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Posts from - Tactics skill in Heroes 3.

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No, tactics are necessary for any warrior hero. The first round usually determines the outcome of the battle, and tactics allow strong, but not fast enough units like Ogres, Hydras, Cavaliers, Unicorns, Death Knights (and all other melee units with average speed) to immediately attack the enemy.
Слово "РАСА" пишется с одной буквой С.
В слове ВОИН нет буквы Й.
Пять восклицательных знаков в конце каждого предложения - признак подростковых комплексов.
In reply to Рыцарь света
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Knight of Light; 144698
Close? But what if I have dragons? You'll be doing me a favor, and I'll be happy about it. Just, as long as there aren't units that attack two squares ahead.
Actually, you can defend against units that attack two squares away by closing up. :) Although there are so few of them that this argument could have been ignored altogether - in most cases, closing up works perfectly.
Quod licet Jovi, non licet Bovi
In reply to Reiter
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I don't understand this skill at all. If you need to position your troops correctly, do it before the battle (when the tactic activates, you still don't see the opponent's army). I agree with Knight. If you approach with a slow army, I'll still attack first and destroy everyone. And if you have an army with fast units, use expert speed and you won't need any tactics. It's a useless skill.
Мне больно видеть белый свет,мне легче в полной темноте.
КиШ.
Ушел на неопределенный срок
In reply to Рыцарь света
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Knight of Light;144698
As far as I remember, in Expert Tactics, the deployment doesn't cover half the field, although I might be wrong. But even in this case, it won't change the turn order; your troops will still be attacked first, and with the same success (since you're in the middle of the field), they can reach you and strike first. So, there's no point in that.

The point isn't about who goes first. Tactics is definitely a very useful skill; it all depends on the situation: when you need defense (especially if your opponent goes first), or, conversely, attack – then deploy to the maximum length of the field, and... you understand...:)

Knight of Light;144698
Close the gap? And what if I have dragons? You'll be doing me a favor, and I'll be happy about it.

That wouldn't be much of a favor... if you have dragons, I'll be happy, not you...:) (and that's even simpler...)
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
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Without tactics, you won't get anywhere. A strong warrior encounters a strong mage (or even another strong warrior without tactics). You have the first turn, you position your units, cast a mass haste spell, and thin out the enemy. The mage also needs the "Tactics" skill to neutralize the enemy's "Tactics" skill. Or, here's an example from the beginning of a game. You have a Tower, gremlins, gargoyles, and a small melee unit. You see a dwelling of giants and attack it. The giants move, gain morale, and start attacking the gremlins. The game is ruined. But with tactics, you would have protected the gremlins with gargoyles and defeated the giants. The same applies to a Castle – when many archers take cover behind angels.
In reply to Nagan-4
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Nagan-4;145438
Without tactics, you won't get anywhere.

This is perhaps the most important piece of information you've provided, but even tactics can sometimes only hinder, although in most cases, it doesn't hurt...
Nagan-4;145438
A strong warrior encounters a strong mage (or even another equally strong warrior without tactics). We have the first turn, we position ourselves, place a mass speed buff, and thin out the enemy.

But why suddenly the first turn to attack? With the secondary skill of tactics, you can only arrange your troops in a way that is convenient for you, but you won't get any turn priority... Of course, the turn will remain with the faster opponent....
Nagan-4;145438
You have a Tower, gremlins, gargoyles, and a small left-hand meat shield. You'll say that's bad too...:D, how can it get any worse? :)
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
In reply to Ley
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Ley;145446
This is probably the most important information you've provided... but even tactics can sometimes only hinder, although in most cases, it doesn't hurt...

And why suddenly the first turn to attack? With a secondary skill in tactics, you can only arrange your troops as you see fit, but you won't get any turn priority... Of course, the turn will remain with the faster opponent....
Nagan-4;145438You have a Tower, Goblins, Gargoyles, and a small left-wing force. You'll say the same...:D, how can it get any worse? :)

1. How can tactics hinder?
2. The first turn to attack - I probably put in some effort for this, maybe I upgraded Flies, maybe Pegasi, depending on what I'm playing, and that's why I adapt, and there are also various artifacts for speed. :smile13:
The opponent will also put in effort to have a faster unit.
Otherwise, I'll rearrange differently; I have the freedom to choose, but the opponent without tactics doesn't.
3. Tower, Goblins, Gargoyles, a small left-wing force - on the first day of the game.
If the opportunity arises, I'll take it on the first day. :) In general, it's not bad.
I correctly described the opponent; he has some kind of Stronghold or Inferno, at most a Castle.
In reply to Nagan-4
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Yeah, it's definitely better not to leave the Dungeon :D Shakti with his hordes of troglodytes can easily take the external dwelling of drakes almost without losses (by the way, thanks to tactics ;) ), or maybe a single conservatory — depending on what's on the respawn. And then it gets easier.
Quod licet Jovi, non licet Bovi
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My observation is that the weaker a player is and the less they understand the essence of the game, the more negatively they perceive the tactic skill.
When playing online, tactics can create real miracles in battles with neutral creatures. And it can also be useful in battles against a live opponent.
Essentially, the only downside of tactics is that it doesn't work in special buildings like conservatories, utopias, crypts, and other similar structures.

