vbn (blue, Dungeon, Shakti, Shakti) def invisible (red, Castle, Valeska, Valeska) 121 2sm4d(3)
The game unfolded like a fairy tale: from the start, I had 32 archers and 3 canines. I acquired boots of speed early on, followed by logistics. However, I decided to stick with archers, along with 6 dogs and 15 goblins, remaining at level 96 for fairies. And that's where I stayed. I had enough money to buy out 121 horses and other units, but my desire to play waned. Valeska struggles without archers :).
Thank you for the game! We need to get together again.
invisible (red, Barbarian, Kragg Hack, Kragg Hack) def Izgoy767 (blue, Dungeon, Shakti, DeeMir) 215 2sm4d(3)
We started without restarts. At the respawn point, there were 2 canines, 2 arenas, 3 external dwellings of goblins, 1 wolf den, and 1 orc lair. I didn't take any orcs. Deemir helped me kill snipers, and I broke through to the lava area. There were two more arenas :), an external dwelling of dogs, and some gold. The result of the first week: everything except cyclops and bears in the Stronghold (no crystals or gold :( ), secondary resource locations with dogs taken. On day 121, Kragg has 15 attack :eek:. In the second round, I broke through to another secondary location, took a couple of crypts, 4 dwarven mines, and leveled up a bit. I placed bears in the Castle. In the third round, I acquired canines (2+2), upgraded the bears, built cyclops, and upgraded them too :eek: (I don't remember when I last used them). I also got a shield +3/+3 attack/defense and headed for the treasury. There, I obtained three trees for 18 wyverns, a pair of pandoras, a golden bow, a chain +4 to attack, and a Dragon Utopia level 2 building. They gave me a helmet +6 to all stats, a water book, and a breastplate +5 to magic power. I retreated to my castle, doubled mana near ГО, on day 213, I broke through the horse horde, 45 hydras, and positioned myself not far from the castle, which I hadn't yet seen. The next turn, I captured an almost empty castle, and there were many troops available; I bought everything, and my scout ran off to find DeeMir. Tazar is moving along the path, capturing a Inferno secondary resource location, where there are also plenty of unbought troops. I buy everything and continue onward, spotting a Dragon Utopia without guards. And then, Tazar encounters Deemir, who was flying towards his secondary resource location. He didn't have time. In the first turn, Kragg had 35 attack + expert tactics + mass haste, giving Deemir no chance to react or even take a turn. Furthermore, he had very few troops – he had placed them all in the Dragon Utopia, which only provided wings. It's difficult for a mage to capture Dragon Utopias, especially when playing against a cheater like Kragg in the second month.
Thank you for the game!
We would like to draw the attention of all participants to minor changes in the rules /topic/3515/