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Posts from Thoughts on the scenario after completing "Hammers of Fate". Auto-translated

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#16
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buy the gold version there, either Misiaka or the company behind Sareta (from Dark Messiah).
Каждый может быть героем ...
In reply to Starhan
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#17
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Starhan;138792
buy the gold version, there's either a Misiek or a company for Sarett (from Dark Messiah) included.
It's probably some fan-made, non-official version...
А в таверне тихо плачет скрипка,
Нервы успокаивая мне...
И твоя раскосая улыбка
В бархатном купается вине...
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#18
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yeah, it's a mod... but it's officially recognized by Ubisoft, as it's been included. :)

and they promised not to release any more expansions.

I don't think it's necessary to buy it... it'll probably be available somewhere as a mod. :)
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#19
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Starhan;138814
Yeah, it's a mod... but it's officially recognized since Ubisoft included it. And they promised not to release any more expansions. I don't think it's necessary to buy it... someone will probably upload this mod somewhere.
Could you please send me the name of the mod in a private message (I'll search for it online)? Otherwise, we're getting off-topic.
А в таверне тихо плачет скрипка,
Нервы успокаивая мне...
И твоя раскосая улыбка
В бархатном купается вине...
#20
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Warrior, this spring the browser game Heroes of Might and Magic Kingdoms will be released; it won't have a plot as such, after all, it's a browser game. I was disappointed that there are only 3 campaigns in Tribes of the East. But creating a campaign is not a simple task; not only do you need to create a map and a lot of scripts on it, but you also need to incorporate a plot into it, which is not that easy, in my opinion, and will take a considerable amount of time. Besides, it's just an expansion pack, so it can be shorter than the original.
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#21
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ravze in the Lords of 3 campaigns

this is in Gnomes 3, and in the Stronghold 4, or so it seems.
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#22
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Starhan;138855
aren't there 3 campaigns in Sovereigns

I think there are 3 for Dwarves and 4 for the Horde
There is a prologue consisting of only one mission, but there are three campaigns.

Added after 28 minutes
ViVoRANDUM;138783
The fact that he recognized him (Agrael) doesn't necessarily mean that Agrael's arrival was planned; it may simply mean that Tieru is somewhat aware of who is who among the demons. For example, intelligence could have informed him that two demons, Vyer and Agrael, were heading to the crypt; that's how he knows the name. And if your Tieru is such a great mastermind that he can afford to plan the salvation of the world by using a demon, why does he look so surprised :eek: when Agrael confesses his love for Isabel? Before entrusting someone with such a serious mission, one should know "how he breathes," what is going on in his soul at the moment, etc. He only finds all this out from Agrael's answers to his questions. Therefore, much was decided "on the fly" rather than being planned, as you claim.

Do you actually believe what you're writing? Tieru as a potential ally for Agrael in seizing power in Sheo? Agrael would have to be a cretin to count on that. If you are truly interested in figuring all this out, just take some free time and mentally trace the course of events once more, slowly and sequentially. I think that then you will see fewer "inconsistencies," and a "consensus" for us will be a bit closer...

Added after 13 minutes

Thanks, thanks... but I really feel sorry for Hengy, a charismatic goblin... sad because, unlike Kenny, he was killed once and for all...

Added after 32 minutes

As I understand from the history of Ashan, the outcomes of all the Eclipse wars were decided in ONE GENERATION. The Sixth is no exception. With demons, it's probably impossible to drag things out—either you get them quickly, or they get you.
I understand that you want more campaigns to study all the innovations in practice; I wouldn't mind 2-3 extra campaigns myself... But it's not for us to decide, and it seems to me that the developers had objective reasons to do it this way. As an option—if you aren't the only one among your acquaintances who is fond of Heroes 5, why don't you start evaluating the innovations in hot-seat, TCP/IP games, or Internet battles? I assure you, that's where the pros and cons of the innovations are felt much more effectively and intensely than in a campaign, where the conditions are essentially "greenhouse" ones
You're right that it's not for us to decide, but developers make games for us, not for themselves. Unfortunately, I cannot implement the option you suggested for now, despite my strong desire. Greenhouse conditions were more apparent in the last part than in the others. It seemed somewhat too easy to complete compared to the previous ones, with only the last mission for the Orcs being noteworthy.

