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Posts from Advantages of Mages over other races.

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#16
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No matter how much I play, I always have enough resources! Besides, we usually play in the late game (I probably forgot to mention that). There's also a perk that increases the number of resources found; if you're short, take it. And Titans are pretty good in melee combat! Mages have magic, and Goblins have the ability to heal or destroy vehicles! There's always an alternative!

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But I'm still amazed by Gargoyles! They're just impenetrable! We played against a Human player who had twice as many troops as I did, and I blocked his archers with Gargoyles. No matter how much he attacked, in the end, I still had 1,000 units left (out of 1,000+).
:smile02:Клан "Lost Heroes" - Заместитель лидера:smile02:
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#18
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The strength of mages lies in the fact that they ARE mages. (These aren't bouillon cubes; they are men and women who know how to cast spells). And so, if you turn the bouillon cubes you get at the beginning of the game into mages... no, MAGES, then it will be AWESOME.
Even if you're playing as the Academy, relying solely on magic is equivalent to losing... You need to remember about the troops! ! ! !
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#19
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There are some nice artworks for them! And the strength of mages lies in the hero! As for the bow, it appears quite often. And the quiver is no less common... Since we are playing on a random map generator, the map is at its maximum size.
:smile02:Клан "Lost Heroes" - Заместитель лидера:smile02:
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#20
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shddr, troops are a given, but if you level up your Creature Ability, I think you'll be able to handle a lot.
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#21
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take a golem master and upgrade him to Cold Revenge, trust me, golems aren't weak, and a mini-art of luck plus 300 golems will defeat the entire enemy army + gremlins with repair:smile44:
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#22
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And if he chooses diplomacy, almost every other neutral creature will join him, and if he finds the Crown of Leadership, then... his troops will outnumber mine by a factor of two, if not more.
:smile02:Клан "Lost Heroes" - Заместитель лидера:smile02:
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#23
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The Academy's strength lies in its minor artifacts. Imagine creating an artifact that gives gremlins +17 to HP, as well as luck and initiative. That would be amazing. And an artifact for Rakshasas, boosting their initiative and attack. Of course, at the beginning, artifacts don't have much of an impact.
Three archers, one of them level 7. What more could you need for happiness?!
I really like the "Sign of the Wizard."
Варвары рулят!!
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#24
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Also, the defense should not include bypass and mass evasion.
:smile02:Клан "Lost Heroes" - Заместитель лидера:smile02:
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#25
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YES, THE SIGN OF RKLIT WILL ALSO HELP, AS WELL AS A PYROMANCER WITH A PHOENIX FEATHER. SOMEONE WILL GET IT:rolleyes: AND THE HERO NAZIR WILL PUNISH THE UNFAITHFUL:smile54: TO TAKE THE PRE-EMINENCE, YOU NEED DIPLOMACY AND INFLUENCE. RAKSHI, WITH THEIR OWN INITIATIVE, WILL DESTROY EVERYONE:smile40:
In reply to _Prizrak_
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#26
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_Prizrak_;145018
And if he takes Diplomacy, almost every other neutral joins him, and if he finds the Crown of Leadership, then... his troops will outnumber mine by a factor of 2, if not more...
Every other one? Diplomacy only increases the chance of joining by 10%.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
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#27
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Ha. You can reason like that about anyone. That he will choose diplomacy. Don't forget, you can also choose diplomacy, and diplomacy also requires money. And it spoils the morale of the troops. So, the effect (hmm:)) will happen extremely rarely, if at all. I'm not even talking about the number of slots.
Первый, кто был забанен за Правду.
In reply to Loken
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#28
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Loken;145267
Ha. You can reason about anyone that way. That they will take diplomacy. Don't forget, you can also take diplomacy, and diplomacy also requires money. And it spoils the morale of the troops. So, the influence (hmm:)) will happen very rarely, if at all. I'm not even talking about the number of slots.
I'm talking about Necropolis!!! They will convert the joined troops, and everything!!! And what does morale have to do with it??? Even without conversion, the morale of Necropolis troops is always neutral...:rolleyes: And they join, strangely enough, often.... I saw a game (he was playing with someone), and at some point, the number of vampires was greater than the number of skeletons. That's how it was...:smile01:
:smile02:Клан "Lost Heroes" - Заместитель лидера:smile02:
#29
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I can definitely say that Necromancer leadership is a waste of levels. First, Necromancers also have problems with slots, just like everyone else. Second, even if you level up the Death Herald (where joining troops transform into undead), there's still no guarantee that the neutral creature will be the one you need, i.e., not upgraded, upgraded, or ultra-upgraded. And considering that you're always playing on large maps, this is basically useless for Necromancers, because you can send creatures from secondary cities using caravans, and in the city, you can "undead" them. Compared to this method of increasing the army, diplomacy with the Death Herald is just pathetic.
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
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#30
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Well, there's also a good perk that comes with leadership – inhabited mines... although I still think that leadership for Necropolis is just as useless as spellcasting for Sylvan!
In reply to Gunslinger
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#31
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Personally, I'd rather gather a large army from caravans, other castles, refugee camps, using dark energy, and through diplomacy! And in the next tournament, no diplomacy! You'll have a great army too, _Prizrak_, and your hero will often be around, so everything will be fine! And you'll gather plenty of Arcs.
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