A bit of my commentary
And they also fly and quite far.
Far. Sometimes they fly closer to the enemy, and I cast a snake strike on them - what a thrill... That's when the neutrals get killed.
However, throwing them into the forefront against machines or undead is pointless. (minus the blinding effect).
Who's arguing? But blinding can be very helpful - if unicorns can knock out enemies with a counterattack.
They move little and sluggishly.
But when they get there, it's quite a sight :)
That's true, there's nothing to add or subtract.
Clear, no comment :)
If you attack from a distance, the lack of health and armor is less noticeable. Plus, they can fly...
Well, djinns are created to cast spells. So even flight is often not needed.
They move little. Easily destroyed by sorcerers and archers of level 3. Not an ideal option.
But in close combat, they are stronger than djinns. IMHO, against Chaos with a Champion of the Elements, nagas might be better :)
As I already wrote, this is the strongest enemy of the 3rd class in the game (according to the scriptwriters' idea).
And if it weren't for regeneration, many would probably argue with that... These vampires and necromancers with their necromancy are cheaters :D
That's all. Nothing more to add.
No comment here either. For defending the castle, it's perfect :)
Again, they can fly. Immune to fire. That's a plus.
Yeah. And a fire shield = a counterattack against griffins :)
Scare, not terrorize. It's not that simple with them: you can't scare everyone. They are stronger than Ifrits in their element, but at the same time, they usually suffer heavy losses in battle.
And they only scare once :( And I have this spell - "terror". These horses are really tough :) But I don't think I had the same losses with horses and Ifrits.
The worst enemy, perhaps. Apart from Bloodlust, it doesn't have anything useful. It doesn't move far. It's easily destroyed.
But that's not quite true - they are not much weaker than cyclops, although the parameters are a bit off, and their growth is impressive. So, in my opinion, it's a good alternative :)
And you don't use them in your own army. The advantage of a cyclops is defeating an army consisting of weak units, or magically immune monsters.
Especially if the enemy is standing in a dense formation... What a thrill... And I don't use them in my own army :) I just don't deny such a possibility :)
And you haven't described the Flowers and the Sorceress.
Actually, I'm a girl ;) I'll forgive you this time ;)
I haven't dealt with these two much, so I'm describing them now at the request of the audience :)
- Hive - a pretty good archer, but slow...
- Sorceress - why is she on level 3? This lady is level 4... A terminator, a cheater :)
And also:
- Goblin Knight - a very, very powerful and dangerous infantry unit :)
They are not powerful at all. Just ordinary meat. Without accuracy, they are nothing. IMHO.
Well, they hit me even without accuracy :) In terms of parameters, they are slightly weaker than paladins, and if they have a direct arrow... No, if you don't let anyone get close to them, they are not just meat. Oh, not just meat... Naturally, IMHO ;) :D