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Posts from Let’s come up with new “war machines.”

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#106
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These are great ideas; I hope they are implemented in the game soon!
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#107
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I had another idea – what if we created a hero with a unique war machine? For example, a mage hero with something like a hybrid of a mortar and a catapult, and a skill to control it. At the beginning, it would fire randomly, but at higher levels, it could launch mines and be controlled manually. Also, we could attach spells to the mines, with their power depending on the hero's magic, and these spells would also consume the hero's mana.
In reply to Gunslinger
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#108
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shddr;140293
If you're fighting against the Academy, use sappers; against the Sylvan, use gardeners; against the Warlock, use electricians; against the Necropolis, use gravediggers (this is all in the context of sieges):D :D :D :D
And I would create unique siege engines for each faction (for example: elves, as they don't like machines and all sorts of dark technology (see the faction description), could make an ENT instead of a catapult, which would throw stones (like a catapult against walls), and instead of a ballista, I don't know what else could be invented, etc. By the way, like in Warcraft, you could let the Necropolis use a corpse cart as a catapult!
100% a cool idea! The corpse cart would throw corpses and lower morale!:D And so on. Each faction definitely needs different siege engines. It's much more interesting!:)
9 ДРАКОНОВ.
Асха - Порядок! Ургаш - Хаос! Силат - Воздух!
Шаласса - Вода! Аркат - Пламя! Силанна - Земля!
Сар-Илам - Дракон-Маг! Эльрат - Свет! Маласса - Тьма!
In reply to Gunslinger
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#109
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shddr;140293

Well, I would create individual siege weapons for each race (for example: elves - as they are not fans of machines and all sorts of dark technology (see race description), they could make an ENT instead of a catapult, which would throw stones (like a catapult against walls), and instead of a ballista, I don't know what else could be invented, etc. By the way, like in Warcraft, you could let the Necropolis have a corpse cart as a catapult!
Wouldn't it be better if this ENT destroyed walls by launching young shoots?

Added 1 minute ago
3DogMZA;142699
100% cool idea! The corpse cart would throw corpses and lower morale!:D
Then add poisoning to it. And if the hero has a plague skill.))))
В общем есть еще причины для оптимизма, как говорил умирающий от ран эльф при виде плывущего по реке трупа орка.
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#110
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Each race needs at least different skills in machines. And if they also differed in appearance. For example, with ballistae: for the Stronghold, the ballista should be made of bones and skulls. For the Fortress, it should be decorated with runes made of their alloy. For the Inferno, it should be a burning one, perhaps shaped like a mouth with glowing eyes.
Варвары рулят!!
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#111
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A new unit for Haven, I hope no one has suggested it yet. **A cart with a Holy Cross.** If anyone knows, in the Middle Ages, they used such carts during crusades. So, the cart gives all units the Aura of Courage ability, and if it is destroyed during battle, all units, regardless of whether they have this skill or not, will gain Fury.
Немертво то, что в вечности живет,
Со смертью времени и смерть умрет.
In reply to Knight of the Temple
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#112
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The idea about the wagon is definitely worth considering! :smile54: We could also add something like divine light blinding the enemies' eyes, giving archers a penalty (passive ability). It could be possible to choose who to blind, reducing their initiative by 10% for 3 turns. Well, that's all for now... :)
Хакер - не преступник.:smile28: Взлом - для искусства. Смысл - в свободе.
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#113
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Then, the undead should also have a similar wagon that would reduce morale... And if it really doesn't work out to create new machines, then at least add new skills for them for each race, plus a unique appearance, plus differences in the characteristics of combat machines for each race; for example, dwarves could have ballistas with a large amount of health, while siege engines, on the contrary, would be the weakest, and so on.
In reply to Knight of the Temple
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#114
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Knight of the Temple;142952
A new unit for Haven, I hope no one has suggested it yet. A Cart with a Holy Cross. If anyone knows, in the Middle Ages, they used such carts during crusades. So, the cart gives all units the Aura of Courage ability, and if it is destroyed during battle, all units, regardless of whether they have this skill or not, will gain Fury.
In the Middle Ages, such a cart was always accompanied by a detachment of Knights Templar, or rather, if we're talking about them, then the Hospitallers. Plus, a bunch of priests. And it seems to me that there are too many advantages. Maybe, on the contrary, if the cross is destroyed, then some kind of despair is applied? Because, if we draw an analogy, it would be guarded by at least inquisitors. And the cart applies the aura to only one unit.
В общем есть еще причины для оптимизма, как говорил умирающий от ран эльф при виде плывущего по реке трупа орка.
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#115
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Generally, it would be better to slightly modify the castle siege. For example, all archers and other small-sized infantry should be able to be on the walls. I agree about the battering ram; sometimes it's really needed. It would also be nice to add siege towers. I also agree about the holy cross; I know about it too, but I have the impression that you took it from the game Medieval Total War, while I drew my ideas not only from this game but also from others.
:smile16: Сенатор клана Рыцари Апокалипсиса:smile16:



Набор в Клан Рыцари Апокалипсиса
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#116
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I came up with a race here, called ice elves, and for it, there absolutely must be a WEATHER MODIFIER machine. Each time it's used, it makes the battlefield snowier, thereby slowing down the enemy units, and also dealing a small amount of cold damage to ALL enemy troops. And with mastery, it might even be able to freeze some of them for a few turns, although for balance, the probability will be below 5%, but with the ability to use such a machine, this number will increase.
Нет ничего невозможного!:smile17:
In reply to Лорд Сандро
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#117
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Lord Sandro; 108194
Ultimately, the optimal number of combat units in Heroes is what we have now. It would be great if each faction had its own unique design for combat units. :)

I really like this idea! It would definitely be better!
A tent for restoring mana to recruits is also a good idea, but I think it would be more rational to create some kind of artifact for that...

What annoys me is when everyone rushes to the gates. I would build a cauldron with boiling resin above them - let's say it takes one full turn for the resin to boil, and if someone is standing under the gates, it pours down on their head, and it continues until the gates are destroyed :)

Well, you've come up with some great ideas - I was laughing for a whole hour :D! AWESOME!!!
We could easily create an entire faction consisting only of combat units!:D

Okay... everyone has a really amazing imagination! Now I'll be dreaming of cows and carts with manure :D :D :D
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#118
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a flamethrower that doesn't just set the enemy on fire once, but shoots liquid fire that burns for several turns on the squares it hits (similar to the breath attack of the new dwarf dragons that appeared in Tribes of the East).
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#119
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What if machines could also acquire experience and increase their stats? What if they could be repaired in a forge when damaged? And so on, leading to a super-machine that could compete with an entire army?
Нет ничего невозможного!:smile17:
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#120
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It's like a wagon. You load warriors into it, and they become like a heavily armored tank with maximum protection. As long as the wagon isn't destroyed, the warrior can fire from inside it.
Подумайте! Перед тем чтобы что-то делать...:smile39: :smile39:

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