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Mini-tournament "Time of Change"

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#127
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Dmitry, I disagree with you. Knowledge of combat is much more important than turn management. I'm not arguing that turn management isn't important; knowing which heroes, with which army, and across which terrain you're moving helps in the game. But if you don't know which hero, with which army, and with which magic you can break through the guard, what's the point of further management along a path that is clearly impassable? If you couldn't break through the garrison, I think you would go for the liches, as Dirty_Player and I did, because they are the second strongest opponent and open the shortest path! There are interesting battles in any tournament. Everyone sees the strong guard and tries to break through it as quickly and efficiently as possible! If they can't break through, they change course or build up their army, thereby losing time (a week or more). Lack of knowledge of management leads to a less significant loss of time (with the exception of "management" maps). Honestly, with my average combat knowledge, I wouldn't try to break through the garrison with your army, which is why I went for the liches and lost 10 days to you. But in terms of management, I only lost 1 day to Dirty_Player. That's the difference between knowledge of combat and knowledge of management! Regarding combat: if you were given 10 more chances to break through the garrison, how many times would you win (the amount of remaining army doesn't matter)? This is to illustrate how often morale, luck, bull's strength, and petrification should occur.
Все гениальное-просто!
:) F A I R :) P L A Y[/COLOR]:)