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Tactics for playing against a Necromancer.

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#12
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Tell me more about the mind control. You tried to control unicorns and dragons, but it didn't work... Theoretically, you should have blocked the archers for two turns.
I don't mind telling you about this battle, since Laxty was fighting against me. In short, as mentioned above, there was a siege of the Necropolis. During a siege, there's more space... I immediately tried to throw the dragons and all the other units over the walls or far away from the archers, leaving the archers completely alone, where they practically wiped out everyone, except for the deaths that died from divine retribution, but still, the mind-controlled unicorns reached the archers and died at their hands... almost. We played for a long time, so the stats were also huge... at that moment, even the Warlocks would have envied my spell (the Druids helped add 30... making it 40 in total!). 34 defense, 12-16 attack, 30 knowledge + various artifacts! Ossir's Hidden Archers dealt damage without penalty, 8-9k and more (imagine how much damage they dealt with spells + luck). Who could withstand that? If there was mass evasion and Laxty played without defense, that is, without bypassing, it would be -20%.

Regarding mind control: I also had teleport, which I used to throw troops over the walls, so the armored archers were free to wreak havoc without anyone interfering... even mind control and other magic, because after taking Quick Mind, I immediately cast ANTImagIC on them!