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Loken
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ogres, cyclops, nightmares, and paladins) not because they are strong, but because I like them)) their appearance and animation. no need to talk about ogres, there are just a lot of them with a high growth rate. a great unit. from non-castle units, definitely ice demons. I love them. again, the animation))
Первый, кто был забанен за Правду.
Смерть попсы
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Oh yes, the Ice Elemental is a formidable creature – it freezes with cold, and neither fear nor poison affects it.
Под холодную Луной порублю попсу косой (с) Decimacia
Light God
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I think the best are the Vampires! Although the Knights are not bad either!
That's exactly what I mean: the alternative to Crusaders – monks and other ranged units – are superior in most battles against Knights. And of course, a Crusader will easily defeat, say, an Ogre. But... a monk is still better.
Well, the thing is that a Crusader will tear an Ogre apart from the very beginning. I can give an example of when Crusaders are more useful than monks. I had a hero, and Crusaders attacked him. The hero poisoned them, attacked them, but didn't finish them off, and they got close to him. And they struck. To death. But the hero had an immortality amulet and immediately got up. And then the Crusaders finished him off with a second blow :eek: He didn't even have time to heal, and the shield didn't help... But with monks, you can easily heal, and when the shots run out, poison them and just run away from them on the map... This tactic helped me :)
Death of Pop; 140823
I don't move in an orderly fashion. I move with the mouse. Seriously - Titans, Dragon Golems. Genies will create many illusions from them.
Hmm, that's also a good option :) As long as the Genies have mana :smile42: And it can run out if the map is large, it's the final battle, and the unit count is in the hundreds :eek: Death of Pop; 140823
Check, check. I always do this test: I take an equal number of creatures with the same amount of hit points. In one case, one side attacks, and the other defends, and vice versa. Based on the results of the two battles, I determine...
I did the test, but not exactly as you said :o I didn't know how to do it. I did a 50x50 test and a hit point x hit point test. Death of Pop; 140823
Regarding the increase - don't forget that it is limited not only by time but also by the financial component - because you can't always buy a lot.
Well, that's true, but as a rule, weaker and more numerous units are also cheaper, that is, with the same amount of gold, you can buy fewer Cyclops than Ogres (for example) Death of Pop; 140823
Seriously?
Imagine :smile04: Death of Pop; 140823
Poison doesn't work against goblins - low chance of effect, and a negligible effect. Plague has a more significant drawback - it poisons EVERYONE ALIVE - both your own and the enemy, and there are more living creatures in the game than dead ones.
In principle, this problem can be solved by a Dark Priest (yes, I know, Alita Eventide played a lot with him in Armageddon's Blade, but still) : poison and plague, then cast healing and heavenly shield, and then just run around the entire map :) In principle, goblins and co. were originally conceived as cheaters :) ;)
As promised, I did the test. I'm posting the map here, those who want can try to repeat it. I played without the expansion :o, maybe I didn't take something into account :o, but still, I'm posting my results of comparative battles of creatures from each Faction:
50x50
20 Nightmares - 0 Efreet (fire shield didn't help, they overwhelmed them quickly) 17 Griffins - 0 Unicorns (blindness helped) 48 Vampires - 0 Creatures (Vampires were saved by speed, if they hadn't flown in and recovered, they would have been finished) 26 Genies - 0 Nagas (although Nagas hit not the illusion, but the Genies, they still didn't finish them off) 50 Cyclops - 0 Ogres (very easy, they didn't even have time to react) 14 Crusaders - 0 Monks (had to try hard)
hit point x hit point (taking into account the Barracks and Feast of Life buildings in the Fortress)
66 Ogres x 33 Cyclops 8 Ogres remained (Bloodlust and the number of Ogres saved the situation) 24 Nagas x 36 Genies 29 Genies remained (these Genies are cheaters) 30 Unicorns x 24 Griffins 13 Unicorns remained (what would I do without blindness?) 30 Crusaders x 36 Monks 10 Monks remained (here the advantage was in numbers) 24 Nightmares x 24 Efreet 10 Nightmares remained (fire shield didn't save - horses are stronger) 18 Vampires x 18 Creatures 18 Vampires remained (here the fanged ones were saved by regeneration, otherwise they would have been overwhelmed)
So, again, I apologize if I missed something :o, that's how it turned out for me.
I don't know about you, but my Djinns always had mana left (even on large maps in final battles)... or they died before their mana ran out))... although I don't rule out the possibility that it could run out)
Ifrits are weak against small numbers of enemies... they need crowds to fully utilize their shield.
I don't know about you, but my Djinns always had mana left (even on large maps in final battles)... or they died before their mana ran out))... although I don't rule out the possibility that it could run out)
My Djinns didn't run out of mana because I didn't really have to control them much :o Considering that they're useless without mana, the tactic against them is to hold out until their mana runs out (that's the whole difficulty :smile04: ), and then calmly slice them up like sausage :) In principle, I used a similar approach to defeat Sorceresses who were stronger :) Arandor;142073
Ifrits are weak against small numbers of enemies... they need crowds to fully utilize their shield))
Therefore, the conclusion: approach Ifrits one by one, because a mass attack is bad :) One by one, they are neatly chopped into cutlets :)
А, вот почему.
??+⛓️♿=?
