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In reply to 2DDarkKnight
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2DDarkKnight;140374
As I already wrote, Cyclops are the best. When there are many of them, it's a disaster, and with Barbarian growth in the city, this is quite possible. Almost everyone falls after the first volley (I'm improving my tactics).In principle, all units are good, but they are far behind the Cyclops:cool:

I disagree here. The Vampire is the strongest of the 3rd-level creatures. It will defeat those that the Cyclops cannot defeat. The other units are definitely far behind the Vampire.
:smile17:
In reply to 2DDarkKnight
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And in large numbers, a vampire will bite Cyclops to death. Don't forget that archers on the battlefield don't shoot for very long :)
But my sympathies are with the Crusaders. Under the banners of life, with angels + tactics + life magic, these guys can make mincemeat of the Dungeon faction :)

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General ZeT;140377
But the other vampires are definitely far behind.
But that's not true: rolleyes: The Crusaders are excellent competitors for them.
:D
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I’m not saying that vampires are weak. In a one-on-one fight, vampires are unmatched – this has been repeatedly verified (Vampires of level 4 can defeat: there was a battle of 1,000 vampires against 1,000 champions, and the vampires won). But if a Barbarian develops tactics in their army, with more Cyclops and artifacts, then the vampires won’t be able to do anything. As a rule, I gather a huge number of Cyclops, which destroy 3 units from the very first turn.
As for vampires, there can be a lot of them, and they can be obtained for free. Thanks to these creatures, Necropolis can fight almost any neutral creatures without losses, but in final battles, with large armies, Cyclops will be more useful.
Варвары рулят!!
In reply to Драккошка
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some of my comments
Drakkosha;140147
And if in order...
- Griffins are weak, but they attack everyone in response, so if you have a lot of them, it will be very painful for the enemies :)
And they also fly and quite far.

Drakkosha;140147
- Unicorns - blinding is the key, and it works again and again :)
However, throwing them into the forefront against machines or undead is pointless. (a minus for blinding)

Drakkosha;140147
- Crusaders - strong infantry with protection against Death.
They just move slowly and sluggishly
Drakkosha;140147
- Monks - powerful archers with protection against Death.
This is true, there is nothing to add or subtract.
Drakkosha;140147
- Djinns - excellent spellcasters, but their stats are weak :(
If you attack from a distance, the lack of health and armor is not very noticeable. Plus, they can fly.
Drakkosha;140147
- Nagas - a powerful melee unit with retaliation.
They move little. They are easily defeated by spellcasters and archers of level 3. Not an ideal option
Drakkosha;140147
- Vampires - an excellent unit, with retaliation, they regenerate, and you can also raise them with necromancy :)
As I already wrote, this is the strongest 3rd-level enemy in the game (according to the scriptwriters' idea)
Drakkosha;140147
- Poisonous creatures - a good archer with poisoning.
That's all. Nothing more to add.
Drakkosha;140147
- Ifrits - not bad units with an excellent fire shield :)
Again, they can fly. Immune to fire. Good
Drakkosha;140147
- Nightmares - cute horses that can also terrorize :)
They scare, not terrorize. Things are not so simple with them: you can't scare everyone. They are stronger than Ifrits in their element, but at the same time, they usually suffer large losses in battle.
Drakkosha;140147
- Ogre mages - cheap and very effective :)
Perhaps the worst enemy. Besides Bloodlust, they don't know anything useful. They don't move far. They are easily defeated.
Drakkosha;140147
- Cyclops - an excellent archer, but can hit their own :(
Don't throw them at your own. The advantage of a Cyclops is to defeat an army consisting of small units, or magically immune monsters.

And you also didn't describe the Flowers and the Sorceress.
Под холодную Луной порублю попсу косой (с) Decimacia
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Crusaders with their tactics (which is usually the case) don't move very fast. Especially on grass... although they are weak in the original game...

Nagas can be quite good if used with magic)). He-he... although they are also weak (like the Crusaders) in the original game... they don't have a circular attack, like in Equilibris)).

Vampires... like Nagas, but they also regenerate health. Quite a cheat, with their retaliatory attacks, flying ability, and undead nature)).

Ogres... I agree, they are weak in the original game, but they can be decent as additional infantry)).

And Ifrits also kill well. Maybe like Horrors, but they also take enemies with them using their shield)).

Djinn don't need stats; the main thing is that they have mana)).

