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Posts from Help! I'm playing against human players with mages, and my hero is Orac, while theirs is Laslo.

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It’s better to choose Razazak (golems) if you’re playing against Laslo (armored troops)! After all, golems are like third-level armored troops, and you need strong warriors against humans! Here’s how you should level up:
1) Logistics (pathfinding, surprise attack, and golem march), even though the chances are small that you’ll get it, but if you do, no one will be able to defeat your golems! Believe me, I’ve been leveling up like this for 2 years!
2) Since Razazak already has Defense, take (reflection, evasion, and resilience);
3) Education (magic attraction, graduate, and magical reward);
4) And Summoning Magic (leadership, fire warriors, and banishment)!
If you manage to level up everything, then when you accumulate a lot of knowledge, craft mini-artifacts:
1) For gremlins/gargoyles (health, initiative, and luck/speed);
2) For golems (speed (if you take "golem march," they’ll reach the enemy from the first turn!), initiative, attack);
3) For mages (initiative, attack, luck);
4) For djinns (defense or attack, depending on your preference, speed, initiative), they’ll be defeated in two turns!
5) For rakshasas (speed, initiative, and attack);
5) For titans (initiative, attack, luck).
This is if the game is nearing its end and you have enough resources! Your creatures will be more powerful than humans, and besides, your hero is a battle mage, he will cope better than a simple mage!
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Logistics are either given at level 1-2 or at level 15-17; if it's the latter, I would decline, as Wizardry is better. I would only take Summoning magic if there isn't a Puppet Master in the guild (it's effective against physically strong opponents). Also, Dark Magic has Vampirism, which looks good on a Rakshasa. Education isn't quite right: why not Mentorship? For example, Razazak with hit rate and level seven golems? (I forgot to mention that I would choose Ogre). Why Reflection against humans? The Invulnerability of Archers is weak; they will be blocked either by Pikemen or Paladins. I don't agree with everything about the Minotaurs: Gremlins: HP/attack + invulnerability; Gargoyles: defense + invulnerability/speed; Golems: attack + invulnerability; Mages: (I would take the alternate upgrade) attack + invulnerability; Djinns: speed/attack + invulnerability; Rakshasa: speed + invulnerability; Titans: invulnerability + attack. I described the artifacts of level 2 because, on this map, you can't upgrade them further even with an unskilled opponent. Battle Mage is good, but a simple Mage with Berserk or Subjugation is better!

Added after 54 seconds
This is all a description of the game against Laslo!
:smile02:Клан "Lost Heroes" - Заместитель лидера:smile02:
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Well, let L$K (the joker) test both tactics and choose the one that suits him best! I don't quite agree with you, _Prizrak_, that a mage with Berserk or Subjugation is better than a Ravager, a combat mage with Summoning, who is capable of creating enough strong phantom golems to break the armored units with these phantoms and golems, which will have a strong mini-art thanks to Education; I can't imagine mages without summoning!
P.S.: Logistics can be given at any time.
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Well, I don't know about it being rare at level 7, but I agree that Oracle is great, because she casts spells often, so she can apply buffs more frequently. P.S. Are you sometimes online on ICQ?))) Anton
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You can only apply Inspiration to one stack at a time; the Berserker will be affected. Logistics has a 2% chance of dropping. That's not good. I'm used to not relying on chance. IMHO, everything should be reliable! PS: I was there at 8:30 today, but I didn't see you. Let's talk at 8 PM on Sunday... Maxim, what if a person levels up in the Dungeon faction? They won't lose anything; it's available in the guild... In the Dungeon, they can take the Curse of the Earth spell, and there's no Phantom! But everything is fine with Haven.
:smile02:Клан "Lost Heroes" - Заместитель лидера:smile02:
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_Prizrak_;148030
Maxim, what if a player focuses on Dark magic? They won't lose anything; it's available in the guild... they can take the Earth Curse in Dark magic, and there's no Phantom! And everything is fine with the Haven faction.
Well, a player who plays as Humans is unlikely to develop Light magic rather than Dark magic (although they could become a very good Necromancer thanks to the "Fallen Knight" skill), but if they do choose it, they should play as Jaliba, who deflects spells!
P.S.: Why is everything okay with the Haven faction?
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I mean, with Oroy having 2 schools, he'll at least have a choice, but if you're a combat-focused player, you won't have 2 schools! I don't understand, are you planning to switch heroes mid-battle using the "Fallen Knight" ability? But if he takes that ability, then you should play as Jalib, who deflects spells! How will you know if he's going to focus on Darkness? No, Oroy is still better... Berserk and so on, how can you not understand??? Golems are beasts, and if he finds Sandro's Cloak, sorry for the exaggeration... but what if???
:smile02:Клан "Lost Heroes" - Заместитель лидера:smile02:
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I agree with the Ghost that Darkness is stronger against Humans, in my opinion... but again, if it's not in the guild, I'd still take it. 1) Logistics (finding a path, surprise attack, and golem march), even though the chances are small that you'll get it, but if you do, no one will be able to defeat your golems! Believe me, I've been leveling up like this for 2 years! 2) Since Razazak initially has Defense, take (reflection, evasion, and resilience); 3) Education (attraction of magic, graduate, and magical reward); 4) And Summoning Magic (leadership charm, fire warriors, and banishment)! If you manage to upgrade everything, then when you gain a lot of knowledge, craft mini-artifacts: 1) For Gremlins/Gargoyles (health, initiative, and luck/speed); 2) For Golems (speed (if you take "golem march," they'll reach the enemy from the first turn!), initiative, attack); 3) For Mages (initiative, attack, luck); 4) For Djinns (defense or attack, at your discretion, speed, initiative), they'll be defeated in two turns! 5) For Rakshasas (speed, initiative, and attack); 5) For Titans (initiative, attack, luck). But again, this is only against Laslo, and when it's Razazak, but I have Orac
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Maxim, I still don't understand! Why do you need a sudden attack and a golem march? With the march ability + mini-art, they will reach the enemies anyway, so what's the point of teleporting them? And conversely, it's just another useless perk!
:smile02:Клан "Lost Heroes" - Заместитель лидера:smile02:
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you call me Maxim but why is it pointless to take the teleport spell to move to the archers? But if you think about it, you don't even need to take it; you can take Death Strike instead.
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_Prizrak_;148221
I mean that with 2 schools, Orai will at least have a choice, but if you're a combat-focused hero, you won't have 2 schools! I don't understand, are you planning to change heroes mid-battle? How will you know if he's going to develop Dark magic? No, Orai is still better... Berserk and so on, how can you not understand??? Golems are, of course, powerful, and if he finds Sandro's Cloak, sorry for the exaggeration... but what if???
I was talking about an opponent who plays as the Human race. Of course, you can correct me if I'm wrong, but how many people playing as the Human race develop Dark magic? They usually take Light magic. If Orai casts a Master-level Dark magic spell (like Slow) on all the warriors of a Knight who has developed Light magic, then, in response, he will cast "Haste" on his "slow" warriors, and so on.

