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Posts from Barbarian magic suppression skills...Auto-translated
by the way, what about Phoenixes? Can one survive a single hit?
A well-developed Warlock or Necromancer's Phoenix, protected by a Shield, can withstand a hit from hundreds of Black Dragons. The question is whether the Horde can amass such a large army.;)
(I've experimented with this before: 500 Black Dragons attacking Lethos with 50 Hunters, but that's not really relevant...)
Я видел, как Небо окутала Тьма, и Небо смирилось с Судьбой, Горящие реки сходили с ума, пытаясь остаться водой, Земля пропустила коварный удар, раскрывшись на шаге вперёд, Взлетел разъярённым драконом Огонь и понял, что тоже умрёт...
We played that match twice - with Darkness and (just for fun) without it. With Darkness, the Orc lost without a chance. Without Darkness, I lost, but the Phoenix wasn't defeated. They just tore my army apart. Strangely, I had a full Darkness skill, but not a full Summoning skill. I didn't have Walls or a Hive. Maybe if I had used walls, I could have won without Darkness...
Therefore, I stick to my opinion - Anti-Chaos and Anti-Summoning significantly reduce magic power. But Anti-Darkness doesn't have much of an effect.
You just confirmed my words: Darkness defeated the Orcs. And in the second match, your opponent apparently didn't target the Phoenixes, considering them less important. Or are you saying that he attacked them with at least 2-3 stacks, and they survived? HA-HA, that's a funny joke. By the way, what about Horde Fury? Not using it with such numbers is a crime.;)
Added 4 minutes later Mdance;152698
A well-developed Warlock or Necromancer can have a Phoenix under Shield withstand an attack from hundreds of Black Dragons. The question is whether the Orcs can gather that many troops. ;)
They can, be calm! The Black Dragons are interesting, but it's unclear what the attack/defense ratio was for the heroes, because, in my opinion, this is only possible with a significant advantage for the hero who summoned the Phoenix, which is very doubtful in a Necromancer/Warlock vs. Orc game.
You just confirmed my words: Darkness defeated the Orcs. And in the second match, your opponent, judging by all, simply didn't touch the Phoenixes, assuming there were more important targets. Or are you saying that they were hit by at least 2-3 stacks and still survived? HA-HA, what a funny joke. And by the way, what about the Wrath of the Horde? Not using it with such numbers is a crime.
You misunderstood. He had to attack the Phoenix because it was tearing through his troops. And the Hunters and Enchantresses were in stealth. Then I simply shielded the Enchantresses in the corner with the Phoenix when they became visible. But the Orc's main units (Chieftains and Warriors) are small, so they squeezed through the gap and killed the Enchantresses. If there had been Walls, I would have blocked all the passages. Regarding Wrath of the Horde - it's already slightly off-topic because we're talking about Suppression. And it was practically gone anyway. The Centaurs were already dead, and half of the Goblins were gone. Something around 400-500 damage. With the Phoenix's HP at around 2000 and a 50% shield - it's not serious.
Я видел, как Небо окутала Тьма, и Небо смирилось с Судьбой, Горящие реки сходили с ума, пытаясь остаться водой, Земля пропустила коварный удар, раскрывшись на шаге вперёд, Взлетел разъярённым драконом Огонь и понял, что тоже умрёт...
So, let's break it down: lords with 2000 hit points are certainly a formidable opponent, but I don't see anything catastrophic. With that many, Horde Fury will quickly deplete their hit points (by the way, what about Phoenixes? Will one of them survive a single hit?).
The Shield will last for about 4 weeks, but how much damage will Horde Fury inflict? And we shouldn't forget that killing goblins and centaurs isn't a particularly long process. After that, you can basically ignore Horde Fury. Things only get worse from there, because the Necromancer will definitely have more than one growth per week thanks to the Converter. 40 lords per week is more than realistic.
And, of course, we'll be targeting vampires first (preferably before the hero's turn).
It's very likely that you won't even reach them with your first move, because having 2 artifacts from the racial set is quite common. And even one Rise Dead spell doesn't reduce the effectiveness of vampires; sometimes, it even increases it.
Next, mines: 250-70%=75, that's not serious, a wasted hero turn.
With a single move, you collect far more than one mine, and you'll take damage and have your morale reduced. Let's say you hit 4 mines, absorbing 700 damage. For example, a stack of 100 Warmongers will have 1100 * (700/2000) = 385 morale deducted. They can't recover from that, and they'll be killed immediately.
