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spirits are OP... 50% miss chance is ridiculous!
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The blue archers reduce 50% of defense, not 75%.
Yes, they are now the best (are you very happy?).
They are probably better than the Masters precisely because of the armor reduction. The knockback effect is nonsense; it works extremely rarely, even with Soldier's Luck (I don't think it affects it at all).
The ghosts are still annoying... but, oh the horror! They can steal arrows from the elves' quiver! How about that! What should we do now? Perhaps, along with Double Shot and increased damage, the developers should give the blue archers immunity to this ability and infinite arrows, no penalty in melee combat, the ability to shoot while blocked, a 100% chance to hit ghosts, and a Fireball with each shot, like the Deleb! Then they would kill everyone! That would be great! The elves are, as always, the best! What a unit that would be! I agree with you, three dogs in the zone! Oh, I agree! Yes, really! (Who pays you for the advertisement? I'll take Ossir!):smile44: :smile08: :D :smile01: :smile44: :smile44: :smile08: :smile08: :smile08: :smile08: :smile44: :smile44: :D :D :D
That's true! They'll be great at crushing everyone! They should also get a double shot!:D
And one more thing! Someone, please reopen the poll and add Dwarves to it!
Definitely, spirits are especially good, and with the new expansion, they even steal arrows...
They only steal arrows if the archer is within their movement range! And what will you do, attack the archer or steal mana? I think attack! But that's not important! Usually, the player has a cart with ammunition! So, the ability is useless! Ghosts are better! They steal mana when they attack and use it to restore their health! But still, the Master Archer's bonus wins 8 times out of 10! The ghosts won 2 times, and they were left with 1 and 2 units (tested without magic and any abilities at the first level)!:smile01:
The topic is about the preferences at this level. Undoubtedly, Elven Archers and Archmages are important in the Sylvan army. You could say that the entire tactic is built around the use of ranged attack masters. However, many people like (or dislike) Ghosts precisely because of their unique feature: incorporeality. As attackers, they are not very strong, but without strong magic, they cause a lot of problems, disrupting the psyche of many players)))))))) and I don't attack with them at all, unless I need to defend, so the 2nd upgrade looks more interesting!!!
P.S. Without archers, I can't imagine a Sylvan army, but I can play perfectly fine without Ghosts!!!