Skip to content

Posts from The most USELESS monster.

5.0 (1 rating)
User Avatar
18 years ago
Auto-translated
That's what I'm talking about: on the sea, the level is more important than the ship's icon in the warrior's abilities.
Although, in my opinion, pirates on the sea (in equal numbers) can be defeated by centaurs, halflings, and possibly even wolves.

No, but if there's no room for them, or if the choice is to remove a second-tier or other unit, then it's clear that it won't be in favor of the pirates! I'm not saying that... But if there's a free slot and you happen to be on the sea, then why not? Sometimes, an extra unit can be useful, as many beneficial battles can happen on the sea.
If you have to play as the Undead, then both online and offline (especially offline) I always prefer imps.

Exactly. Well, in the worst case, if you're really afraid that the imps might be poisoned or something, you can turn them into skeletons, Leshy, right?
And don't talk about imps – they're an excellent unit. They fly very far, and they block archers well... and with demonology, you can just have hordes of them.

That's what I'm saying: mobility is their best asset. Even better than stealing mana/energy!
User Avatar
18 years ago
Auto-translated
Regarding the topic at hand, I've never found peasants, leprechauns, and ballistae to be useful. 30 ballistae are easily taken down, while 30 pikemen are difficult to eliminate early in the game. The ballista's ranged attacker is weak. It's too weak. At least elves have 2 shots.
In reply to Brackman
User Avatar
18 years ago
Auto-translated
Brackman;140754
Let me get straight to the point – I've never found peasants, leprechauns, and ballistas to be useful. 30 ballistas are easily taken down, but try to defeat 30 pikemen at the beginning of the game. The ballista's ranged attacker is weak. Too weak. At least elves have 2 shots.
I won't check the growth rates in castles and other things; I only checked the numbers that the respected Brackman posted. I set it to auto-battle:
30 ballistas against 30 elves, with the elves getting the first shot.
Result: 30 elves and 5 ballistas were killed
30 pikemen against 30 ballistas (I placed the ballistas in the far corner from the enemy, and the pikemen closer to the enemy so they could reach them faster)
Result: 30 pikemen and 10 ballistas were killed (in both cases, the pikemen were happy and let the ballista shoot first, and then they charged)
And if you put a ballista on a tower in a castle and cast some kind of magic on it :D
P.S. Don't criticize me; I'm not drawing any conclusions. I know the downsides of the ballista :D

Pandora;140747
Here. Well, in the worst case, if you're really afraid that demons might poison them or something, you can turn them into skeletons, Forest Lord, right?
Of course, you can, but there will be slightly fewer of them than the original number of demons ;)
User Avatar
18 years ago
Auto-translated
Yeah... I don't like neutral creatures in the form of ballistas)). They're just too durable. It's easier to take down pikemen)). IMHO... while they're moving, you can shoot at them)).
And magic doesn't seem to affect ballistas))), so you can't apply any buffs. He-he... although I'm not sure about bless; I don't remember...
Lock, at least trolls have better stats than some other level 1 creatures))... although they're still weak.
In reply to Brackman
User Avatar
18 years ago
Auto-translated
Brackman;140754
Speaking on the topic, I've never found peasants, leprechauns, and ballistas to be useful. 30 ballistas are easily taken down, but try to defeat 30 pikemen at the beginning of the game. The ballista's ranged attacker is weak. Too weak. At least the elves have 2 shots.
Peasants are good as frontline infantry – use them to overwhelm minor enemies; they accumulate quickly and have an attack of 2-3, which means 400-500 peasants is a decent force. They can even take down a 3rd-tier creature by swarming it and unloading their inventory into its back. And they provide income – that's a bonus.
Leprechauns are also weak. I used to think they were the weakest enemies – they move slowly, don't hit very hard, and their magic isn't effective – just once and that's it. But pirates are still tougher. They have a weaker attack and no magic at all.
Ballistas are needed to eliminate minor enemies. And remember – they are machines! They have no fear, no morale, no poison, no blindness, no hypnosis, and many other curses don't affect them.

