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#73
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3DogMZA;133404
They only steal arrows if the archer is within their movement range! And what will you do, attack the archer or steal mana? I think attack! But that's not important! Usually, the player has a cart with ammunition! So, the ability is useless! Ghosts are better! They steal mana when they attack and use it to restore their health! But still, the Master Archer's bonus wins 8 times out of 10! The ghosts won 2 times, and they were left with 1 and 2 units (tested without magic and any abilities at the first level)!:smile01:
The topic is formulated about the preferences of this level; elf archers are undoubtedly cool and important in the army of the elves. You can say that the entire tactic is built on the use of long-range attackers. But many people like (or dislike) ghosts precisely because of their unique feature, namely their incorporeality. As attackers and in general, they are not very good, but without strong magic, they cause a lot of problems, disrupting the psyche of many users)))))))) and I don't attack with them at all, unless to return an attack, so the 2nd upgrade looks more interesting!!!
P.S. I can't imagine an elf army without archers; I play calmly without ghosts!!!

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