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Posts from Discussion about Dungeon (Dark Elves). Auto-translated

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#650
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KENNU;148791
No need. Summoning is the second best magic for the Dungeon, after Chaos. First, this magic depends on witchcraft! And we have plenty of witchcraft (the problem is with knowledge). Second, I don't know how quickly Necromancers defeat a Phoenix, but they will defeat Furies or Stalkers even faster. Summoning magic allows you to use fewer units on neutral creatures and makes the Dungeon army more viable. And, as already mentioned, having Orcish Shamans with 2 magic types is even more effective now.
And, in principle, Dark Magic could also work. It's something in between Summoning and Chaos for the Dungeon. Like Summoning, it saves units and increases the army's survivability (Hypnosis, Berserk, Slow...), but like Chaos, it also helps to deal with the enemy faster, especially considering that the Dungeon mostly has melee units, and debuff spells are always useful. But there will be problems with mana.

Chaos helps to use fewer units on neutral creatures. And Summoning is the Dungeon's magic - I checked the manual myself, so I was wrong. But I've never seen a Warlock with a developed Summoning skill
So many centuries
So many Gods
We were the prisoners of our own fantasy
But now we are marching
Against these Gods
I'm the wizard, I will change it all
Valhalla - Deliverance
Why've you ever forgotten me


19.08.2008 СК Олимпийский.Я запомню это навсегда!!!

Как играть онлайн в Герои 5??Ответ здесь
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#651
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Why doesn't chaos always allow you to save units? Summoning does it much better, and Dark Magic is effective in some cases. Very often (for example, in a battle with earth elementals), it is much cheaper and more effective to slow down/weaken the enemy and attack him with furies than to spend mana on fireballs, especially considering their initiative. You can completely stop the enemy. And summoning magic in the hands of a warlock is a deadly weapon; I'm surprised that no one uses it. At the beginning, I think it's better to take Chaos, although by level 15, a warlock with Fire Wrath can summon about 60 fire elementals! And what will happen when he levels up to Phoenix is scary to imagine O_O! With summoning magic, you can defeat any neutral creature without losses. But it's not worth taking at the beginning because good spells only appear after the third level or after getting Fire Wrath, and it consumes a huge amount of mana; sometimes, it's enough to just cast a fireball instead of summoning an elemental for 17 mana.
Нет, я же Гитлер.
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#652
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I personally never leveled up the summoning skill for my hero. I only saw that it's practiced here on the forum. I always level up Chaos for my hero. Or, if taking a second magic skill, it should be Darkness. Letosia needs Darkness. Irbet starts with Darkness. But someone might disagree that Darkness is better than summoning for the hero.
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#653
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Dracon Mallasa, It depends on which faction you're playing and who you're playing against. I personally don't play as the Elves very often, but in my opinion, I would develop the Dungeon faction.


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#654
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You develop the magic that you actually enjoy, not the one that a Warlock is focused on. If you like darkness, play as Necropolis or Inferno. As for Dungeon, only summoning and chaos magic are effective there.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
#655
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I'm not an expert on Elves, but reading the forum, I realized that Letos has quite a few fans, and indeed, playing with him seems to work well. Why not experiment? Why be so skeptical? Maybe it's not a bad option against Orcs. Where to get magic? Just launch a map like "War of Survival" or "Art of Strategy" - these are excellent dueling maps where you can find libraries. By the way, spells are bought in the library with mercury, which is one of the least useful resources for the Elves. Just try it, Vaishan! Maybe you'll like it?
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
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#656
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You develop the magic that you actually like, not the one that the Warlock is focused on. If you like darkness, play as Necromancers or Inferno. And in Dungeon, only summoning and chaos are effective.
That's true, but light also looks good, because Stone Skin (which can be obtained in defense, but taking defense for a Warlock is not very beneficial, and the chance of it appearing is 2%) is very useful, while Haven has few defensive spells, and also has Reprisal and Haste (which can be obtained in attack). But the chance of light appearing is also 2%, and there is no light in the Haven guild.

I think that Lethos against Stronghold is the best option, because Plague will effectively remove Fury, and you can quickly take Cursed Lands. Forgetfulness should also be helpful.
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#657
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The majority of maps still feature units from the Hammers of Fate or the original game. It's no longer ideal to rely on a library instead of downloading Chaos or Summoning spells, as no library is needed for those.
Lethos only has one advantage: rare Dark magic, but that's a matter of personal preference. Poison is weak, and the damage is low.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
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#658
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Against Orcs, poison and cursed lands are only needed to reduce their aggression, while the rest should be handled by the troops.
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#659
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Against Orcs, poison and cursed lands are only useful for reducing their rage, and the rest should be handled by the troops.
Yes, it will reduce the rage, but will there be much benefit from it? Against Orcs, summoning will be even better than Chaos, as the Orc army is fast and strong, and without a Phoenix to cover them when needed, you can be in trouble with Furies.
Vayshan is absolutely right; why complicate things with Dark Magic, searching for spells, and developing knowledge, when a Warlock is simply made for Chaos and summoning? I think a more interesting question is in which cases to develop which magic and how to use it...
Нет, я же Гитлер.
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#660
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Well, it will remove their rage, but will it be of much use?
Wow, I see you don't know Orcs very well (at least, that's what I think), because their main strength is in their rage! And if they don't have it, they will be just ordinary troops.
Poison is insignificant, the damage is small.
With a well-developed dark magic, the damage can't be small!


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#661
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I don't know, poisoning seems like a useful tactic, especially against large groups. The damage might be low, but it's constant.

Added 5 minutes later
And by the way, I'm starting to play only with the Sorcerer with the Catalyst ability. Magic is cheaper, and there are immediately enhanced spells, so you just focus on combat skills and take down anyone you want. Magic is effective even without special abilities, especially if you level up the racial vision!
Набор в клан "Рыцари апокалипсиса" - "Knights of Apocalypse"

Информация о нас здесь http://sacraments.narod.ru/Klan.html
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#662
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I can't come up with any strategy against Academy and Sylvan factions while playing as Stronghold. Could someone please share their thoughts! Lately, they've been disappointing me (Stronghold)!
I take back my words... I underestimated Stronghold back then. Now I really like this faction.
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#663
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shddr, Many people like this faction (even very much), so I think it should be different from the Elves.


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#664
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shddr, Many people like this faction (even very much), so I think it's important to differentiate it from the Light Elves.
I will never abandon the Light Elves; I'm just currently exploring all the nuances of the strategy for the Dark Elves (I used to play as them, but now I'm paying more attention to them, and it's also important to know your enemies). This faction is very interesting in terms of tactical possibilities.