Орден Фениксахаризматический :) лидер
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I would say that in skilled hands, tactics can be very useful.
Главное в любом деле - руки + удача. а остальное не так важно=))
In reply to Mos.keen
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I'll share my opinion, as we're discussing one of my favorite skills, and it seems to be severely underrated here. Much of this has already been mentioned above, so sorry for the repetition; I just want to express it in my own words. In my personal opinion, in online games against players on random maps, tactics rank fifth in priority (after logistics, attack, defense, and territory control, although you always need to assess the situation). I recently spoke with an offline player, and when he told me that he never considered tactics a useful skill, I was initially surprised. But, as it turned out (I didn't know, as I don't play offline), this skill is practically not valued in offline games, but in online games, in most cases, tactics became the reason for victory when used skillfully. So, here are the advantages of this, in my opinion, invaluable skill: 1. Breaking through ranged defenders. In the early game, when you need to break through ranged monsters, it can be very difficult to do so without significant losses (in some cases, it's simply dangerous). By the time you reach the ranged units, they can inflict heavy damage in just a couple of rounds, and if anything remains, the losses can be substantial. Even later on, when you need to break through, say, 100+ liches, there will be losses in any case, even if they are small, but when playing against a human, every goblin counts. 2. Early capture of high-level dwellings. With tactics, dwellings of horses, angels, dragons, and other evil and powerful monsters can be captured in the first week. It's hard to overestimate the value of capturing a red dragon dwelling, for example, and then building a portal, so that by the first day of the second week, you already have 4 dragons, and then you can simply go and kill your opponent with them. 3. Protecting ranged units from fast monsters, such as dragonflies, dragons, pegasi, and others, and also helps protect ranged units from neutral creatures that have low morale in the first round. In this case (if your main attacking stack consists of ranged units), defeat is guaranteed. 4. Expert tactics when defending your Castle allows you to avoid the "block the gate" tactic. If the attacking player has the first turn at your Castle, good combat magic, and a lot of ranged units with golden bows, they can simply shoot you down with magic or ranged attacks while you are stuck in the Castle, unable to do anything. 5. With tactics, you can forget about the problem of splitting your hero's army to get to a tavern. This is very helpful if you need to do it urgently in one turn, and there are only pegasi, dragons, and other morale-based creatures nearby. Sometimes this can even cost you the game. If there is no chain of Castles to your Castle, you have the first turn, and you have enough money, you can attack any opponent's hero, buy out their entire army, and buy them in the desired Castle. This happens very rarely, but sometimes it becomes key in a game, for example, catching an opponent in the middle of a rush or managing to join forces before the final battle. 6. When playing a mage, you also need to take the tactics skill to neutralize the opponent's tactics. If the warrior's troops reach the mage's troops in the first round, it's death for the latter. 7. And finally, the last and most important thing is the final battle. Having expert tactics, the first turn, mass slow, and in addition, a good warrior (and even better, Crag Hack:)), with more or less equal troops, the opponent will have almost no chance. In a recent game, when I was playing as Crag, who had all of this, plus an attack of 35 :eek:. The opponent's troops were almost completely killed in the first round. By the time it was my opponent's turn, there was no one left for him to fight with. All of this has basically already been written above; I just elaborated a bit, but even if you kill me, I don't understand – is this not enough to prove that tactics is far from being the least important in priorities? And I especially don't understand why it's worse than resources?!
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Dear Invisible!
Could you please clarify point 2?
How are level 6-7 creatures obtained using a specific tactic?
I would be grateful for your answer.
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What's there to explain? You position a damage-dealing stack plus a living shield with single units; naturally, the shield should be one cell away from the damage-dealing stack.
The cooldown ability removes 1-2 single units; you use a single unit to retaliate, and then you beat up the dragons...
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All players who don't understand the usefulness of Tactics are prescribed a special course of treatment – a series of games as Shahti on random maps. The effectiveness of the course is over 90 percent. Side effects: a sharp increase in the level of gameplay, causes addiction to the combination of skills Tactics + Attack.
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When taking a tactical advantage, you can try to immediately place 1-2 units under direct attack during the deployment phase, while using the rest to cover the main stack (preventing a double attack), ensuring that the main stack can reach the placed units.
Then, events can unfold in two scenarios.
1. A very favorable outcome.
The guard immediately attacks the placed unit. The single unit takes the retaliatory strike. The rest attack (preventing a double attack). In the second round, there is even a chance that the guard will attack the single unit again (this depends on the strength of the main stack). Then it becomes very easy – another attack by the single unit to take the retaliatory strike, and everyone attacks. By the third round, this scenario results in an attacking stack and 2 single units. If the main stack attacks the single unit again in the third round, we repeat the procedure. Losses are very small.
2. A more difficult option.
The guard waits. This means this round is lost. At the end of the round, the guard destroys 1 single unit. In the second round, it destroys another. But here, we take the retaliatory strike with a single unit and attack without retaliation with the main stack. In the third round, let's say the guard attacks the main stack. We wipe away a tear and take the retaliatory strike with a single unit, after which we attack with the slightly depleted main stack. Of course, in this scenario, the losses will be much greater. But without tactics, they would be even greater, not to mention that the tactical advantage might not have been taken at all (especially if the guard's morale is low on the first turn).

Орден Фениксахаризматический :) лидер

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