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Reports on online games and their confirmations (Winter 2008 season).

#521
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Dreamcatcher;147434
Dreamcatcher (Blue, Necro, Gosha) def DarkMind (Red, Rampart, Kiryukha) 2-1-3, 2sm4d(3)

Started in the underground in the center. Horror. At the respawn there were a couple of dwarves, several chests, an external dwelling of horses behind a crowd of pegasi, and that was it. One road to the GO. Started looking for other exits to the surface, found one off-road - went in - it led out to snow, guarded by a horde of upgraded lizards, and off-road again. That was the end of the first week. At home, I barely managed to build liches with a citadel - good thing I had a sulfur hero.

Spent almost the entire second week trudging through the labyrinth to the second exit. When I broke through - the curses were endless, snow again, off-road again. But at that point I couldn't take it anymore, wandered around the snow, collected some gold, and took a couple of crypts. At home I built horses without a castle - no money for anything else. The only thing that cheered me up was the good skeleton growth; by the end of the second week I had almost 300 of them. All thanks to the amplifier and quickly maxed necromancy to Expert; I had to sacrifice some other good skills for it. Otherwise, I probably would have given up out of hopelessness - literally.

Third week - after roaming around the snow a bit more, I pass/suicide/resurrect at home and rushed to the treasury zone - luckily it was nearby. Finally captured the external dwelling of horses. At home - castle and capitol.

Fourth week - clearing the treasury, another external dwelling of horses, club +5, shield +6, a magic shrine with animate dead, Dragon Utopia. On 1-4-6 I enter the Dragon Utopia - max level. But I wasn't scared, because I had skeletons... Cast animate dead three times for vampires, horses, skeletons, and with minimal losses the Dragon Utopia falls. From it, I get a shield +4 to all stats, gladius +12/-3, tome of water magic, and sphere of vulnerability.

On 2-1-1 I buy out all the horses (there were already 25 of them), and with 100 mana I go to fight the GO - a hundred upgraded wyverns. With Expert Earth Magic and slow, they were taken out easily enough. But on top - a horde of upgraded berserkers... And here I completely forgot about the magic sphere; it was already close to midnight. I fought without slow hehehe and spent almost all my mana on restoring losses. And when Kiryukha caught up to me, he shocked me with his army: almost a hundred grand elves, a hundred dwarves, 200 centaurs, 5 gold dragons, 14 horses, 40 upgraded pegasi, several dozen wood elves. I had about a dozen upgraded vampires, a dozen liches. And my main stacks - 500 skeletons and 25 horses. If the elves had shot, it would've been all over. But I managed to block them by teleporting skeletons and then knock them out in one blow. After that it got easier; after all, attack 21 helped a lot. Kirr retreated with 3 gold dragons, leaving me with 10 horses. After the battle, I was given 160 skeletons, with which I reached the castle and defeated Kirr there.

Thanks for the game! I concluded that the amplifier is a really cool building that allows you to climb out of such a dead-end where there would be no chance under other circumstances.

I confirm. Everything came together quite nicely. When Grigory climbed out of the dungeon, Kirya had just returned from the chapel, having learned slow (with Advanced Earth Magic), and was planning to go take the Dragon Utopia (literally 2-3 moves away). I haven't been playing in Platinum for long, so I was a bit stunned by the "thousands" inscription under the skeletons; it turned out to be just over 500, plus a bunch of dread knights too. I tried to level up Earth Magic to Expert in the dwarf dwelling - didn't work out, I got armor, so I decided to attack like that. At the start of the battle I felt a bit better when I saw the skeletons weren't 1000. Due to lack of experience, and also because it was way past midnight, I foolishly didn't take the opportunity to closely protect the elves; maybe the liches confused me, who knows, although there were only 8 of them and I didn't even shoot at them, skipping my turn... In the end, the opponent teleported his skeletons and knocked out the elves who never got to move :smile35:
The further course of the duel was predetermined by the opponent's superior stats, who had managed to clear the Dragon Utopia. Theoretically, I could have developed on the remnants of my empire :D (since the opponent had almost nothing left), my income was 9000 per day from 4 castles, 2 of which were Towers, but they weren't developed, and I didn't want to bother with trivial stuff. One fatal mistake in the battle determined the outcome of the game...:mad: :smile35:
Thanks for the game and the experience!
P.S. I was a bit amused by the opponent's complaint about his respawn. 2 external dwellings of horses, 2 external dwellings of liches, a bunch of artifacts, a Dragon Utopia, plus plenty to plunder, truly a dead-end... I agree that it's impossible to take everything at once, but I disagree that it's a bad respawn, because the horses really saved the day.

CORRECTION: I can't understand what's up with the rules? I clearly remember there was a rule "5.17. In the Necropolis castle, it is forbidden to build the necromancy amplifier" before and it's still there. I don't remember if it was there at the time of the game. My opinion - I'm categorically against this rule; if it's removed, I confirm unconditionally. If not, then it's very bad... :)