Added 8 minutes later
Pandora;140747
That's what I'm saying, mobility is their best asset. Even better than stealing mana/energy!
What's the point of mobility if Holy Bolt and Plague take them down in one or two hits?
In reply to Смерть попсы
User Avatar
18 years ago
Auto-translated
Death to the pop; 140825
What's the point of mobility if Holy Call and Plague take them down in one or two turns?
Mobility also means movement on the map. Skeletons - 19, Imps - 28 (almost 50% increase to the skeletons' movement, which isn't that little) :D.
If you put Imps with a hero who has no movement penalties in his army, he will move not 22 steps, but 28 (6 steps further, meaning he can cover more territory) :D.
Spending the enemy mage's turn on the Imps (if he wants to), is also a good strategy :D.
Someone here correctly pointed out that you can also steal a bit of magic from the Angel or Phoenix, so they don't have enough to resurrect, which is also good and you don't have to spend a turn summoning (imagine 30 angels without resurrection, which are overwhelmed by 50 Imps or 5) :D.
P.S. Skeletons also have their advantages :D.
User Avatar
18 years ago
Auto-translated
I wrote about mana stealing, if there is someone to pass it to.
User Avatar
18 years ago
Auto-translated
you can say that about anyone, and even the most sacred words will be useless, so what's the point?
Demons are much better than in the third game. And that's it.
And they are more useful than many others. Specifically, with their flight and blocking of archers. Well, yes, they also drain mana from neutral creatures. And they can fly far across the map, which is very helpful for gathering resources. So, I don't understand why people don't like them?
In reply to Смерть попсы
User Avatar
18 years ago
Auto-translated
Death to pop;140869
I wrote about mana stealing, if there's someone to pass it to.
Even if there isn't, they're such pests that they just keep coming and coming, either until the mana runs out or until they die themselves :D
In reply to Loken
User Avatar
18 years ago
Auto-translated
Loken;140875
You can say that about anyone, and even sacred words will be used to curse them, so what's the point?
Imps are much better than in Might and Magic III. And that's it.
And they are more useful than many others. Specifically, with their flight and blocking archers. Well, yes, they also drain mana from neutral creatures. And they can fly far across the map, which is very helpful for gathering resources. So, I don't understand why they are disliked?
Actually, they have only 2 drawbacks:
1. Weak (in every sense - low health, low damage).
2. The most pathetic monster in the concept of the Might and Magic IV developers.

Personally, I would prefer 50 Imps, 50 Troglodytes, or 50 Pirates. But not 50 Fairies or 50 Archers.
User Avatar
18 years ago
Auto-translated
well... if you prefer creatures of level 1, then I think the poll already showed who the majority chooses.
User Avatar
18 years ago
Auto-translated
Of course. I will compile a ranking by class, and I advise you to do the same.
1st class - Pirate
2nd class - Nomad
3rd class - Ogre Mage
4th class - Champion (due to being the weakest)

Added after 46 seconds
Of course.
I will compile a ranking by class, and I advise you to do the same.
1st class - Pirate
2nd class - Nomad
3rd class - Ogre Mage
4th class - Champion (due to being the weakest)
In reply to Смерть попсы
User Avatar
18 years ago
Auto-translated
Death to pop; 140890
Naturally. I'll create a ranking by class, and I advise you to do the same.
1st class - Pirate
2nd class - Nomad
3rd class - Ogre Mage
4th class - Champion (since it's the weakest)
Can I just :D :D :D :D :D :D :D :D :D smile a little?
I hope you answered only on your own behalf:D :D :D
OptiMAL, when creating the topic, didn't set any criteria or parameters according to which to choose; it's up to each individual, and in each individual map, there may be different useful and useless monsters.
P.S. Let's live in peace and express our opinions not categorically, as if they were the only correct ones, but as probably correct ones.:D :D :D
User Avatar
18 years ago
Auto-translated
Not unnecessary, but rather, simply weak (in terms of being the least powerful).
Regarding their uselessness, even a force of 10,000 units can be useful, especially when accompanied by a hero of, say, level 64.
Of course, everything I've written is just my personal opinion.
User Avatar
18 years ago
Auto-translated
What's the point of mobility if Holy Call and Plague wipe them out in one or two turns?

It's very useful. Firstly, these spells are terrifying for all creatures of level 1 and higher; Secondly, in the early stages of the game (which is what I'm talking about), you won't encounter heroes very often, but there are tons of monsters guarding this and that, so mobility is definitely an advantage (for example, dodging ranged attacks); Thirdly, energy drain, which has already been noted for both the hero and the creatures.
These are the advantages. Not so bad for level 1!
Of course, you can, but there will be slightly fewer of them than the initial number of Imps.

But there will be more skeletons ;)

Statistics

Welcome our newest member: recijeb