Loken
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To be honest, I never found the Fire Shield to be a particularly great ability in any of the games. For it to work, you have to expose yourself to an attack... and in doing so, lose troops. And the damage from the shield will be quite small compared to the losses. Besides, in every battle, you try to move your troops away from attacks, maneuver them... by definition, you avoid the infamous hordes. By the way, it was a great decision to test the Outrider, from which you can be resurrected, and the Vampire, which is immune to poison.
Первый, кто был забанен за Правду.
Alucard
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I agree, Ifrits are unpleasant when they are neutral; it's hard to defeat them without losses, and they are a nightmare in an army... I love Griffins, as I already mentioned; with their snake strike, they are incredibly powerful, and if there are no Phoenixes, I cast Dragon Strength on the Griffins, and then it's just amazing!)) Monks are terrible without accuracy, but Knights are mega, especially with teleportation. Although, I usually take Order as the second hero, and there you have both accuracy and teleportation, but I still like Knights more. Djinn are definitely powerful, especially with their Song of Peace. But I'm curious, are there situations where it's better to take Ogres instead of Cyclops? It seems like they added some spells to their equilibrium, but still, they can't compare to Cyclops.
Нет, я же Гитлер.
Arandor
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yes... in Inferno, they added spells for Ogres, but it seems they forgot about mana... 5 mana... hmm... they can cast it 1-2 times) depending on the spell))) P.S. although there were cases when I built Ogres))) but that's another story.
Be strong. Believe
Драко
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The priest isn't bad, and I've always had a certain fondness for vampires. :) Nightmare... well, since it seems that its connection to classic heroes isn't very apparent, and it's more likely that this creature was copied from Warlords, I don't really consider it a nightmare. Of course, griffons, crusaders, and nagas are good... I don't even know who to choose... Okay... I'll go with vampires.
Well, that's the point – a Crusader can tear an Ogre apart in half a turn. I can give an example of when Crusaders are more useful than Monks. I had a hero, and Crusaders attacked him. The hero poisoned them, hit them, but didn't finish them off, and they got close to him. And they struck. To death. But the hero had Immortality and immediately got up. And then the Crusaders finished him off with a second strike :eek: He didn't even have time to heal, and the shield didn't help... But with Monks, you can heal calmly, and when the shots run out, poison them and just run away from them on the map... This tactic helped me :).
Such a case is very rare. If you shoot down the Crusaders correctly, they won't reach the hero. But killing Ogres is not difficult. Drakkoska;142056
I did the test, but not exactly as you said :o. I didn't know. I did a 50x50 and приростХприрост.
I'll try it the way I did, 50 Cyclops against 50 Ogres.
Drakkoska;142056
Imagine :smile04:.
I can only suggest.
Drakkoska;142056
In principle, this problem will be solved by a Dark Priest (yes, yes, I know, I've played enough приростХприрост (taking into account the buildings Pen and Feast of Life in the Fortress)
66 Ogres x 33 Cyclops 8 Ogres remained (Bloodlust and the number of Ogres saved the situation) 24 Nagas x 36 Djinns 29 Djinns remained (these Djinns are cheating) 30 Unicorns x 24 Griffins 13 Unicorns remained (what would I do without Blindness?) 30 Crusaders x 36 Monks 10 Monks remained (there is an advantage in numbers) 24 Nightmares x 24 Ifrits 10 Nightmares remained (the fire shield didn't save them - the horses are stronger) 18 Vampires x 18 Creatures 18 Vampires remained (the fanged ones were saved by regeneration, otherwise they would have been overwhelmed)
So again, I apologize if I missed something :o, that's how it turned out for me.
Interesting how you justify yourself and reason
Под холодную Луной порублю попсу косой (с) Decimacia
This is a very rare occurrence. If you skillfully eliminate the Crusaders, they won't reach the hero. But tearing apart Ogres is not difficult.
It's a rare case, but possible. There was no one in the army except the hero. And if you don't have ranged units (this is not uncommon when playing as Nature or Death, many prefer Tigers and Vampires), then Crusaders will cause as much trouble as Monks. And Opti has good reason to have a high opinion of them ;) (I've said it many times, I personally prefer ranged units, especially since I never build a Ballista, but I had the opportunity to see that Opti knows a thing or two about Crusaders even without an Inquisitor :) ) Everyone tears Ogres apart :) Death of Pop;142517
I'll try pitting 50 Cyclops against 50 Ogres, just like you did.
It's pointless, IMHO. 50 vs. 50, Cyclops will definitely defeat the Ogres. The strength of the latter lies in their rapid growth :)
Death of Pop;142517
I can only offer this.
Go ahead, offer it!!! :) Death of Pop;142517
You're making excuses and reasoning in an interesting way.
I was just trying :) And simply stating facts ;)
А, вот почему.
??+⛓️♿=?
Loken
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I don't understand what you're trying to prove to each other. I like monks, I like knights, I like ogres, I like cyclops, I like everything. I build different units not "for precise calculations" to overwhelm the enemy with overpowered units, etc., but according to my mood; every time I build different warriors, it's just more interesting to play that way. And I don't really care about "who's better - a guy with a staff or a guy with a rock." Sometimes one, sometimes the other. In the end, they are all perfectly viable. That's all.
Первый, кто был забанен за Правду.
Фрейя
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I love vampires. They can fly and regenerate. And they're just cool.
Frodo
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Vampires really annoy me(( They seem so overpowered ^_^