Now, imagine for a moment what the opponent can do with Darkness in just a couple of turns, even with it being heavily suppressed!
I agree that Darkness is usually more effective, but what if you have a set of spells? And if not? We look for other options and find them.
Why is "Wrath of the Horde" not relevant? All Orc possibilities should be considered. In my opinion, it perfectly replaces "Anti-Summoning," meaning it serves precisely to reduce shields and destroy phoenixes.
Furthermore, it seems you summoned a phoenix when half of your armies had already gone to the afterlife? Then you simply didn't set the task conditions correctly. At the time the phoenixes appeared, there weren't "600 centaurs, 160 chieftains, etc.," but fewer. Therefore, the question is: what did the Orc have left? Who and how many?
And also: your friend made a big mistake by taking Chieftains instead of Executioners.
Added after 14 minutes
Fireball;152704
The Shield will have 2000 HP for about 4 weeks, and how much damage will "Wrath of the Horde" deal? And don't forget that killing goblins and centaurs is not a very long process. After that, you can completely ignore "Wrath of the Horde." It only gets worse because the necromancer will definitely have more than one growth per week thanks to the converter. 40 lords per week is more than realistic.
It is very likely that you won't reach anyone with your first move because having 2 artifacts from the racial set is quite common. And the effectiveness of vampires doesn't decrease from 1 "Rise Dead," and sometimes it even increases.
With a run, you won't collect just one mine, and you'll take damage and have your wrath reduced. Let's say you hit 4 mines, i.e., absorbed 700 damage. For example, a stack of 100 Warmongers will have 1100 * (700/2000) = 385 wrath reduced. They can't recover from this, and they'll be killed immediately.
I agree that Darkness is usually more effective, but what if you have a set of spells, and what if you don't? We look for other options and find them.
1) On the 4th week, it is quite possible. Although I still don't see anything terrible in this situation. I will have time to use "Wrath of the Horde" once, and there will be too few necromancers to resist the "furious" orcs. It's not that easy to kill centaurs and goblins if your opponent has moved away from being a noob.
2) Don't forget about the Aura of Speed. It is more likely to be obtained than two artifacts from the set (on the 4th week), so there is a good chance of reaching the vampires or shooting a lot if you are playing as Haghesh.
3) Yes, I will collect them, but I will "mine" the road and try to follow it.
4) Don't forget that "Summoning" also needs a set of spells to be collected; summoning spells start with level 2 of Darkness, from level 1.
In conclusion, I will find it much easier to play against a Hero with Summoning magic than against a Hero with Darkness magic. Therefore, I don't level up "Anti-Darkness"; I level up "Anti-Summoning."
And one more thing: your friend made a big mistake by taking Wolf Riders instead of Executioners.
Actually, this move allowed him to last longer in the first battle scenario;) Because Executioners would have caused a complete bloodbath in his ranks. Wolf Riders are not that aggressive. And with their aura, he increased the initiative of the Centaurs so that they would go before the Imps. I adhere to this rule: if there is a chance that the opponent will develop Subjugation or Berserk, then Executioners are potential killers of their own army.
So, I'm leading to the fact that even if he had Anti-Magic (Dark), it wouldn't have saved him. And with Anti-Summoning, he might have even won - there wouldn't have been such a terrible Phoenix, he would have ignored the subjugated Wolf Riders and tried to eliminate my army - fortunately, it was smaller than his...
In conclusion, I will say that it will be much easier for me to play against a Hero with Summoning magic than against a Hero with Dark magic. Therefore, I develop Anti-Magic (Dark), but not Anti-Summoning.
If the enemy has both of these magics, then Anti-Magic (Dark) will not help, but Anti-Summoning will be very effective...
Я видел, как Небо окутала Тьма, и Небо смирилось с Судьбой, Горящие реки сходили с ума, пытаясь остаться водой, Земля пропустила коварный удар, раскрывшись на шаге вперёд, Взлетел разъярённым драконом Огонь и понял, что тоже умрёт...
Would you just ignore your subordinate Warlords?!?! They wouldn't ignore you! So you're wrong about Anti-Darkness. And regarding the Executioners – they would have reached you and at least hit you a couple of times. In the end, getting beaten up by your own units is unpleasant in any case – not the Executioners, then the Cyclops (berserker). I mentioned the Executioners because your Phoenix would have a hard time. And regarding the fact that "he could have won with Anti-Summoning" – that's complete nonsense; you would have simply crushed him with Darkness (which includes much more than just Subjugation).