Be strong. Believe
In reply to Драккошка
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Drakkoska;140147

- Monks are powerful archers with protection against Death.
They aren't powerful at all. Just ordinary meat. Without accuracy, they are nothing. IMHO.
:D
In reply to Смерть попсы
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Смерть попсы;140398
A bit of my commentary

And they also fly and quite far.

Far. Sometimes they fly closer to the enemy, and I cast a snake strike on them - what a thrill... That's when the neutrals get killed.

Смерть попсы;140398
However, throwing them into the forefront against machines or undead is pointless. (minus the blinding effect).

Who's arguing? But blinding can be very helpful - if unicorns can knock out enemies with a counterattack.

Смерть попсы;140398
They move little and sluggishly.

But when they get there, it's quite a sight :)
Смерть попсы;140398
That's true, there's nothing to add or subtract.

Clear, no comment :)
Смерть попсы;140398
If you attack from a distance, the lack of health and armor is less noticeable. Plus, they can fly...

Well, djinns are created to cast spells. So even flight is often not needed.
Смерть попсы;140398
They move little. Easily destroyed by sorcerers and archers of level 3. Not an ideal option.

But in close combat, they are stronger than djinns. IMHO, against Chaos with a Champion of the Elements, nagas might be better :)
Смерть попсы;140398
As I already wrote, this is the strongest enemy of the 3rd class in the game (according to the scriptwriters' idea).

And if it weren't for regeneration, many would probably argue with that... These vampires and necromancers with their necromancy are cheaters :D
Смерть попсы;140398
That's all. Nothing more to add.

No comment here either. For defending the castle, it's perfect :)
Смерть попсы;140398
Again, they can fly. Immune to fire. That's a plus.

Yeah. And a fire shield = a counterattack against griffins :)
Смерть попсы;140398
Scare, not terrorize. It's not that simple with them: you can't scare everyone. They are stronger than Ifrits in their element, but at the same time, they usually suffer heavy losses in battle.

And they only scare once :( And I have this spell - "terror". These horses are really tough :) But I don't think I had the same losses with horses and Ifrits.
Смерть попсы;140398
The worst enemy, perhaps. Apart from Bloodlust, it doesn't have anything useful. It doesn't move far. It's easily destroyed.

But that's not quite true - they are not much weaker than cyclops, although the parameters are a bit off, and their growth is impressive. So, in my opinion, it's a good alternative :)
Смерть попсы;140398
And you don't use them in your own army. The advantage of a cyclops is defeating an army consisting of weak units, or magically immune monsters.

Especially if the enemy is standing in a dense formation... What a thrill... And I don't use them in my own army :) I just don't deny such a possibility :)
Смерть попсы;140398
And you haven't described the Flowers and the Sorceress.

Actually, I'm a girl ;) I'll forgive you this time ;)

I haven't dealt with these two much, so I'm describing them now at the request of the audience :)

- Hive - a pretty good archer, but slow...
- Sorceress - why is she on level 3? This lady is level 4... A terminator, a cheater :)

And also:

- Goblin Knight - a very, very powerful and dangerous infantry unit :)
OptiMAL
They are not powerful at all. Just ordinary meat. Without accuracy, they are nothing. IMHO.

Well, they hit me even without accuracy :) In terms of parameters, they are slightly weaker than paladins, and if they have a direct arrow... No, if you don't let anyone get close to them, they are not just meat. Oh, not just meat... Naturally, IMHO ;) :D
А, вот почему.

??+⛓️♿=?
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But in close combat, they are tougher than Djinns. IMHO, Nagas are a better choice against Chaos with Dark Dragons.

That's right! Especially if the Chaos army only has heroes and Dark Dragons :D
In reply to Драккошка
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Drakkoska;140499
But when they arrive, it might not be enough :)
If they arrive, they will be battered.
Drakkoska;140499

But in close combat, they are stronger than Djinns. IMHO, against Chaos with Death Knights, Nagas will be better :)
Battles with Death Knights are rare. And they don't move very fast.
Drakkoska;140499

And they only scare once :( But I have this spell - "Terror". They are really strong horses :) But I think I had the same losses with horses and Ifrits.
Terror is like "horror," "intimidation."
Drakkoska;140499

