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Posts from All castles in Heroes 3.

4.4 (5 ratings)
In reply to MasterPainKiller
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20 years ago
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Well, it's a matter of personal preference here. And if we're talking about that, I usually play as Inferno or Necromancer. But honestly, all the factions are great, and Heroes 3 is a legend.
So, you can play as any faction; I sometimes do that too. But mostly, I prefer Inferno and Necropolis.
In reply to Medvaldo
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20 years ago
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Yes, all races are more or less balanced, and it's hard to say which one is better. ;) (although many prefer to play as the undead). :p But ultimately, it's a matter of taste!
In reply to Medvaldo
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20 years ago
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White Hawk
In summary, I would say that Necromancers are better suited for XL maps - there is a lot of meat, opponents are usually far away, and Conflux is better for a faster start.
Everything written is based on a game played on the highest difficulty with a shortage of money and resources.
I don't like XL maps. Because playing on an XL map via modem is :eek:
Thank you for the detailed explanation.
Let's go through it point by point.
Necromancers.
a) I agree.
b) I agree.
c) And what about Cyclops:D? True, their construction and health are a problem. But it depends on the map. The generator sometimes creates such situations. There is neither sulfur nor money:eek:.
d) Malekith with "Destroy Undead":D. Shaitan-Minotaur.
e) I agree.
Conclusion: perhaps for XL. On the others, Barbarians and Gurnisson. And you crush everyone with ballista, maneuvering goblins. It's a hassle:eek:, but it's free:) And besides, they are the cheapest. With a Castle and all the creatures, a Magistrate is enough for a comfortable existence. This is invaluable on Small and Medium maps. True, later a mage appears and explains that the free ride is over:D
Conflux.
a) I agree.
b) I agree. Especially with the hero Brissa:eek:
c) + also the university. I agree.
d) I agree.
e) I agree.
The disadvantages, as I see them.
a) very expensive. 350 coins for a Storm Elemental... Expensive.
b) the difference between levels 2-5 is minimal. Attack and defense characteristics are below average.
c) Vulnerable to certain types of magic. For example, air units die from lightning.
d) no resurrection is possible. Only phoenixes and pixies.
e) low damage from elementals. When 20 Storm Elementals kill 4 Dwarves, that's nonsense.
Conclusion. They are good, but not so good that they can be considered overpowered. Tarzar or Bron, with magic resistance, can handle them without much trouble. But on rich maps, they become a formidable force.
KAHT
the main feature is the Black Dragons due to their immunity to magic.
IMHO (see White Hawk's interpretation), this is more of a disadvantage than an advantage. They cannot be healed. They cannot be blessed, etc. They cannot be resurrected.
You can use Armageddon, but you can also fight against it.
My least favorite monster in the game.
inferno
to the admins/moderators... move the topic to another section.
the subsection is downloads, and the topic is favorite castle.
I've already seen how a good forum gets cluttered with topics
and becomes completely unreadable...
No one except the Boss has the right to move topics from this section to another. I will contact him. Because it really is a mess. :)
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20 years ago
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***JOKER***
Personally, I enjoy playing as Necromancers! It's great when new units join your army after each battle (even if they are skeletons). And if you collect the "King of the Undead's Cloak," you can build a decent army without even returning to your Castle! Plus, their magic is quite powerful! ;)

In my opinion, Barbarian or Swamp creature is cool.
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20 years ago
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Indeed—the CD in HOMM3 is a very inconvenient unit—expensive and slow (in the sense that by the time you build everything necessary in the Castle, the Barbarian monsters will have been growing for a month at 3 per week)

Building layout
1. Stronghold
2. Castle
3. Wolves
4. Ruhs
5. Monsters!
Another 2 days for accumulation and to build something else to your liking
(Orcs+Ogres, for example)
And if the wolves were already in the castle, you could even build Cyclops.
Naturally, on a RICH map with sufficient resources.
But for the CD, ALL creatures before it are needed + 2 levels of the Mages' Guild (red)—even with abundant resources—that's only the second week!

Furthermore, Barbarians require wood+ore+crystals, while the Dungeon requires all resources!
In reply to White Hawk
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20 years ago
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White Hawk
Indeed, the Black Dragon in Heroes of Might and Magic III is a very inconvenient unit – it’s expensive and takes a long time to build (by the time you build everything necessary in the Castle, the Barbarians will have been producing 3 monsters per week for a month).

Building order:
1. Stronghold
2. Castle
3. Wolves
4. Rukh
5. Black Dragon!
Plus 2 more days for stockpiling and building whatever else you like
(Orcs + Ogres, for example).
And if you already have Wolves in the Castle, you can even build Cyclops.
Of course, this is on a rich map with sufficient resources.
But for the Black Dragon, you need ALL the creatures before it, plus 2 levels of the Red Guild of Mages – even with abundant resources, it takes until the second week!

Furthermore, the Barbarians require wood + ore + crystals, while the Dungeon requires all resources!
IMHO
Black Dragons move faster, attack two at a time (if the enemies are positioned favorably), and are immune to all magic! Unless, of course, there is an artifact that removes natural immunity to resistance. Manticores are much better than Rukh (they have more health), and even upgraded Minotaurs hit so hard that it’s amazing! The Barbarian Castle has little magic; at most, you can count on a Ring of Cold and Lightning! But in the Dungeon, everything is normal; all five levels are available, and with a bit of luck, you can get a Portal, and with it, Chain Lightning, Rain, or Armageddon (which is ideal for a mage, which is how I play), and for dessert, Explosion or Dimension Door. So, the Dungeon is powerful!
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20 years ago
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It's interesting to see who plays as which faction, but I always stick to playing as humans, sorry, you don't choose your homeland :D
In reply to Vitek(S)
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20 years ago
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It's interesting to see who plays as what faction, but I always stick to playing as humans, sorry, you don't choose your homeland.

