no need to talk about ogres, there are just a lot of them with a high growth rate. a great unit.
from non-castle units, definitely ice demons. I love them. again, the animation))
New here? I'm Roha — want a quick tour?
That's exactly what I mean: the alternative to Crusaders – monks and other ranged units – are superior in most battles against Knights. And of course, a Crusader will easily defeat, say, an Ogre. But... a monk is still better.
I don't move in an orderly fashion. I move with the mouse.
Seriously - Titans, Dragon Golems. Genies will create many illusions from them.
Check, check. I always do this test: I take an equal number of creatures with the same amount of hit points. In one case, one side attacks, and the other defends, and vice versa. Based on the results of the two battles, I determine...
Regarding the increase - don't forget that it is limited not only by time but also by the financial component - because you can't always buy a lot.
Seriously?
Poison doesn't work against goblins - low chance of effect, and a negligible effect. Plague has a more significant drawback - it poisons EVERYONE ALIVE - both your own and the enemy, and there are more living creatures in the game than dead ones.
I don't know about you, but my Djinns always had mana left (even on large maps in final battles)... or they died before their mana ran out))... although I don't rule out the possibility that it could run out)
Ifrits are weak against small numbers of enemies... they need crowds to fully utilize their shield))
Well, that's the point – a Crusader can tear an Ogre apart in half a turn. I can give an example of when Crusaders are more useful than Monks.
I had a hero, and Crusaders attacked him. The hero poisoned them, hit them, but didn't finish them off, and they got close to him. And they struck. To death. But the hero had Immortality and immediately got up. And then the Crusaders finished him off with a second strike :eek: He didn't even have time to heal, and the shield didn't help... But with Monks, you can heal calmly, and when the shots run out, poison them and just run away from them on the map... This tactic helped me :).
I did the test, but not exactly as you said :o. I didn't know. I did a 50x50 and приростХприрост.
Imagine :smile04:.
In principle, this problem will be solved by a Dark Priest (yes, yes, I know, I've played enough приростХприрост
(taking into account the buildings Pen and Feast of Life in the Fortress)
66 Ogres x 33 Cyclops
8 Ogres remained (Bloodlust and the number of Ogres saved the situation)
24 Nagas x 36 Djinns
29 Djinns remained (these Djinns are cheating)
30 Unicorns x 24 Griffins
13 Unicorns remained (what would I do without Blindness?)
30 Crusaders x 36 Monks
10 Monks remained (there is an advantage in numbers)
24 Nightmares x 24 Ifrits
10 Nightmares remained (the fire shield didn't save them - the horses are stronger)
18 Vampires x 18 Creatures
18 Vampires remained (the fanged ones were saved by regeneration, otherwise they would have been overwhelmed)
So again, I apologize if I missed something :o, that's how it turned out for me.
This is a very rare occurrence. If you skillfully eliminate the Crusaders, they won't reach the hero. But tearing apart Ogres is not difficult.
I'll try pitting 50 Cyclops against 50 Ogres, just like you did.
I can only offer this.
You're making excuses and reasoning in an interesting way.