But I wouldn't say - they are not much weaker than Cyclops, although the stats were slightly adjusted, and their growth is impressive. So, in my opinion, it's a good alternative :).
No way. Let's take 50 one-eyed creatures against 50 green ones and see who wins.
Drakkoska;140499
Actually, I'm a girl ;) I'll forgive you this time :).
Gender is not specified anywhere.
Drakkoska;140499

- Hive - a very good ranged unit, but slow...
- Sorceress - why did she jump to level 3? This lady is level 4... a Terminator, a cheater :)
- Knight-Goblin - very, very powerful and dangerous infantry :)
-Hive (flower) - only good for ranged attacks (I keep them in castles), they grow well, shoot accurately and a lot, but they move... practically not at all.
-Sorceress (I thought she was level 3, let's see... and indeed, level 4)
-Knight-Goblin: awesome: moves far, cuts well. Equipped against magic - class.
Под холодную Луной порублю попсу косой (с) Decimacia
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Battles against the Chaos Domain are rare. And they don't move around much.

Not at all! The Chaos Domain is everywhere, even in offline games. And they're always guarding various locations. I'm not even talking about online games, when you play against Chaos...
In reply to Смерть попсы
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Death to Pop; 140628
If they make it, they'll be battered.

Even battered, they'll pack such a punch that you won't even notice. :) (I'm passing the initiative to Optimal ;) )
Death to Pop; 140628
Battles with Chaos Druids are rare. And they don't move very fast...

As Pandora said, it's not that rare. And as for their movement – if the mountain, i.e., the Naga, doesn't go to Muhammad, i.e., the Chaos Druid, then Muhammad quickly flies to the mountain. :)

Death to Pop; 140628
Terror – it seems to mean "horror" or "intimidation"...

Okay, clear, the question is closed. :)

Death to Pop; 140628
No. We take 50 one-eyed creatures against 50 green ones and see who wins...

Yeah. 50 against 50, sure, but considering that Ogres grow in numbers twice as fast as Cyclops... :rolleyes: They'll overwhelm with numbers. :smile42:
Death to Pop; 140628
Gender is not specified anywhere...

But it is! There's a line in the profile. :smile42: ;)
Death to Pop; 140628
-Hive (flower) - only good for ranged attacks (I keep them in castles), they grow well, shoot accurately and a lot, but they don't move... practically not at all.
-Witch: I thought she was level 3, let's see... and indeed, level 4.
-Goblin Knight: awesome: moves far, cuts well. Equipped against magic - great.

I don't carry Hives with me either; I prefer Mantises – 2 level 4 creatures are always useful. :)
The Witch is only inferior to other level 4 creatures in terms of hit points; in principle, she's a full-fledged level 4 creature, even a super-level 4 creature. :)
Goblins are not much inferior to Vampires, and may even be stronger...

P.S. Pandora has already retrained as an Orc
А, вот почему.

??+⛓️♿=?
In reply to Драккошка
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Drakkosha;140669
Even battered ones will give you a hard time :) (I'm passing the initiative to Optimal ;) )
I don't think so. If I'm a mage of moderate power, I'll cast various spells on them, drain their strength, and so on, and their archers will be taken out. I never recruit Crusaders.
Drakkosha;140669
As Pandora said, it's not that rare. And regarding crawling – if the mountain, i.e., the Naga, doesn't go to Muhammad, i.e., the Castle, then Muhammad quickly flies to the mountain :)
If I go to the Castle, I'll chop them up with Gargantuars or Hydras, or Cyclops.
Drakkosha;140669
Yeah. 50/50, but considering that the Ogre growth rate is twice as high as that of Cyclops... :rolleyes: They'll overwhelm with numbers :smile42:
That's what I'm talking about. Ogres will be bombarded with stones earlier, and by the time they get to the Cyclops.
It's always best to test everything in practice.
Drakkosha;140669
And here it is! There's such a line in the profile :smile42: ;)
I didn't see it.
Drakkosha;140669
Goblins are not much inferior to vampires, and may even be stronger...
I don't think so – they can't fly, they don't heal by draining others + poison, etc. One bonus – you can't affect them with Holy Word.
And with this spell, I used to destroy entire undead Fortresses while they were sitting behind the fence.
Drakkosha;140669
P.S. Pandora has already retrained as an Orc ;)
Oh, she's restless and changes avatars across all Factions.
Под холодную Луной порублю попсу косой (с) Decimacia
In reply to Смерть попсы
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Death of Pop; 140705
I don't think so. If I'm a mage of moderate power, I'll cast various spells on them, drain their strength, and so on, and the archers will take them out. I never recruit Crusaders myself.

