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Well, that's the point – a Crusader can tear an Ogre apart in half a turn. I can give an example of when Crusaders are more useful than Monks. I had a hero, and Crusaders attacked him. The hero poisoned them, hit them, but didn't finish them off, and they got close to him. And they struck. To death. But the hero had Immortality and immediately got up. And then the Crusaders finished him off with a second strike :eek: He didn't even have time to heal, and the shield didn't help... But with Monks, you can heal calmly, and when the shots run out, poison them and just run away from them on the map... This tactic helped me :).
Such a case is very rare. If you shoot down the Crusaders correctly, they won't reach the hero. But killing Ogres is not difficult. Drakkoska;142056
I did the test, but not exactly as you said :o. I didn't know. I did a 50x50 and приростХприрост.
I'll try it the way I did, 50 Cyclops against 50 Ogres.
Drakkoska;142056
Imagine :smile04:.
I can only suggest.
Drakkoska;142056
In principle, this problem will be solved by a Dark Priest (yes, yes, I know, I've played enough приростХприрост (taking into account the buildings Pen and Feast of Life in the Fortress)
66 Ogres x 33 Cyclops 8 Ogres remained (Bloodlust and the number of Ogres saved the situation) 24 Nagas x 36 Djinns 29 Djinns remained (these Djinns are cheating) 30 Unicorns x 24 Griffins 13 Unicorns remained (what would I do without Blindness?) 30 Crusaders x 36 Monks 10 Monks remained (there is an advantage in numbers) 24 Nightmares x 24 Ifrits 10 Nightmares remained (the fire shield didn't save them - the horses are stronger) 18 Vampires x 18 Creatures 18 Vampires remained (the fanged ones were saved by regeneration, otherwise they would have been overwhelmed)
So again, I apologize if I missed something :o, that's how it turned out for me.
Interesting how you justify yourself and reason
Под холодную Луной порублю попсу косой (с) Decimacia