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Posts from Which level 3 monster do you like the most (from Heroes of Might and Magic V)?

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Which Tier 3 monster do you like best?
17 voters
Single choice Closed 2006-09-10
This poll is closed.
Footman/Squire
0% 0 votes
Hell Hound/Cerberus
0% 0 votes
Ghost/Specter
35.3% 6 votes
Hunter/Master Hunter
29.4% 5 votes
Minotaur/Minotaur Guard
23.5% 4 votes
Iron Golem / Steel Golem
11.8% 2 votes
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spirits are OP... 50% miss chance is ridiculous!
In reply to Loken
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Loken;131204
The blue archers reduce 50% of defense, not 75%.
Yes, they are now the best (are you very happy?).
They are probably better than the Masters precisely because of the armor reduction. The knockback effect is nonsense; it works extremely rarely, even with Soldier's Luck (I don't think it affects it at all).
The ghosts are still annoying... but, oh the horror! They can steal arrows from the elves' quiver! How about that! What should we do now? Perhaps, along with Double Shot and increased damage, the developers should give the blue archers immunity to this ability and infinite arrows, no penalty in melee combat, the ability to shoot while blocked, a 100% chance to hit ghosts, and a Fireball with each shot, like the Deleb! Then they would kill everyone! That would be great! The elves are, as always, the best! What a unit that would be! I agree with you, three dogs in the zone! Oh, I agree! Yes, really! (Who pays you for the advertisement? I'll take Ossir!):smile44: :smile08: :D :smile01: :smile44: :smile44: :smile08: :smile08: :smile08: :smile08: :smile44: :smile44: :D :D :D
Well, FAIDAEN pays me! See the picture?:D Spirits (pink) only steal arrows when the archers are within their movement range! And how many they steal depends on their number! And it's unlikely that anyone will want to steal arrows when they can just attack! And by the way, when I play as Elves, I usually have either a supply cart or an Elven quiver! Yes, I did forget that the Blue Elf Snipers reduce 50%, not 75% of defense! Elven Snipers are powerful! But if the hero has a lot of luck and the combined artifact, Bowman's Dream, then the Masters will be unbeatable!!!:smile01: And if they also had lightning arrows!:rolleyes: That would be totally awesome!:smile02:
9 ДРАКОНОВ.
Асха - Порядок! Ургаш - Хаос! Силат - Воздух!
Шаласса - Вода! Аркат - Пламя! Силанна - Земля!
Сар-Илам - Дракон-Маг! Эльрат - Свет! Маласса - Тьма!
In reply to 3DogMZA
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3DogMZA;115675
That's true! They'll be great at crushing everyone! They should also get a double shot!:D
And one more thing! Someone, please reopen the poll and add Dwarves to it!
Are you going to go around again and tell everyone that Elves are the best??? Dwarves and Orcs are discussed in a different section – these are practically different games!!!
Снова играю в Герои5!
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Definitely, Spirits are particularly strong, especially with the new expansion, and they also steal arrows...
Всадник СМЕРТИ
- Смерть - судьба всех и каждого.

Очень Хаотичный Лидер Клана "Рыцари апокалипсиса"