Added after 16 minutes
Майор Вихрь;138849
Ratnik, in the spring, the browser game Heroes of Might and Magic Kingdoms is coming out; it won't have a plot as such, since it's a browser game.

I was upset myself that there are only 3 campaigns in Sovereigns. But creating a campaign is no simple matter; not only do you need to create a map and a bunch of scripts on it, but you also need to write a plot into it, which isn't that easy IMHO and takes quite a bit of time. Besides, this is an add-on after all, so it can well be shorter than the original.
Thanks for the explanation. A browser game is not for me. I am a fan of campaigns rather than other options. I agree that creating campaigns is not a simple matter, but then they shouldn't have rushed it. I'll try the scenarios with the main hero. Will there be a bonus mission from the anniversary edition in the Gold edition? And what is this mission? I have three separate ones, so I don't know yet whether to get it or not.
In reply to Ратник
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#23
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Warrior;139093
It's not up to us. You're right, but the developers make games for us, not for themselves. Unfortunately, I can't implement the option you suggested right now, despite my strong desire to do so. The "greenhouse conditions" were more noticeable in the latest installment than in the others. It seemed easier to me compared to the previous ones; only the last orc mission stood out.
Well, it might have seemed that way to you because you got the hang of the first two, and it was easier for you to complete the third. The fifth orc mission is certainly not a walk in the park, but it didn't seem too difficult to me. The main thing was to start putting pressure on the orange player right away and not get distracted by the turquoise player. The first mission of Zehir took a lot more effort (and still does).
That is, I want to say that different players get stuck in different places, and the same expansions/missions may seem the most difficult to one player and extremely easy to another. This probably depends on who uses what tactics, who is more used to playing as which race, who is used to what map size, and so on.
As for the fact that developers make games for us primarily, well, you can't please everyone anyway. If they had made 8 full campaigns for each race in the expansion, they would have received criticism from orc fans, who would point out that in total, Heroes 5 has at least 2 campaigns for each race, but only one for the orcs. And if they had made 9 campaigns, with 2 for the orcs, the public would have complained that there were 2 campaigns for one race in one expansion... and so on.
Therefore, they did what they thought was right, and in my opinion, they were right.
А в таверне тихо плачет скрипка,
Нервы успокаивая мне...
И твоя раскосая улыбка
В бархатном купается вине...
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#24
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yes, there’s only one mission there; you can download it at
http://heroes.ag.ru/heroes5/maps/singleplayer/Heroes_V_ToE_Dark_Messiah_map.zip
it’s 64 MB
(but in the Gold Edition, the subtitles are in Russian, while in this one, they are in English (the voice acting is in English in both))

maybe there’s one with Russian subtitles on Nival.
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#25
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Starhan;139107
There's only one mission there, you can download it at
http://heroes.ag.ru/heroes5/maps/singleplayer/Heroes_V_ToE_Dark_Messiah_map.zip
It's 64 MB.
(But in the Gold Edition, the subtitles are in Russian, while in this one they are in English (the voice acting is in English in both)).

Maybe there's one with Russian subtitles on Nival.
Thanks, bro! I'll figure it out; did I waste 10 years studying English in school for nothing? :)
А в таверне тихо плачет скрипка,
Нервы успокаивая мне...
И твоя раскосая улыбка
В бархатном купается вине...
In reply to ViVoRANDUM
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#26
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ViVoRANDUM;138783
The fact that he (Agrael) recognized him doesn't necessarily mean that Agrael's arrival was planned; it could simply mean that Tieru has some idea of who's who among the demons. For example, intelligence could have informed him that two demons, Vaier and Agrael, were heading to the crypt; hence, he knows the name. And if your Tieru is such a great schemer that he can plan to save the world by using a demon, why does he look so surprised :eek: when Agrael confesses his love for Isabel? Before entrusting someone with such a serious mission, one should know "what's on their mind," what they're feeling at the moment, and so on. And he will only learn all this from Agrael's answers to his questions. Therefore, much was decided "as it went along," rather than being planned, as you claim.

Do you yourself believe what you're writing? Tieru is a potential ally of Agrael in seizing power in Shio? Agrael would have to be an idiot to rely on that. If you are really interested in understanding all this, just sit down and mentally retrace the sequence of events, slowly and consistently. I think that then you will see fewer "inconsistencies," and we will be a little closer to "consensus"...

