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Posts from In your opinion, which faction is the strongest in Heroes 5? Let's discuss the advantages and disadvantages of each faction.

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In your opinion, which race is stronger in Heroes of Might and Magic V?
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#319
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Haven has just as many tactical options as other factions. Each creature has some kind of ability, and there are no simple "melee units" or just archers. Each unit has its own abilities, sometimes even unique ones (angels, griffins, crossbowmen), and there are even mage units, which adds even more variety.
Нет, я же Гитлер.
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#320
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The mages of Haven are quite powerful. I never use them to cast spells – it doesn't really give much of an advantage. Endurance and other stats don't provide a significant bonus in combat (though someone might disagree). I usually use them to attack.
Dwarves are still better than humans, and the Rune Priests are superior. However, the Dark Elves are once again making their presence felt. With their overwhelming magic, the dwarves will have a tough time.
Generally, I've found that Necropolis is best suited for large maps, as I've mentioned before.
Overall, I've come to the conclusion that Haven is the most vulnerable faction (in my opinion), but if anyone disagrees, they should provide convincing arguments.
In reply to Dracon Малласа
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#321
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Dracon Mallasa;150159
The mages in Haven are tough. I never cast spells with them – it doesn't really give much of an advantage.
So, casting Blessing on archers/seraphs, Haste on paladins/griffins, and removing a debuff like Mind Control or Blind doesn't give much of an advantage?
I usually use them to attack.
They don't deal much damage for a normal attack.
In general, I've come to the conclusion that the most vulnerable faction is Haven (in my opinion), but if someone disagrees, let them provide convincing arguments.
I disagree; on a large/huge/rich map, Haven is undoubtedly the strongest faction.
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#322
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I disagree; on a large/huge/rich map, Haven is undoubtedly the strongest faction.
Not quite... because with a large army, the damage dealt is also significant, so Dark Magic (especially Implosion) can be very helpful here. Then, half of the human army can be killed by... for example, Paladins. And the "Purify" spell won't always help.
In reply to Gunslinger
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#323
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shddr;150223
Not quite... since the army is large, the damage is also significant, so Dark Magic (especially Implosion) can be quite helpful here. Then, half of the human army can be killed by, for example, Paladins. And the "Purify" spell won't always help.
Any army is susceptible to such problems, except for the Necropolis. Yes, and if your hero has maxed out Light skill, it will almost always remove the negative effects.
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#324
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Any army can face such problems, except for Necropolis.
In that case, a high initiative will help (like with the Sorceress, for example). But Haven, on average, doesn't have very high initiative.
In reply to Gunslinger
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#325
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shddr;150262
In that case, a high intelligence stat will help (like with the Sorceress, for example). But Haven, on average, doesn't have that much initiative.
Hmm, but it won't always help. The lower the initiative, the fewer turns the stack under the influence will make, which is a plus.
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#326
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On large maps, mages are very strong! With their mini-artifacts, their initiative is off the charts... and they also have decent attack and defense stats.
:smile02:Клан "Lost Heroes" - Заместитель лидера:smile02:
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#327
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Hmm, it won't always help. The lower the initiative, the fewer turns the stack will make under the influence of the spell, which is a plus.
Then there's cleansing, and it will definitely remove dark spells from Haven heroes, as they have few spells!
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#328
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The main topic is Necropolis! Necropolis rules everywhere! (In all games, and here too).
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#330
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The best faction is Necropolis!!!! Necropolis rules everywhere!!!! (In all games, and here too)
Usually, the answer is "I don't know, whatever"... you see, some people understand the expression "brevity is the soul of wit" literally)))))

Yes, on large maps, Haven rules; I think it was designed for that. Dark magic, as already mentioned, should be feared by all large armies, but unlike others, Haven suffers the least because the hero can cast Cleanse and the monks can do it too. In my opinion, this is the only race where the full potential of the race is revealed precisely at the end of the game, although, no, there are also Necropolis. I don't understand why Haven is considered weak; for me, a player with 4 heroes is the strongest race...
Нет, я же Гитлер.
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#332
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Yes, on large maps, Haven dominates; I think it's designed for that. As mentioned, Dark Magic should be feared by all large armies, but unlike others, Haven is the least affected because the hero can cast Cleanse, and the monks can do it too. In my opinion, this is the only race whose full potential is revealed towards the end of the game, although, Necropolis is also a contender. I don't understand why Haven is considered weak; for me, humans with their 4 heroes are the strongest race...
And the light-skinned races... they are also well-protected against Dark Magic. They have Cleanse, and the dryads can also cast it, and the unicorns protect against magic.
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#333
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I forgot about the light elves))) of course, light elves too, maybe even better...
Нет, я же Гитлер.