Posts from Tactics for the Swamp (Fortress).
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+ Double moat in the castle.
- One archer, and even then, it's not very noticeable, since it's level 2. A Storm elemental or an Arbalester, even the same Arcomage, is stronger...
+- Earth - swamp; it's difficult for everyone to move around, for you and your enemies, but it's worse for the enemies, especially if they are from another castle.
This is a truly strong Castle, and in my opinion, the Gorgon is its main strength. Unfortunately, Hydras are only good for throwing at groups of enemies, but that's still a good use for them.
However, having only one archer is definitely a drawback. Still, with such strong defenses, it's better to focus on melee units.
The Swamp Castle is far from being a strong Castle, THAT'S WHAT I THINK...
Gorgons are indeed powerful (and the only strong unit in this Castle), but they are incredibly slow. They can be effectively countered by units of levels 1-3, and then their main weapon (the witch, or whatever she's called) won't be used against them (she might do something, but losing 10 Pikemen or 10 Archangels makes a big difference). And this witch is also ineffective against Necropolis and Elemental creatures. So, the Death Knight is THE BEST against the Gorgon.
And will the Hydra even reach a group of enemies, let alone survive?
The Gnoll Marauder is not bad, but it can't compete with a Halberdier, let alone a Captain Centaur...
The Lizards are a complete failure; even the Crossbowman is stronger, as he at least does double damage.
The Basilisks are just average and far from being a dream unit.
The Dragonflies (in other versions, Dragonflies) are fast, no doubt, but they usually only get 1-2 hits in before being sent to the afterlife in the swamp.
The Wyverns are the same as the Dragonflies, and you only find a lot of them on Random Maps. In other maps, the Wyvern tree is very rare, so you get about 4 of them per week, just like all the other units. 70 health for a level 6 creature is too little; in one Castle, the health of a level 5 and a level 6 unit is the same. By the way, the Gorgon will be much stronger than the Wyvern.
Many people say that the Swamp is a bad and useless faction in Heroes. They claim that the Swamp faction has no advantages over others. I disagree with this and want to convince such people that the Swamp is a great faction.
Well, Brona, I think everyone chooses that at the beginning; 7 basilisks are always a good choice.
+ Double moat in the castle.
- One archer, and even that's barely noticeable, since it's level 2. An elemental of Storm or an Arbalester, even the same Arcomage, is stronger...
+- Earth - swamp; it's difficult for everyone to move around, for you and your enemies, but it's worse for the enemies, especially if they're from a different castle.
I've played with vitalic so many times, and he always chooses Tazar :D The terrain penalty is undoubtedly a plus. You move at full speed, while the opponent moves at about 60% speed. It's certainly a difficult way to play, which is why many people don't even try it. But if you level up Tazar and get him the Sphere of Inhibition (I often found it on random maps), it will be very difficult to compete with him...
When I play Heroes 3 with friends, I either persuade them or play as Swamp myself (by the way, I've never lost).
