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To be honest, I also agree with Perpolkin and Dёti=). I always have this principle: a map that requires speedrunning should take as many days as it takes to reach the victory condition via the shortest route. Another question is that sometimes it's difficult to choose the shortest path, or the shortest path turns into a longer one due to various obstacles... such as the garrison in this tournament, for example=). Therefore, defeating an army of neutrals that outnumbers you is one of the difficult tasks that not everyone can handle. P.S. I still couldn't beat the garrison ^_^ (((