Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Why doesn't chaos always allow you to save units? Summoning does it much better, and Dark Magic is effective in some cases.
Very often (for example, in a battle with earth elementals), it is much cheaper and more effective to slow down/weaken the enemy and attack him with furies than to spend mana on fireballs, especially considering their initiative. You can completely stop the enemy.
And summoning magic in the hands of a warlock is a deadly weapon; I'm surprised that no one uses it. At the beginning, I think it's better to take Chaos, although by level 15, a warlock with Fire Wrath can summon about 60 fire elementals! And what will happen when he levels up to Phoenix is scary to imagine O_O!
With summoning magic, you can defeat any neutral creature without losses. But it's not worth taking at the beginning because good spells only appear after the third level or after getting Fire Wrath, and it consumes a huge amount of mana; sometimes, it's enough to just cast a fireball instead of summoning an elemental for 17 mana.