In reply to kj1313
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kj1313;133305
Definitely, spirits are especially good, and with the new expansion, they even steal arrows...
They only steal arrows if the archer is within their movement range! And what will you do, attack the archer or steal mana? I think you should attack! But that's not important! Usually, the player has a cart with ammunition! So, this ability is useless! Ghosts are better! They steal mana when they attack and use it to restore their health! But still, the bonus from the Master Archer skill wins 8 times out of 10! The ghosts won 2 times, and even then, there was only 1 and 2 of them left (tested without magic and any skills at the first level)!:smile01:
9 ДРАКОНОВ.
Асха - Порядок! Ургаш - Хаос! Силат - Воздух!
Шаласса - Вода! Аркат - Пламя! Силанна - Земля!
Сар-Илам - Дракон-Маг! Эльрат - Свет! Маласса - Тьма!
In reply to 3DogMZA
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3DogMZA;133404
They only steal arrows if the archer is within their movement range! And what will you do, attack the archer or steal mana? I think attack! But that's not important! Usually, the player has a cart with ammunition! So, the ability is useless! Ghosts are better! They steal mana when they attack and use it to restore their health! But still, the Master Archer's bonus wins 8 times out of 10! The ghosts won 2 times, and they were left with 1 and 2 units (tested without magic and any abilities at the first level)!:smile01:
The topic is formulated about the preferences of this level; elf archers are undoubtedly cool and important in the army of the elves. You can say that the entire tactic is built on the use of long-range attackers. But many people like (or dislike) ghosts precisely because of their unique feature, namely their incorporeality. As attackers and in general, they are not very good, but without strong magic, they cause a lot of problems, disrupting the psyche of many users)))))))) and I don't attack with them at all, unless to return an attack, so the 2nd upgrade looks more interesting!!!
P.S. I can't imagine an elf army without archers; I play calmly without ghosts!!!
Снова играю в Герои5!
In reply to Silovik
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Silovik;133545
The topic is about the preferences at this level. Undoubtedly, Elven Archers and Archmages are important in the Sylvan army. You could say that the entire tactic is built around the use of ranged attack masters. However, many people like (or dislike) Ghosts precisely because of their unique feature: incorporeality. As attackers, they are not very strong, but without strong magic, they cause a lot of problems, disrupting the psyche of many players)))))))) and I don't attack with them at all, unless I need to defend, so the 2nd upgrade looks more interesting!!!
P.S. Without archers, I can't imagine a Sylvan army, but I can play perfectly fine without Ghosts!!!
And I'm not arguing! Ghosts are indeed strong! They really annoy everyone, including me! Miss, miss, miss! I could kill them myself, but even then, I'd miss!:rolleyes:
9 ДРАКОНОВ.
Асха - Порядок! Ургаш - Хаос! Силат - Воздух!
Шаласса - Вода! Аркат - Пламя! Силанна - Земля!
Сар-Илам - Дракон-Маг! Эльрат - Свет! Маласса - Тьма!
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yes, because of this ability, they can simply win by their presence) but it's so nice when they are on your side... mmm... they are strong guys, and I try to build them as quickly as possible....
Ваши интересы и учеба\работа


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Even though I play as Necropolis, I still think Hunters are a stronger unit. And regarding the increase in stats: it's obvious that Hunters will defeat Ghosts, double damage and that's it, the Ghosts won't last long against them, even with just one Hunter))) their health is too low.
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Of course, the coolest third-tier unit is the Elven Archers. Whether they create Ghosts depends on chance; sometimes you can fail to get Ghosts three times in a row. Also, Minotaurs are decent; their double attack can deal significant damage to the enemy. And Cerberuses are great, especially the new ones.
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I can't stand ghosts as enemies (since I rarely play as undead). And when I see them guarding a mine with a vital resource, I get very upset. The best ones at level 3 are still the snipers. 50% damage reduction is very cool. Minotaurs are slow; by the time they reach the battlefield, the battle might be over, but if they hit, it will be very painful. So, in my ranking, they get 4th place at level 3, after Cerberuses in 2nd and Ghosts in 3rd.
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Elven archers (and their upgrades) are great. Secret archers are cool because they added enchantments; now you can eliminate most neutral creatures without losses (especially high-level ones). And Master Archers also make the game easier, especially if you have the Unicorn Bow + Quiver and the hero Ossir!
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Bear Riders are good at intimidating enemies. It doesn't always work, but sometimes it helps a lot. And if you apply runes, they become quite powerful warriors.
In reply to Хранитель заката
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Personally, out of the ones listed above, I like golems the most. And also, the wraiths from the Necropolis faction.
Человек появившийся в нужное время не в том месте-может перевернуть мир...

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