It's quite possible by week 4. Although, I still don't see anything terrible about this situation. I'll have time to unleash the Horde's fury once, and there won't be enough undead to counter the "furious" orcs. It's not that easy to kill centaurs and goblins if your opponent hasn't moved past being a beginner.
There will be enough undead, but, of course, much depends on who you manage to raise.
2) Don't forget about the Aura of Swiftness. It's more likely to be obtained than two artifacts from the collection (by week 4), so there's a good chance of getting vampires or dealing a lot of ranged damage if you're playing as Haghesh.
Well, the executioners will reach the vamps, that's it. And don't forget about the 2 alternate skeletons.
In conclusion, I'll say that it will be much easier for me to play against a Hero with Summoning magic than against a Hero with Dark magic. Therefore, I'm leveling up Anti-Summoning instead of Anti-Dark.
That's understandable. But the enemy has both Dark and Summoning. Something needs to be done about that. It might work, or it might not. Mdance is simply right that Anti-Summoning is more effective than Anti-Dark. It's a choice, though.
Would you really ignore your subordinate Warlords?!?! They wouldn't ignore you either! So you're wrong about Anti-Summon. And as for the Executioners, they would have reached you and at least hit you a couple of times. In the end, getting beaten by your own troops is unpleasant in any case - not just by Executioners, but also by a Cyclops (berserker). I mentioned the Executioners because your Phoenix would have a hard time. And as for the statement that "with Anti-Summon, he could have won" - that's complete nonsense; you would have simply crushed him with Darkness (which includes much more than just Subjugation).
The Phoenix played the main role. It took out the Orcs like it was nothing. And Anti-Summon would significantly reduce its effectiveness. And the Shield wouldn't be as strong. You would have to summon a new one... Okay, to avoid being unsubstantiated, I'll post a replay of an experimental 500 Challenge Dungeon run - take a look at what "creatures" Lethos and Necromancers can have in combination with Darkness + Summon, and I think you'll understand that it's better to have Subjugation last longer, even if it means a weaker bird...
P.S. Only Vampirism is used from Darkness. And it can't be reduced much, which means the Phoenix is immortal...
Я видел, как Небо окутала Тьма, и Небо смирилось с Судьбой, Горящие реки сходили с ума, пытаясь остаться водой, Земля пропустила коварный удар, раскрывшись на шаге вперёд, Взлетел разъярённым драконом Огонь и понял, что тоже умрёт...
Mdance is simply right that Anti-Summoning is more effective than Anti-Magic. However, it's a matter of choice. That's what I'm going to argue against! Anti-Summoning may be USEFUL in the situations you mentioned. But it won't really bother the opponent, because a phoenix and a shield are good, but in my opinion, the most effective summoning magic is duplicates, and you can't negate that. Anti-Magic is ESSENTIAL! Because without it, it's just a complete disaster. Orcs will be slowed down, weakened, and will attack each other for the ENTIRE BATTLE, and won't respond to attacks. Let's also not forget that "mass" spells only cost half a hero's turn, which means they will be cast faster. With this setup, the Orc's chances are close to zero, even with an overall advantage in the army and even in class.
So, the Orc faces a difficult choice: to develop two anti-magic skills (sacrificing development) or to choose just one. I tend to the second option because I believe that without Anti-Magic (even with Anti-Summoning), it will be MUCH harder to defeat the Orc. P.S. Confirmation of my words is the match described by Mdance above - the phoenix wasn't killed, but the army was torn apart.
P.S. As confirmation of my words, here's the match described by Mdance above - the Phoenix wasn't killed, but the army was torn apart.
This is not confirmation. :) Don't forget - I had Darkness, but the second time, by agreement, I didn't use it. 6 levels down the drain. If there wasn't Darkness, there would be something else. I'm just saying that there are cases when the opponent has both Darkness and Summoning (and this is more than half the time - the standard "gentleman's set" for a Necromancer). And in this case, Anti-Summoning would be more effective than Anti-Darkness, IMHO.
Я видел, как Небо окутала Тьма, и Небо смирилось с Судьбой, Горящие реки сходили с ума, пытаясь остаться водой, Земля пропустила коварный удар, раскрывшись на шаге вперёд, Взлетел разъярённым драконом Огонь и понял, что тоже умрёт...