Thank you to everyone who supported the topic! Especially to my opponent, ViVoRANDUM, but I will try to "justify" myself. I carefully reviewed the clips featuring Tieru and didn't find any hints of any settlement of humans, elves, or anyone else. It seems to me that if something like that existed, the developers, with their attention to detail in the landscape, would definitely have included it. And reconnaissance requires, at a minimum, the scouts themselves. Of course, one could assume that Tieru hired someone (although where would an elf druid, alone on his island, get gold from) or enchanted someone (which again brings us back to the fact that he uses magic). And then, as soon as the battle with Vaier ends, the illusion of Tieru appears. It is more logical to assume that Agrael's use of the Griffin Heart (by the way, a completely idiotic name – it's unclear what it symbolizes: either a griffin died and its heart was used to create the artifact, or it's a pretentious name for a symbol of the Griffin Empire) caused the ghost of Tieru to appear, which indirectly suggests that he is mentally connected to his artifact(s).
And besides, you yourself stated that Agrael is, to put it mildly, not entirely sane.
I, on the other hand, think that Agrael is completely sane and wants or intends to use Tieru's help – because, logically speaking, an elf living somewhere far away, in the Irian Sea, must be powerful enough to send his phantom across vast distances. Therefore, as an ally or at least an advisor, he should be, at the very least, useful.
Now I want to return to one of my messages about the multiplicity of worlds, about which you expressed doubt. Simply, according to the logic of events (or in this case, the scenarios), the first three parts of Heroes take place in another world (I forgot its name), before Jelu and the barbarian crossed their blades. Then Heroes 4 begins with a video about the destruction of this world and the rescued, who were transported to another world. And in Heroes 5, there is already a completely new concept of the world (precisely the world, not the races). But that's just a side note. I apologize, I don't have time to answer on the Internet every day, the connection is not very good. However, you and I are almost countrymen, right? You have the same problems (I am very envious of Russians in this case).
In reply to ViVoRANDUM
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#27
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ViVoRANDUM;139104
Well, it might have seemed that way because you got the hang of the first two, making the third easier to complete. The fifth mission for the Orcs is certainly challenging, but it didn't seem too difficult to me. The key was to immediately start pressuring the orange player and not get distracted by the turquoise one. The first mission for Zephyr was much more difficult (and still is).
In other words, I want to say that different players get stuck at different points, and the same add-ons/missions can seem very difficult to one player and extremely easy to another. This probably depends on the tactics they use, which race they are most used to playing, which map size they are used to, and so on.
As for the developers making games primarily for us, it's impossible to please everyone anyway. If they had created 8 full Campaigns for each race in the add-on, they would have received complaints from Orc fans, arguing that in total, Heroes 5 has at least 2 Campaigns for each race, but only one for the Orcs. And if they had made 9 Campaigns, with 2 for the Orcs, the public would have complained that there were 2 Campaigns for one race in a single add-on... and so on.
Therefore, they did what they thought was best, and in my opinion, they were right.
I completed the fifth mission like this: I immediately captured the second Orcish town, then jumped to the Knight's Castle. There are strong neutral creatures along the way; I used Astral creatures to bypass them and captured the town. I returned to my town, bought as many creatures as I could, and then attacked the turquoise player, who was weak and easily defeated. Then I went back to my town. This took about a month, give or take. After that, I attacked the orange player. I also completed this mission without any difficulties. The main thing is not to stop and do everything quickly, and I also found the Tear of Ascha. The last mage cast the spell of racial unity, and the centaurs and cyclops stood up, and I took the bloodthirsty ones instead of the free ones, so I had to reload. The first mission for Zephyr seemed a bit dull to me. Zephyr learns a new spell, so he should become smarter, but instead, he becomes dumber by ten levels. And how is it possible that at level 25, he has only 5 spells in his spellbook, and that's only if you take the Phantom bonus. This is not a challenge; it's just stupid. I want to try to complete it without summoning the Castle. And regarding getting the hang of it, I played the mission where you defeat Nicholas five times, and each time I wasn't sure if I would succeed. Or the last mission with Isabel, in the Lords of the Realm campaign; I was confident that I would succeed, even on the heroes. And you are absolutely right that it is impossible to please everyone, and besides, everyone wants something different.
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#28
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Warrior;139392
I played through the fifth scenario like this: I immediately captured the second Orcish Castle, then jumped to the Knight's Castle. Along the way, there were strong neutral creatures, I bypassed them with Astral creatures and captured the Castle. I returned to my own Castle, bought as many creatures as I could, and then went to the turquoise Castle, which is weak and can be easily defeated. Then I went back to my own Castle. This took about a month, give or take. After that, I took the orange Castle. I also completed it without any difficulties; the main thing is not to stop and do everything quickly. Plus, I found the Tear of Ashera. In the last scenario, I cast the spell of racial diversity, and the centaurs became stronger, and I took the Bloodeyes instead of the free Cyclops; I had to reload. The first mission for Zehir seemed a bit dull to me. Zehir learns a new spell, and he should become smarter, but instead, he becomes dumber by ten levels. And at level 25, he has only 5 spells in his book, and that's only if you take the Phantom bonus. This is not a challenge; it's just stupid. I want to try to complete it without summoning a Castle. And regarding gaining experience, the mission where you defeat Nicholas, I played it five times, and each time I wasn't sure if I would succeed. Or the last scenario with Isabelle, in Lords of the Realm, I am confident that I will succeed, even with the heroes. And you are absolutely right that you can't please everyone, and besides, everyone wants something different.
The mission with Nicholas is just tedious; you have to save a lot at different stages and work out various scenarios, loading from those saves. But it's not very difficult; it's just long and annoying...
А в таверне тихо плачет скрипка,
Нервы успокаивая мне...
И твоя раскосая улыбка
В бархатном купается вине...
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#29
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If possible, could you please provide a brief summary of the "Tribes of the East" campaign? I'll get around to playing it myself eventually...
In reply to Zeratul
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#30
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Zeratul;139214