Double strike isn't that bad, and the enemy's army will definitely have more than just Crusaders. Archers can't keep taking them out indefinitely – unless they're Medusas, of course. The Knights are tough; they'll eventually get through...
In principle, that's why I like archers – they can easily deal damage from a distance. Honestly, it's hard to defend Crusaders because my choice is Monks. :)

Death of Pop; 140705
If I go for Chaos, I'll chop them up with Gargantuars, Hydras, or Cyclops.

But what if you go for Chaos with Order? (just in case?) And you don't always find Gargantuars on the map. :)
Death of Pop; 140705
That's what I'm talking about. Ogres will be pelted with stones, and then the Cyclops will approach. It's always best to test things in practice.

Hmm... will 50 Cyclops take out 100 Ogres? (I think it's better to compare growth rate to growth rate – that's more objective, in my opinion, and closer to the real situation.) But if it's 50 against 50, then yes, the Cyclops definitely win. :) By the way, I'll be at my grandmother's now (no internet :smile05:), so I'll test it out. ;)

Death of Pop; 140705
I haven't seen it.

Yes, yes. :) Okay, we've agreed that I'm a girl. :)

Death of Pop; 140705
I don't think so – they don't fly, they don't heal by draining others, plus poison, etc. The only bonus is that you can't affect them with Holy Word.
But with this spell, I used to take out entire undead Fortresses while they were hiding behind the fence.

Hmm, I apologize. :o But Goblins have magical protection and stone skin – you have to admit, that's not bad. And they have more health. :)
Yeah, Holy Word is a powerful thing. :) And against the living, you can use Plague or Poison (by the way, I'm currently playing through a campaign with Alita – Plague is really helpful. :) )
Death of Pop; 140705
Oh, she has a hard time with all the Factions, and she changes avatars.

All her avatars are beautiful, IMO. ;) And I think she plays well with all the Factions. :smile42:
А, вот почему.

??+⛓️♿=?
In reply to Драккошка
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Drakkoska;140739
Double Strike isn't that bad, and the enemy army will definitely have more than just Crusaders. Archers can't hold out forever – unless they're Medusas, of course. The Knight faction is tough; they'll eventually prevail...
That's why I like Archers – they can easily deal damage from a distance. Honestly, it's hard to defend Crusaders because my preference is for Monks.
That's what I'm talking about: the alternative to Crusaders are Monks and other ranged units; they outperform Knights in most battles. And, of course, a Crusader will defeat, say, an Ogre. But... a Monk is still better.
Drakkoska;140739
What if you go with Order in Castle? (just in case?) And you won't always find a Gargantua on the map.
I don't play with Order. I use the mouse.
Seriously, Titans, Dragon Golems. Djinns will create a bunch of illusions from them.
Drakkoska;140739

Hmm... will 50 Cyclops defeat 100 Ogres? (I think it's better to compare unit-to-unit – it's more objective, in my opinion, and closer to the real situation). But if it's 50 vs. 50, then yes, the one-eyed ones definitely win. By the way, I'll be at my grandmother's now (no internet :smile05:), so I'll test it out.
Test it out. I always do this test: I take an equal number of creatures with the same amount of hit points. In one case, one side attacks, and the other defends, and vice versa. Based on the results of the two battles, I determine the outcome.

Regarding growth – remember that it is limited not only by time but also by the financial component – because you can't always buy a lot.
Drakkoska;140739
Yes, yes :) Okay, we've agreed that I'm a girl.
Are you serious?
Drakkoska;140739
Hmm, sorry :o But Goblins have magic resistance and stone skin – you have to admit, that's not bad. And they have more health. :)
Yes, Holy Word is a powerful thing. And against living units, Jad or Plague will help (by the way, I'm currently playing through a campaign with Alita – Plague was very helpful).
Poison doesn't work against Goblins – the chance of it working is low, and the effect is minimal. Plague has a more significant drawback – it poisons EVERYONE LIVING – both your own and the enemy, and there are more living units in the game than dead ones, but still moving.
Под холодную Луной порублю попсу косой (с) Decimacia
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yes...
that's why it's better to play on Equilibris))))
P.S. sorry for the off-topic, but the balance is better there.

Be strong. Believe

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