We need to allow discussion about walkthroughs in clan wars. And build them according to a different principle than now. I really liked the portal-based challenge. It's an ideal prototype for a clan war: teams are given a set of maps, and each team has one save per map. Consultation within the team is allowed. This is teamwork. This is where the meaning and specifics of a clan war emerge.
Лидер клана "Из многих единое"
Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...