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There are only 6 types of Heroes of Might and Magic in the game:
 | Barbarian |
| Knight |  |
|
 | Sorceress |
| Necromancer |  |
|
 | Wizard |
| Warlock |  |
|
Each hero has:
Another important parameter of a hero is Experience. Experience is an indicator that affects level growth. Leveling up leads to a one-unit increase in one of the four skills and one of the knowledge, unless they are all expert.
Each type of hero corresponds to a certain set of basic skills and knowledge—that is, parameters that a first-level hero possesses.
Type
| Att.
| Def.
| Sp. P.
| Kn.
| Knowledge
| Magic
|
Barbarian
| 3
| 1
| 1
| 1
| Advanced Pathfinding
| No spellbook
|
Knight
| 2
| 2
| 1
| 1
| Basic Ballistics and Basic Leadership
| No spellbook
|
Sorceress
| 0
| 0
| 2
| 3
| Basic Wisdom and Advanced Navigation
| Bless
|
Necromancer
| 1
| 0
| 2
| 2
| Basic Wisdom and Basic Necromancery
| Haste
|
Wizard
| 0
| 1
| 2
| 2
| Advanced Wisdom
| Stoneskin
|
Warlock
| 0
| 0
| 3
| 2
| Basic Wisdom and Advanced Scouting
| Curse
|
Further increase of a hero's abilities also depends on their type. Which skills and knowledge will be increased upon leveling up is determined randomly. However, the probability is linked to the hero type and for skills it looks as follows:
Type
| Level
| Atttack Skill
| Defence Skill
| Spell Power
| Knowledge
|
Barbarian
| 2-9
| 55%
| 35%
| 5%
| 5%
|
10 and above
| 30%
| 30%
| 20%
| 20%
|
Knight
| 2-9
| 35%
| 45%
| 10%
| 10%
|
10 and above
| 25%
| 25%
| 25%
| 25%
|
Sorceress
| 2-9
| 10%
| 10%
| 30%
| 50%
|
10 and above
| 20%
| 20%
| 30%
| 30%
|
Necromancer
| 2-9
| 15%
| 15%
| 35%
| 35%
|
10 and above
| 25%
| 25%
| 25%
| 25%
|
Wizard
| 2-9
| 10%
| 10%
| 40%
| 40%
|
10 and above
| 20%
| 20%
| 30%
| 30%
|
Warlock
| 2-9
| 10%
| 10%
| 50%
| 30%
|
10 and above
| 20%
| 20%
| 30%
| 30%
|
A similar dependency also exists for knowledge, and it looks as follows (the higher the number, the greater the probability of this parameter increasing; if 0 is specified, this parameter never increases upon leveling up):
Knowledge
| Barbarian
| Knight
| Sorceress
| Necromancer
| Warlock
| Wizard
|
Archery
| 3
| 2
| 3
| 1
| 1
| 1
|
Ballistics
| 3
| 4
| 3
| 3
| 3
| 3
|
Diplomacy
| 2
| 3
| 2
| 2
| 2
| 2
|
Eagle Eye
| 1
| 1
| 2
| 3
| 3
| 3
|
Estates
| 2
| 3
| 2
| 2
| 2
| 2
|
Leadership
| 3
| 5
| 1
| 0
| 1
| 2
|
Logistics
| 3
| 3
| 2
| 2
| 2
| 2
|
Luck
| 2
| 1
| 3
| 1
| 1
| 2
|
Mysticism
| 1
| 1
| 3
| 3
| 3
| 4
|
Navigation
| 3
| 2
| 4
| 2
| 2
| 2
|
Necromancery
| 0
| 0
| 0
| 5
| 1
| 0
|
Pathfinding
| 4
| 3
| 2
| 3
| 2
| 2
|
Scouting
| 4
| 2
| 1
| 1
| 4
| 2
|
Wisdom
| 1
| 2
| 4
| 4
| 5
| 5
|
A hero also has qualities such as morale and luck. High morale often allows warriors in battle to attack twice. With low morale, warriors may skip turns.
Sources that increase morale:
- Permanent: All warriors from one Castle, artifacts, being in a town with a tavern and (or) coliseum. Additionally, the Leadership knowledge affects the amount of morale.
- One-time: Visiting a buoy, oasis, Temple, where the latter increases morale by two units.
Sources that decrease morale:
- Permanent: A hero has 3 groups of troops from different Castles, Fizbin of Misfortune artifact. Additionally, warriors from the Necromancer Castle, who have no morale themselves at all, are capable of lowering the morale of accompanying units, both their own and enemy ones.
- One-time: Visiting an empty graveyard or shipwreck.
High luck allows warriors to sometimes deal double damage to enemies, while low luck can result in half damage.
Sources that increase luck:
- Permanent: Artifacts and Luck knowledge.
- One-time: Visiting an idol, fountain, or magic mushroom grove.
Sources that decrease luck:
- One-time: Visiting a looted pyramid.