Added after 8 minutes
_Prizrak_;148477
Maxim, another misunderstanding!!! Why do you need Sudden Attack and Golem March? With March + Minor Artifact, they will reach the enemies; what's the point of teleporting them??? And vice versa - another useless perk!!!
Why is it useless? If you like Orai so much, then when you cast the "Berserk" spell on my golems or another unit, I won't be able to move them, but I will be able to teleport this "berserker" into the lair of your army (or to the archers), and he will start causing chaos there! Or I will dispel your spells with the "Antimagic" spell.
P.S.: If you are a good mage, you wouldn't treat the "Education" skill so dismissively; believe me, I will dispel all the spells you cast on my units, because "Education" mainly gives "Knowledge" and "Sorcery"!

Added after 4 minutes
LֆK(шут);148631
are you calling me Maxim?
No, LֆK(шут), you're a little confused; it was Anton who was addressing me!:)
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Sorry, I just didn't understand, Maxim, but I'll keep that in mind.
But I also like the golems in your build; I tried it, and with 300 golems, they deal 3000 damage, it seems... and why argue so fiercely? There are so few mages anyway; you'll just scare people away.
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P.S.: I also like Ora (of course, after Razzak), but if you want to develop her properly, take "Arcane Mastery" for her, you won't regret it!

Added 3 minutes later
LֆK(joking);148672
Sorry, I just didn't understand, Maxim, but I'll remember)))
but I also like golems, I tried your build and 300 golems with luck deal 3000 damage, it seems... and why argue so fiercely, there are so few mages anyway, you'll scare people away)))
No need to apologize, you just made a mistake!;) But believe me, 300 golems with luck will deal not 3000 damage, but all 30000!
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How can you play without Education? Education is very important for Mages! You need to increase your knowledge so that your miniatures are stronger, and you also need to accumulate more spells! You probably just didn't understand me! I've never played without Education. And as for Humans, you can expect anything; maybe they want to surprise you with Darkness! And what's with the Berserk? Golems are mechanical creatures, and Berserk doesn't affect them (unless there's Sandro's Cloak). Of course, I like Oran, but other Academy heroes are also very good in certain situations! Gremlins are the second unit (after Rakshasa) that I like, both for their appearance and their usefulness. I don't want to refute your strategy; I'm just expressing the advantages of mine. Although yours is not bad either! As for the Spellbook, I used to take it constantly, but not everyone will let you develop it, there is a certain risk, and there are also problems with clearing neutral creatures (without good magic), so you should only take it in certain cases. It works against Humans because he will use halls, and it is beneficial for him to stall. But against a Warlock, it's the opposite!

Added 6 minutes later
Reread my posts; I couldn't find where I wrote that you shouldn't take Education! You probably just misunderstood, or I didn't explain it well. In general, if you think about it, who can imagine a Mage without this ability? Not me!
:smile02:Клан "Lost Heroes" - Заместитель лидера:smile02:
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_Prizrak_;147708
Education is not quite: why not a mentor - yes, Razzaak with hit rate on round seven, two golems? (forgot to mention - I would choose the Orc)... why reflection against humans?
Or maybe I just misunderstood you?

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