Skip to content

Posts from Heroes in Heroes 2.

No ratings yet — be the first to rate!
User Avatar
Auto-translated
There are only 6 types of Heroes of Might and Magic in the game:
Barbarian
Knight
Sorceress
Necromancer
Wizard
Warlock
Each hero has:Another important parameter of a hero is Experience. Experience is an indicator that affects level growth. Leveling up leads to a one-unit increase in one of the four skills and one of the knowledge, unless they are all expert.
Each type of hero corresponds to a certain set of basic skills and knowledge—that is, parameters that a first-level hero possesses.
Type

Att.

Def.

Sp. P.

Kn.

Knowledge
Magic
Barbarian

3

1

1

1

Advanced Pathfinding

No spellbook

Knight

2

2

1

1

Basic Ballistics and Basic Leadership

No spellbook

Sorceress

0

0

2

3

Basic Wisdom and Advanced Navigation

Bless

Necromancer

1

0

2

2

Basic Wisdom and Basic Necromancery

Haste

Wizard

0

1

2

2

Advanced Wisdom

Stoneskin

Warlock

0

0

3

2

Basic Wisdom and Advanced Scouting

Curse

Further increase of a hero's abilities also depends on their type. Which skills and knowledge will be increased upon leveling up is determined randomly. However, the probability is linked to the hero type and for skills it looks as follows:
Type

Level

Atttack Skill

Defence Skill


Spell Power

Knowledge

Barbarian

2-9

55%

35%

5%

5%

10 and above

30%

30%

20%

20%

Knight

2-9

35%

45%

10%

10%

10 and above

25%

25%

25%

25%

Sorceress




2-9

10%

10%

30%

50%

10 and above

20%

20%

30%

30%

Necromancer

2-9

15%

15%

35%

35%

10 and above

25%

25%

25%

25%

Wizard

2-9

10%

10%

40%

40%

10 and above

20%

20%

30%

30%

Warlock

2-9

10%

10%

50%

30%

10 and above

20%

20%

30%

30%

A similar dependency also exists for knowledge, and it looks as follows (the higher the number, the greater the probability of this parameter increasing; if 0 is specified, this parameter never increases upon leveling up):
Knowledge


Barbarian

Knight

Sorceress

Necromancer

Warlock

Wizard

Archery

3

2

3

1

1

1

Ballistics

3

4

3

3

3

3

Diplomacy

2

3

2

2

2

2

Eagle Eye

1

1

2

3

3

3

Estates

2

3

2

2

2

2

Leadership

3

5

1

0

1

2

Logistics

3

3

2

2

2

2

Luck

2

1

3

1

1

2

Mysticism

1

1

3

3

3

4

Navigation

3

2

4

2

2

2
Necromancery

0

0

0

5

1

0

Pathfinding

4

3

2

3

2

2

Scouting

4

2

1

1

4
2

Wisdom

1

2

4

4

5

5

A hero also has qualities such as morale and luck. High morale often allows warriors in battle to attack twice. With low morale, warriors may skip turns.

Sources that increase morale:
  • Permanent: All warriors from one Castle, artifacts, being in a town with a tavern and (or) coliseum. Additionally, the Leadership knowledge affects the amount of morale.
  • One-time: Visiting a buoy, oasis, Temple, where the latter increases morale by two units.
Sources that decrease morale:
  • Permanent: A hero has 3 groups of troops from different Castles, Fizbin of Misfortune artifact. Additionally, warriors from the Necromancer Castle, who have no morale themselves at all, are capable of lowering the morale of accompanying units, both their own and enemy ones.
  • One-time: Visiting an empty graveyard or shipwreck.
High luck allows warriors to sometimes deal double damage to enemies, while low luck can result in half damage.

Sources that increase luck:
  • Permanent: Artifacts and Luck knowledge.
  • One-time: Visiting an idol, fountain, or magic mushroom grove.
Sources that decrease luck:
  • One-time: Visiting a looted pyramid.
Auto-translated
Arm of the Martyr also reduces morale by 1.
User Avatar
Auto-translated
Morale decreases by one when fighting against troops that include bone dragons.
In reply to Alex_soldier
User Avatar
Auto-translated
I think the esteemed Creator made a mistake with necromancy... because, apart from the Necromancer, only the Warlock has a very small chance (1) of getting this skill.... The Wizard has nothing to do with it (especially since he's good).
And in general... I think the contents of the two last columns of secondary skills should be swapped (except for the names)... there are just too many inconsistencies with my opinion! What does Qwerty think?:smile42:
User Avatar
Auto-translated
2 Alex_R
Thank you, you are absolutely right.
The changes have been made to the table.

Орден Фениксахаризматический :) лидер
User Avatar
Auto-translated
and if luck is high, a rainbow is displayed, but if luck is low, nothing is displayed, right?
In reply to DRILL
User Avatar
Auto-translated
DRILL;140513
and if luck is high, a rainbow appears, but if it's low, nothing seems to happen?

It does show something, like rain with a hint of gloom and a cloud, generally resembling the image displayed on the hero's screen when their luck is negative.

Statistics

Welcome our newest member: Emil