This isn't confirmation;) Don't forget, I had Darkness, but the second time, as agreed, I didn't use it. 6 levels down the drain. If there wasn't Darkness, there would be something else. I'm just referring to a situation where the opponent has both Darkness and Summoning (which is the case in more than half of the situations – the standard "gentleman's set" for a Necromancer). And in this case, Anti-Summoning would be more effective than Anti-Darkness, in my opinion.
So! I watched the video (thanks for the instructions) and here's what I have to say: 1) It's almost bullying the dumb AI – it killed almost as many of its own dragons as you did. 2) You had a hero, and the AI was playing with free monsters. 3) There were definitely more than just Phoenixes. 4) You actively used Phantoms, and no Anti-Summoning would have helped against that. 5) The Phoenix was strong, but not invincible! 6) The hero was very strong! I have nothing against good leveling up before a battle, but you have to agree that you can only level up a hero THAT much if you have an agreement with the opponent; otherwise, you will meet MUCH sooner.
However, we got carried away and forgot what we started with. So: I believe that Anti-Darkness is necessary, but Anti-Summoning is not, because fighting a hero with a leveled-up Summoning skill without Anti-Summoning is very unpleasant, but quite possible. But fighting a hero with a leveled-up Darkness skill without Anti-Darkness is a GUARANTEED DEFEAT. For this reason, if the choice is "either - or" (you can, of course, level up both), I think it is advisable to level up Anti-Darkness and not level up Anti-Summoning! That's my overall thought. Are you going to argue???
For this reason, if the choice is "either/or" (although you can, of course, max out both), I believe it is more advisable to invest in Anti-Darkness and not invest in Anti-Summoning! That's my overall thought. Are you going to argue with that?
Of course;)
Look: In the replay, my Special Points (SP) are around 44, right? In the battle I described, Leto's SP was 51. Without any agreements – the map is like that. Accordingly, the Phoenix's parameters were even higher. Out of all the Darkness spells, I only used Subdue on the Wolf Riders and Vampirism on the Phoenix in the battle. How would Anti-Darkness weaken these spells? Practically not at all. But Anti-Summoning would severely reduce the Phoenix's parameters and decrease its Shield. In addition to the Shield having fewer hit points, the absorption would be 25% instead of 50% – a huge difference, wouldn't you agree? And I think investing in 2 Slow spells right away is pointless. It won't be as effective, and you'll have to give up something else...
Я видел, как Небо окутала Тьма, и Небо смирилось с Судьбой, Горящие реки сходили с ума, пытаясь остаться водой, Земля пропустила коварный удар, раскрывшись на шаге вперёд, Взлетел разъярённым драконом Огонь и понял, что тоже умрёт...
Look: In the replay, my Special Points (SP) are around 44, right? In the battle I described, Lethos had 51 SP. Without any agreements – that’s just how the map is. Accordingly, the Phoenix’s parameters were even higher. Out of all the Darkness spells, I only used Subjugation on the Leaders and Vampirism on the Phoenix in that battle. How would Anti-Darkness weaken these spells? Practically not at all. But Anti-Summon would severely reduce the Phoenix’s parameters and decrease its Shield. Besides the fact that the Shield would have less HP, the absorption would be 25% instead of 50% – a huge difference, wouldn’t you agree? And I think it’s pointless to immediately level up 2 Slows. And Crippling won’t be as effective, and you’ll have to give up something else...
If he had Anti-Summon, he could bombard it with various mass spells from Darkness – in my opinion, that would be much more effective! And regarding 2 Slows – think about it carefully! On such a long map, I think it’s quite justified.
If he had Anti-Summon, he could bombard him with various mass Darkness spells - in my opinion, that would be much more effective!
This is effective when there is "meat" to attack, which the Warlock simply lacks (well, except for Hydras, of course). There wouldn't be a Stopper who could gather on himself, albeit weakened and slowed, but still a formidable army of the Stronghold. The Phoenix fulfilled this role. In general, of course, you can argue for a long time about what is better, but the numbers clearly show that magic schools based on developed Witchcraft are weakened more effectively. And these are Chaos and Summoning. Light and Darkness are weakened less effectively.
Я видел, как Небо окутала Тьма, и Небо смирилось с Судьбой, Горящие реки сходили с ума, пытаясь остаться водой, Земля пропустила коварный удар, раскрывшись на шаге вперёд, Взлетел разъярённым драконом Огонь и понял, что тоже умрёт...