Posts from Controversial issues and their resolutions.
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Here's the situation: you have wings, you need to build level 5 (or whatever the rules say...), you fly, everything is fine; and then the enemy takes your Castle with level 5, and... I'm sitting here wondering if I can still fly or not. It's interesting. On one hand, you built it, so you should be able to fly, but on the other hand, you don't have a Castle anymore.
Personally, I think this is perfectly fair regarding the building requirement for scrolls. Today, I played a game and found an explosion scroll guarded by 20-49 Gorgons, who were also guarding a can of food, a hut, and resources. It's scary to think how many there would be if they were only guarding one scroll. I personally found a Berserk scroll guarded by 20-49 simple Lizards. But building a Guild will be more difficult.
I found level 5 scrolls near a centaur horde, for example. Based on my gaming experience, it's clear that the strength of the scroll's guard usually corresponds to the strength of the guard at the passage between zones and doesn't depend on the scroll's content. Only level 1 scrolls are found unguarded.
Hello from ancient novice!
ЗЫ: Когда я свободен для игры, в Асе у меня стоит состояние "Игры"-"Погоняем!", и я ищу Аськи с аналогичным состоянием.
I have no online experience, but allow me to express my humble IMHO.
In some rules, using level 4 and 5 scrolls is forbidden entirely. There is some fairness in this, because when you simply build a guild, you are building it "on luck," whereas here you found Dimension Door and building the guild immediately becomes "justified" and you don't even need to run there...
P.S.: Personally, another point is unclear to me. Why is a Guild needed for wings, needed for scrolls, but not for magic books or pondor? Where is the logic? :confused:
P.S.: I personally don't understand another point. Why is a Guild required for wings, and it's required for scrolls, but not for magic books or pandors. Where's the logic?
5. Prohibitions and Restrictions
5.1. Forbidden heroes: Alamar, Jedite, Deemir, Isra, Vidomina, Solmyr, Aislin, Tant, Sir Mullich, Luna, Ciel. If any of the aforementioned heroes reach level 4, they must be dismissed within the same day. It is permissible to transfer spells from forbidden heroes using the "teaching" skill, but this spell can only be used after the corresponding level of the mages' guild has been built.
1. If, for example, the "Wall of Fire" spell is transferred, is a level 2 mages' guild required? Or is a level 1 mages' guild sufficient for "Magic Arrow"?
2. Is the hero Alagar forbidden?
A few questions:
1. If, for example, I transfer the "Wall of Fire" spell, do I need Mage Guild #2? Or is Mage Guild #1 sufficient for the "Magic Arrow" spell?
2. Is the hero Alagar banned?
2. He is allowed (I'm not quite sure what's wrong with Alagar that would warrant a ban?:confused:)
1. For example, if you cast Fire Wall, do you need Mages' Guild №2? Or for Magic Arrow, is Guild №1 enough?
/topic/at/143799/
2. Is the hero Alagar banned?
We thought about it for a long time and had a meeting, but we decided to allow it for now... Anyway, Kirr will be in the folders (or rather, in the moms) :smile04:
Why ban a poor black guy?
For a complete and objective answer to the next question, we would like to hear the opinions of players regarding the transfer of 4th-level magic using the "literacy" skill, if there is no 4th-level magic tower in the castle. I think building two castles just to learn Meteor would be too much. What would you suggest?
Why is Ciel banned?
Alagar has 20 mana points, and an ice attack that deals 31 damage for 8 mana points per shot.
That's 420 damage versus 62 :confused:
Banned heroes can be used until they reach level 3, after which they must be dismissed on the same day.
not "until they reach level 3," but "until they reach level 2."
Now, the question.
Let's say Alamar, level 5, is imprisoned.
What happens then? Does he have to be dismissed on the same day?
And the second question: let's say the released Alamar has expert literacy;
can it be used to teach another hero spells?
P.S. I suggest amending the rules:
instead of limiting the level to 3, introduce a limit on leveling up to 2 or 1 levels.
Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...
I encountered this rule slightly differently:
not "until they reach level 3," but "until they gain 2 levels."
And the second question: let's say the freed Alamar has Expert Literacy;
can it be used to teach another hero spells?
Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...