I carefully reviewed the clips featuring Tieru and didn't find any hints of any human, elven, or other settlements. It seems to me that if something like that existed, the developers, with their attention to detail in landscape design, would definitely have included it. And for reconnaissance, you need, at the very least, the scouts themselves. Of course, it's possible that Tieru hired someone (although where would an elf druid, alone on his island, get gold from?) or enchanted someone (which again brings us back to the fact that he uses magic). And then, as soon as the battle with Vaier ends, the illusion of Tieru appears. It's more logical to assume that Agrail's use of the Griffin Heart (by the way, a completely idiotic name – it's unclear what it symbolizes: either a griffin died and its heart was used to create the artifact, or it's a pretentious name for a symbol of the Griffin Empire) caused the ghost of Tieru to appear, which indirectly suggests that he is mentally connected to his artifact(s).
And besides, you yourself stated that Agrail is, to put it mildly, not entirely sane.
I, on the other hand, believe that Agrail is completely sane and wants or intends to use Tieru's help – because, logically speaking, an elf living somewhere incredibly far away, in the Irian Sea, must be powerful enough to send his phantom across vast distances. Therefore, as an ally or at least an advisor, he should, at the very least, be useful.
Now I want to return to one of my messages about the multiplicity of worlds, about which you expressed doubt. Simply, according to the logic of events (or in this case, the scenarios), the first three parts of Heroes take place in another world (I forgot its name), before Jelu and the barbarian crossed their blades. Then Heroes 4 begins with a cutscene about the destruction of this world and the survivors being transported to another world. And in Heroes 5, there is already a completely new concept of the world (precisely the world, not the races). But that's just a side note. I apologize, I don't have time to reply on the internet every day, the connection is not very good. However, we are almost fellow countrymen, right? You have the same problems (I am very envious of Russians in this case).
Tieru has no difficulty communicating with the outside world while on his island. The creation of a phantom is proof of that. The thing is, he doesn't do it often. But, in my opinion, he simply cannot not have some channels for gathering information.
As for the fact that Agrail saw Tieru as a possible ally IN THE STRUGGLE FOR POWER IN SHIO – I repeat, this is a misconception. In the fight against the end of the world, against the messiah of evil, who is also trying to capture Kha-Belekh – yes, but only that.
A large number of different worlds have long been a part of the M&M universe. In my opinion, this is a normal trend. Worlds need to be updated... :D Sometimes even in such a radical way...
А в таверне тихо плачет скрипка,
Нервы успокаивая мне...
И твоя раскосая улыбка
В бархатном купается вине...