appears within 4 squares of a zombie, the zombie should chase it until they are all shot down." :)
In other words, by identifying all the patterns, you can conduct the most complex battles. Am I understanding correctly?:smile33:
Военное дело просто и вполне доступно здравому уму человека. Но воевать сложно.