Playing as humans is good, but it's too trivial. I don't mind, but I play as Barbarians.
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20 years ago
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Houston
I wonder, how will you prevent me from reaching level 5 magic and black dragons if the map is XL, huh? Even with the Elves, it's impossible! And when Armageddon comes, the entire Barbarian army won't even have time to understand what's happening.
It's very simple. There are no problems with the Elves. Thanks to the very low cost, the Barbarians have enough income of 2000 to buy all the reinforcements (all upgraded creatures).
Let's take, for example, the second-to-last difficulty level (on the last one, the Dungeon won't get enough sulfur and will be out of the game).
Buildings erected in turns.
Week 1
Wolf Riders (if there is a building for them, then immediately Rocs)
Orcs
Rocs
Ogres
Monsters (finding 6 crystals is not a problem)
Stronghold
Hall of Valhalla
Week 2
Buying reinforcements
Market
Castle
Unit upgrades
Week 3
Buying reinforcements (and that's 4 Monsters) and an attack on the Dungeon.
By this point, the Dungeon, with all due respect, will definitely not have a guild of level 5. Either dragons or a guild. Also, don't forget that in a 1-on-1 fight, Barbarian units are stronger than any other units of the same level.
Black dragons move faster, attack two at once (if the enemies are positioned favorably) + plus, they are immune to any magic!
A debatable advantage. Both can be used to your detriment. For example, you can hit a dragon in such a way that it damages its own units. And I wrote about immunity above.
Manticoras are much better than Rocs (more health!)
They are of different levels. That's one. And if a Roc hits with lightning, nothing will remain of the Manticora, that's two. IMHO, the weakest level 6 unit is the Manticora.
and even upgraded Minotaurs hit so hard that it's scary!
But there are more Ogres, they have more health, and they hit harder. Even though they are a lower level. To fight with Minotaurs, you need to take a warrior hero, and then you'll be lacking in magic.
The Barbarian Castle has little magic; at most, you can count on the Ring of Cold and Lightning!
And I'll tell you that these spells are not needed by the Barbarians. They invest everything in attack anyway. They only need Bloodlust and Teleport (to teleport Ogres)

Conclusion. The Dungeon is a long and tedious tech path. The Barbarians are a fast and fun rush strategy.
Everyone chooses what they like.
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20 years ago
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Katrine
It depends on how you evaluate them.
If you consider the ratio of construction cost/requirements/unit cost/characteristics/construction time, then manticores are clearly not worth it.
They have the highest construction cost and requirements for their level. They are even more expensive than nagas.
The unit cost is comparable to that of a wyvern.
The characteristics are comparable to those of a wyvern.
And paralysis is clearly more useful than poison.
But wyverns can be built on the 1st turn (if you have archers in the castle), and with Tazar, they become practically invincible. Wyvern Rush on small maps is effective.
IMHO
This is just my opinion. :)
Why argue? Personally, I think ifrits are great! They have pretty good characteristics, plus the fire shield deals additional damage. It's a shame that you can't always build them in time...
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20 years ago
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Castle, Tower. Optimal combination of Price/Quality/Magic/Combat.
In reply to GvozD
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20 years ago
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GvozD
Castle, Tower. Optimal combination of Price/Quality/Magic/Combat.
Regarding the Tower, I have to disagree, as it is the most resource-hungry town, and fully building it up requires a great many game days. Only the Giants are very cheap there, but their cheapness is comparable to their crappy quality. Upgraded Mages and Titans require a huge amount of resources, and if playing on the maximum difficulty level on a small map, the Tower will lose miserably even to weak Barbarians and Undead, who also fare poorly on small maps. And the fact that the hero literally has access to fast (Gargoyles) and shooting (Master Gremlins) units from the start provides no special advantage over an opponent, only over neutrals... and even then, if you play as Solmir :)
The Castle, however, is of course ideal for establishing yourself and is maximally simple to develop. There, you don't build the Blacksmith just for beauty, etc.... in general - "cheaty," as they like to say here :)
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20 years ago
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Generally, I play on random maps, but I prefer Fortress on large maps and Castle on smaller ones! I hate playing as Necropolis, and I don't like playing as Fortress!
In reply to DM_RuuD
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20 years ago
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I have to disagree about the Tower, as it's the most resource-intensive castle, and it takes a lot of in-game days to fully build it.
The Castle, on the other hand, is perfect for development and very easy to upgrade. You don't build the forge there just for show, and so on... in general, it's "overpowered," as they like to say here.
In the Tower, everything can be easily compensated for with magic. Although I agree that on short maps, it's not that simple. As for the Castle, I can say that if it had a 5th level of magic, it would be overpowered, but as it is, I disagree.
In reply to GvozD
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20 years ago
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GvozD
In the Tower, everything is easily compensated for by magic. Although I agree that on short maps it's not quite as simple. As for the Castle, I can say that if it had level 5 magic, it would be game-breaking, but otherwise, I disagree.
Well... I wouldn't say that magic in the Castle is very important.... I never spend extra funds on the guild; by the time I build a level 5 guild, I'll already have elemental magic tomes :D Just kidding, of course, but there's a grain of truth in it. IMHO - a guild above level 2 is useless in the Castle. It costs a ton of resources, and the benefit is ZERO, since all the NECESSARY spells are found on the map, and very quickly at that (haste, slow, blindness, arrows...). Now I get it - if Implosion were available at level 5 in the Tower :rolleyes: ...but as it is... there's little use for their spells

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