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don't you think that all these clan wars are pointless for now...
I've been inseparable from this since the very beginning=).... maybe it's possible to create some kind of clan profile (like a user profile)... also, create an average number of messages, battles (clan members)... in the form of an avatar - a coat of arms... victories in clan wars... as well as victories in tournaments (1st places... people from this clan)... medals, etc... Maybe if you talk to the creator, the picture will become a little clearer ;)
I like this idea... The idea of a clan war! I don't know, maybe I'm just bloodthirsty after a gaming session, but that's not the point right now... :smile52:
What I want to say, or rather, suggest, is this:
The idea of clan wars could be/become an excellent way to resolve some kind of inter-clan conflict. These happen rarely, don't you think? So, a clan war could be a kind of emergency measure. We could keep a record of such clashes, a kind of chronicle. This would add some uniqueness to the forum, a kind of RPG element.
I'll try to illustrate with an example:
If someone wants to play with me, they don't need to challenge my clan; they can just ask me, and we'll agree on a time and play.
Yes, but what if, for example, your clan decides to defend you? Who knows what kind of situation might arise...
At the moment, winning a clan war means your victory will quickly fade and be forgotten. We need something more substantial.
Therefore, it would be more appropriate to consider them not as Competitive events or tournaments (we already have that! any clan can freely challenge another for a simple game), but as a way to resolve some kind of inter-clan disputes. Naturally, at the discretion of the clans themselves and their leaders. In my opinion, it's quite heroic to resolve unsolvable disputes with a duel... In a good sense of the word, in a noble sense. A kind of duel, a matter of honor.
There are downsides to this, but I won't talk about them for now. The main thing I want to emphasize is two points: an emergency measure and nobility. Please understand me correctly. :)
if, for example, your clan stood up to defend you. Who knows what situation might arise...
;) of course, they would... but there's nothing to take from me, and therefore nothing to defend. :)
so, it would be good to introduce some kind of system (like on the Feudal portal, for example, but not to copy it, but to come up with something of your own).
So, what are your thoughts on this? Should we create some kind of incentive or just leave everything as it is? Just a challenge, just a game (which could also work without a challenge?)
Maybe we should organize some kind of mega-clan war annually... Something like "Royal Games" on Heroes Realm, but since there are clans on Heroes World, I think it should be a clan war... It would be good to hold it across all parts and all disciplines at once... Given the large number of players in clans, we could introduce some kind of point system... In the end, the clan that scores the most points wins... This means that the players of the winning clan are good at all parts of Heroes and don't necessarily have to take first place... Of course, this is just a suggestion, and I understand that organizing such a tournament will take a lot of time, probably more than a month... And not many people will take on the task...
Вы вечно молитесь своим Богам И ваши Боги всё прощают вам... Поиск
well... I think... OR, HH, EPU, and AL – it will be difficult for the other clans to outperform them... so... a mega-clan war won't help – IMHO... and there's enough competition between them even in regular tournaments;)... we need to come up with something else;)...
Well... I think... Haven, Inferno, Fortress, and Academy – it will be difficult for the other factions to compete with them... so... a mega-clan war won't help – IMHO... and there's enough competition between them even in regular tournaments... we need to come up with something else....
Hmm... I would say you didn't quite understand what I meant... and you're right about the favored clans, but a soldier who doesn't want to become a general is a bad soldier... the next question is... how?... if there are almost no inter-clan tournaments... in the end, everyone just says: "Yeah, we're the best..." But you should take the initiative and do it. Enough talk! ;)
Вы вечно молитесь своим Богам И ваши Боги всё прощают вам... Поиск
here, even based on the results of World War II, you can take a look ;) =)
but a bad soldier is one who doesn't want to become a general
- I completely agree with that ;) as for clan wars, they are held online... but it will be more difficult to organize offline. However, it can be done as part of a regular tournament... ;) Best regards.
I am skeptical about clan wars. All these challenges distract from ongoing tournaments, which are still a higher priority than clan wars. Maybe it would be easier to organize regular clan tournaments with proper organization and a single organizer?
I am skeptical about clan wars. All these challenges distract from ongoing tournaments, which are still a higher priority than clan wars. Maybe it would be easier to organize regular clan tournaments with proper organization and a single organizer?
I agree. And I think the Tournament Committee could take on this function... or someone (something) else.
I have a skeptical attitude towards clan wars. All these challenges distract from ongoing tournaments, which are still a higher priority than clan wars. Maybe it would be easier to organize regular clan tournaments with proper organization and a single organizer?
Of course, it would be great if there were clan tournaments, and not just offline and for only one part of Heroes, but still, I'm in favor of not banning clan wars! Otherwise, if clan wars are banned, how will clans resolve their disputes – through insults and arguments?
We need to allow discussions about walkthroughs in clan wars. And we need to structure them differently than we do now. I really liked the portal-based Clan War. It's an ideal prototype for a clan war: teams are given a set of maps, and each team has one save file per map. Consultation within the team is allowed. This fosters teamwork and gives the clan war its own meaning and specific characteristics.
We need to allow discussion about walkthroughs in clan wars. And build them according to a different principle than now. I really liked the portal-based challenge. It's an ideal prototype for a clan war: teams are given a set of maps, and each team has one save per map. Consultation within the team is allowed. This is teamwork. This is where the meaning and specifics of a clan war emerge.
Vanechka - I've been suggesting something similar for a long time (I remember - in the tournament topic of Alexander GK). I'm all for it! Clan war is a TEAM competition. IMO, it should be played as a TEAM. That is, one save from the clan in the end... The rest - i.e., the scoring for individual players - is already included in the current ranking.
Если тебе не везёт в жизни, - играй в какую-нибудь другую игру:rolleyes: Лидер клана "Из многих единое" Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...