aren't there 3 campaigns in Sovereigns
I think there are 3 for Dwarves and 4 for the Horde
Added after 28 minutes
The fact that he recognized him (Agrael) doesn't necessarily mean that Agrael's arrival was planned; it may simply mean that Tieru is somewhat aware of who is who among the demons. For example, intelligence could have informed him that two demons, Vyer and Agrael, were heading to the crypt; that's how he knows the name. And if your Tieru is such a great mastermind that he can afford to plan the salvation of the world by using a demon, why does he look so surprised :eek: when Agrael confesses his love for Isabel? Before entrusting someone with such a serious mission, one should know "how he breathes," what is going on in his soul at the moment, etc. He only finds all this out from Agrael's answers to his questions. Therefore, much was decided "on the fly" rather than being planned, as you claim.
Do you actually believe what you're writing? Tieru as a potential ally for Agrael in seizing power in Sheo? Agrael would have to be a cretin to count on that. If you are truly interested in figuring all this out, just take some free time and mentally trace the course of events once more, slowly and sequentially. I think that then you will see fewer "inconsistencies," and a "consensus" for us will be a bit closer...
Added after 13 minutes
Thanks, thanks... but I really feel sorry for Hengy, a charismatic goblin... sad because, unlike Kenny, he was killed once and for all...
Added after 32 minutes
As I understand from the history of Ashan, the outcomes of all the Eclipse wars were decided in ONE GENERATION. The Sixth is no exception. With demons, it's probably impossible to drag things out—either you get them quickly, or they get you.
I understand that you want more campaigns to study all the innovations in practice; I wouldn't mind 2-3 extra campaigns myself... But it's not for us to decide, and it seems to me that the developers had objective reasons to do it this way. As an option—if you aren't the only one among your acquaintances who is fond of Heroes 5, why don't you start evaluating the innovations in hot-seat, TCP/IP games, or Internet battles? I assure you, that's where the pros and cons of the innovations are felt much more effectively and intensely than in a campaign, where the conditions are essentially "greenhouse" ones
Added after 16 minutes
Ratnik, in the spring, the browser game Heroes of Might and Magic Kingdoms is coming out; it won't have a plot as such, since it's a browser game.
I was upset myself that there are only 3 campaigns in Sovereigns. But creating a campaign is no simple matter; not only do you need to create a map and a bunch of scripts on it, but you also need to write a plot into it, which isn't that easy IMHO and takes quite a bit of time. Besides, this is an add-on after all, so it can well be shorter than the original.