That's exactly what I mean: the alternative to Crusaders – monks and other ranged units – are superior in most battles against Knights. And of course, a Crusader will easily defeat, say, an Ogre. But... a monk is still better.
Well, the thing is that a Crusader will tear an Ogre apart from the very beginning. I can give an example of when Crusaders are more useful than monks.
I had a hero, and Crusaders attacked him. The hero poisoned them, attacked them, but didn't finish them off, and they got close to him. And they struck. To death. But the hero had an immortality amulet and immediately got up. And then the Crusaders finished him off with a second blow :eek: He didn't even have time to heal, and the shield didn't help... But with monks, you can easily heal, and when the shots run out, poison them and just run away from them on the map... This tactic helped me :)
I don't move in an orderly fashion. I move with the mouse.
Seriously - Titans, Dragon Golems. Genies will create many illusions from them.
Hmm, that's also a good option :) As long as the Genies have mana :smile42: And it can run out if the map is large, it's the final battle, and the unit count is in the hundreds :eek:
Check, check. I always do this test: I take an equal number of creatures with the same amount of hit points. In one case, one side attacks, and the other defends, and vice versa. Based on the results of the two battles, I determine...
I did the test, but not exactly as you said :o I didn't know how to do it. I did a 50x50 test and a hit point x hit point test.
Regarding the increase - don't forget that it is limited not only by time but also by the financial component - because you can't always buy a lot.
Well, that's true, but as a rule, weaker and more numerous units are also cheaper, that is, with the same amount of gold, you can buy fewer Cyclops than Ogres (for example)
Seriously?
Imagine :smile04:
Poison doesn't work against goblins - low chance of effect, and a negligible effect. Plague has a more significant drawback - it poisons EVERYONE ALIVE - both your own and the enemy, and there are more living creatures in the game than dead ones.
In principle, this problem can be solved by a Dark Priest (yes, I know, Alita Eventide played a lot with him in Armageddon's Blade, but still) : poison and plague, then cast healing and heavenly shield, and then just run around the entire map :) In principle, goblins and co. were originally conceived as cheaters :) ;)
As promised, I did the test. I'm posting the map here, those who want can try to repeat it. I played without the expansion :o, maybe I didn't take something into account :o, but still, I'm posting my results of comparative battles of creatures from each Faction:
50x50
20 Nightmares - 0 Efreet (fire shield didn't help, they overwhelmed them quickly)
17 Griffins - 0 Unicorns (blindness helped)
48 Vampires - 0 Creatures (Vampires were saved by speed, if they hadn't flown in and recovered, they would have been finished)
26 Genies - 0 Nagas (although Nagas hit not the illusion, but the Genies, they still didn't finish them off)
50 Cyclops - 0 Ogres (very easy, they didn't even have time to react)
14 Crusaders - 0 Monks (had to try hard)
hit point x hit point
(taking into account the Barracks and Feast of Life buildings in the Fortress)
66 Ogres x 33 Cyclops
8 Ogres remained (Bloodlust and the number of Ogres saved the situation)
24 Nagas x 36 Genies
29 Genies remained (these Genies are cheaters)
30 Unicorns x 24 Griffins
13 Unicorns remained (what would I do without blindness?)
30 Crusaders x 36 Monks
10 Monks remained (here the advantage was in numbers)
24 Nightmares x 24 Efreet
10 Nightmares remained (fire shield didn't save - horses are stronger)
18 Vampires x 18 Creatures
18 Vampires remained (here the fanged ones were saved by regeneration, otherwise they would have been overwhelmed)
So, again, I apologize if I missed something :o, that's how it turned out for me.
🏹🎪+⛓️♿=💕