Posts from Tactics for playing against a Necromancer.
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🏹🎪+⛓️♿=💕



but what's really important is to block them (I usually block them with ghosts too, sometimes I don't even move them, just click "defend" so that if they get hit, not too many will die). So, you need to pay attention to other troops as well.... Since the Elves skillfully use "Cursed Enemy" (by the way, there's a topic about how this ability isn't that great), you should have a large number of resurrected troops.
Added 1 minute ago
But in this tactic, everything depends on luck to some extent. For example, imagine that 50 unicorns decide to attack the ghosts near the archers; they might take them out all at once... or they might miss. It's not very good when it depends on chance. :)
Even in that case, was it still significant?
And another question: does dispelling remove antimagic?
Added 1 minute ago
By the way, does Dark magic – Berserk and controlling adjacent units with archers – help?
Added 2 minutes later
Tell me more about the "Charm" ability. Did you try to charm unicorns and dragons, and it didn't work? Theoretically, you should have blocked the archers for two turns.
In general, you should record such a game and post it for everyone to see. :)
Tell me more about the mind control. You tried to control unicorns and dragons, but it didn't work... Theoretically, you should have blocked the archers for two turns.
Regarding mind control: I also had teleport, which I used to throw troops over the walls, so the armored archers were free to wreak havoc without anyone interfering... even mind control and other magic, because after taking Quick Mind, I immediately cast ANTImagIC on them!
Just one question... is it true that you can recruit 250 archers?
Added 3 minutes later
by the way, where can I listen to the discussion about these new archers? I played on Ubi in a duel with a preset called "Rembo" who had 3 stacks of 40 of these archers without any penalties (of course, I lost).
The topic has been reopened due to the creation of a duplicate topic (posts from which have been moved here). The issue is far from resolved.








