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That makes sense. But even slowed down, the dragon will have a speed of 9, which means it will move faster than almost all enemy ranged units (which ranged units move fast? wizards, snipers, titans, it seems like none of them), so there will be an opportunity to do something before they get shot down (teleport/speed up/dispel). Without dragons, the situation is worse - with a speed of 4, they will shoot us all from a distance, and then they will let us move.
A Necropolis dragon, slowed down, has a speed of 9? Sure...
well, if we're talking about a long game with more than 100 Vampire Lords, you can give them a speed boost, and then they'll overwhelm the enemy :) although it depends on who you're playing against))) But Vampire Lords are evil:smile02:
Sorry, I made a mistake, it happens. :rolleyes: But it's still worse without dragons:smile01:
Forrest
18 years ago
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Lider1;136696
I have another question for the esteemed experts. How can you survive on an XL map with an underground against Necropolis? Please don't suggest playing as Necromancers.
Try Kirrem, and learn diplomacy. Kirrem can really overpower anyone.
Gynnar
18 years ago
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Lider1;136696
I have another question for the esteemed experts. How can you survive on an XL map with an underground against Necropolis? Please don't suggest playing as Necromancers.
P.S. The opponent also knows about Dragon Utopias, Magic Books, Wings, etc.
Or better yet, take a diplomat right away, because who knows when Kiru will offer diplomacy, anything can happen... (if it's elves, then it's Roland, if it's humans, then it's Adela, if it's a Tower, then it's Saira, but it's better to choose elves, the castle is one of the strongest in Sode + Roland has the Leadership skill, which is very useful for a diplomat) And that's it, you'll have many times more troops and resources than the Necromancer, no matter how actively he gathers skeletons (but don't drag out the game for too long, as you will mainly be joined by units of different factions, while your opponent will gather a force of several thousand skeletons).
RAPER
18 years ago
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can you use Tower - Expert, Slowness - several k (if it's a long game), Gremlins, Titans, Mages... and the spell - Force Field - it's quite possible that they will also be decisive.
Could you play Tower, with Expert difficulty, Slowdown spell, and a few Gremlins, Titans, and Mages? And the Force Field spell might also be useful.
No, it will be difficult to win with Tower. By the time you get Titans, the main Necromancer hero will likely already have Mass Slow, Mass Haste, and Raise Dead, and most importantly, legions (thousands) of skeletons that can take down any Titans and even the upgraded Vampires. Liches will also be shooting at everyone who is protecting the Mages, Titans, and Gremlins. I think that in a no-rules game, you can only beat Necromancer in three ways: 1) Kill him early, before he can raise a lot of skeletons (with any castle, using archers - Castle, Rampart, Tower).
2) Play much better than your opponent (if there is a significant skill difference).
3) Or, the most reliable method for those who are not pros at Multiplayer and play the same map for many weeks - choose a hero with Diplomacy at the start (I described them, there are only 3 castles) and simply build a huge army to counter the skeletons and go destroy them.
Qwerty
18 years ago
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Come on, "indestructible"... Just recruit additional mage heroes in time. What is the weakness of skeletons? The hero's movement speed on the map. Catch Galtran while he's accelerating! Not accelerating? That's bad :((( You need to run faster and consume Pandoras and Dragon Utopia. If Galtran is without shackles, it's not all that bad — a mediocre mage in a hat (level 5) flies in, does some blasting — and then a paid teleport to any tavern (for 2500 + % of troop cost). Skeletons also have another characteristic — they are a first-level unit with a corresponding amount of health. Hit-and-run is still an option :)))
Fireball
18 years ago
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Come on, "indestructible"...
Alas, but that is exactly what indestructible means.
You need to run faster and eat Pandoras and Dragon Utopias.
On a random map, the Necromancer takes a "can-three" (with magic and on 4) in week 2 (angels and a heap of skeletons), or maybe even a medium Dragon Utopia. In week 3, you can calmly attack any Dragon Utopia, since no one cancelled out gathering skeletons with secondary heroes. Leveling up happens immediately at terrifying speeds, because an average Galtran will have approximately 120 skeleton-bricks right off the bat. Horrific. So, "eating Pandoras and Dragon Utopias" faster will be very difficult.
brovach
18 years ago
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Lider1;136696
I have another question for the esteemed experts. How can you survive on an XL map with a Dungeon faction against Necropolis? Please don't suggest playing as Necropolis.
P.S.: The opponent also knows about Dragon Utopias, Books of Magic, Wings, etc.
Does he just know about them, or is he a pro at playing Necropolis? If the map is random, there's a very high chance that Necropolis will get a starting location in the Dungeon.
(I have the complete collection of Heroes 3, and in that version, Necropolis starts in the Dungeon 90% of the time on a random map; I don't remember how it is in SoD.)
Starting in the Dungeon with strong monsters should slow down their development by 200% (in theory, with equal skill levels), due to narrow passages, inconvenient locations, etc.
What are the rules? Are Warlords, teleportation magic, and diplomacy allowed?
If everything is allowed, you can try to reach him quickly before he gathers a huge number of skeletons. If that doesn't work, you can try to gather Dragon Utopias and find a vulnerability sphere (blindness, berserk).
And then, into battle!:smile13:
And as people correctly advise, use more mage heroes: attack and retreat. As an option, play Dungeon (although you might also start in the Dungeon): Armageddon should appear on such a map: attack with one dragon, hit, and run away. Good luck!
RAPER
18 years ago
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P.S. All the tips are good, but let's stick to the topic. This is about the Necromancer's gameplay tactics, not against them. There's also the topic of how to defeat Galthar. So, I think we can discuss that there.
Best regards.
But can Galtran not catch someone who is running faster than him while he's speeding up? ;) The tips against Galtran (on HL+P) are more like calming down a kamikaze going into battle. :) (HL+P)
RAPER
18 years ago
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offtopic
-Catch Galtran while he's speeding up!
-But can't Galtran catch someone who's running faster than him while he's speeding up?
The advice against Galtran sounds more like calming down a kamikaze going into battle...
This should be added to Kamikaze's signature =DDD
TWELF 12
18 years ago
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The Ghost Dragon is the weakest creature of level 7 (well, there's still some debate about the Hydra), Liches have 40 health, and they disappear before your eyes when you attack a castle, no matter how well you defend it. If you don't have the "Raise Dead" skill, you can lose your only ranged attackers. So, in my opinion, they don't deserve any respect.
Don't insult Necromancers. They all deserve respect. Where do you think all these elves, centaurs, unicorns, dwarves, pegasi, and dragons go after they die????
The Ghost Dragon is the weakest creature of level 7 (well, it's debatable with the Hydra), Liches have 40 health, and they disappear before your eyes when you attack a castle, no matter how you defend it. If you don't have "Raise Dead," you can lose your only ranged units. So, in my opinion, they don't deserve respect.
If these Necromancers are nearby...
You are reasoning too simplistically, comrade ;) Ghost Dragons are very powerful creatures when it comes to killing Azure Dragons; their age becomes simply irreplaceable (only Wyverns can compete). Liches are the strongest ranged attackers of level 5; they have more HP than Fanatics, and their damage is also higher, and the Death Cloud is a great ability, unlike the Fireball of the Mages. And I almost never use Raise Dead – it's not very effective. Try raising several thousand skeletons :D