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Posts from The Philosophy of Heroes of Might and Magic.

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18 years ago
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And what about the Angels in the Tower?
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18 years ago
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See Might and Magic VII. Might and Magic is not limited to the Heroes series, contrary to the myth spread by some.
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18 years ago
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I don't have the opportunity to play Might & Magic VII right now, and I don't want to reread Demilich at the moment. Please explain it yourself.
In reply to Saruman
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18 years ago
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Saruman;119733
I don't have the opportunity to play Might and Magic VII, and I don't want to reread Demilich right now. Please explain it yourself.
Well, in the year 499 After the Silence, King Magnus II founded Celeste in the Brackadian Wastelands, the capital of Barkadia, located halfway in the mountains and halfway in the sky. Celeste was a stronghold of Light for many years. Angels formed an alliance with Brackadia. In Celeste, in Might and Magic VII, you can see many angels.
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18 years ago
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2Xel, how many planets do you actually know in Might and Magic? And I'm interested in your opinion about the ZIP (Zeen Investigation Party) – what happened to them?

Added after 7 minutes
Here's another question: what's your favorite character in the storyline, considering their internal growth and worldview?

Mine is Roland :) I guess I'm a traditionalist.

Probably because I see his growth throughout the series of games, both Might & Magic: Heroes and Might and Magic.
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In reply to Starhan
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18 years ago
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Starhan;126267
2Xel, how many planets do you actually know about in the Might and Magic universe?
The planets mentioned in the games are: Axeoth, the Enroth Colony, Ardon, Xeen, Terra, and two worlds destroyed by the Krigans (Fire Moon and the one in Might and Magic 4, although it's possible these are the same). Artificial world-ships: VARN 4 (Might and Magic 1), VARN MXMIV (colonized Enroth, see Might and Magic 6), VARN 6 (dropped by Sheltem onto a star), CRON (a ship carrying VARN, with an elemental-created biosphere inside, similar to some VARNs). Also, in Jerry Graveland's books, there is a world called Axeoth. In Heroes 4 and Might and Magic 9, it's not the same Axeoth, but many elements from Graveland's books are used (for example, the concept of "gods").
Starhan;126267
2Xel, how many planets do you actually know about in Might and Magic... and I'm also interested in your opinion about the ZIP (Zealots of Inherent Purity) – what happened to them?
The reason we never found out is as follows. First, the cancellation of Ashes of the Avowed with Forge, where the dark ZIP were the main villains. Second, 3DO needed to make money to get out of the crisis by giving the series a "new plot twist" – The Reckoning and moving the action to Axeoth. Castor and his followers may have ruled Deia after their plans failed in Might and Magic 7, or they disappeared somewhere. The other half of the ZIP, led by Rezurectra, continued to serve as advisors to Gavin Magnus and traveled to various worlds using the Web of Ancient Worlds (the light ending of Might and Magic 7), hoping to find them somewhere. In Ashes of the Avowed, there is a dream Gelu has (the last map), where he dreams of a woman who is very similar in description to Rezurectra. But this storyline was not meant to be developed because of The Reckoning. What happened to the ZIP after The Reckoning remains unknown (probably due to 3DO's bankruptcy and the subsequent mess in the form of Ashan). Perhaps the ZIP (and maybe the lords of Harmondale) were on Beta-5 station during the cataclysms of The Reckoning.
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18 years ago
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Oh... Sorry, maybe I'm off-topic, but as I understand it, there's some literature about the Might and Magic universe. Could you recommend something?
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
In reply to eXeCuToR
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18 years ago
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eXeCuToR;116856
2Draco
Necromancers: it's either a monarchy or a democracy because the undead are clearly not a social class. It's like calling computers a social class. There's only one, and that's the Necromancers themselves, meaning those who are not subordinate to anyone and have their own minds and wills.
I defined the Stronghold this way because I think there's some kind of chieftain in charge, who had more strength and troops than the others and seized power.
I might be wrong, but Sandro is the Supreme Lich, right? And for each faction, there's a hero who appears as the leader of the faction in certain campaigns (Castle - Catherine, Inferno - Kseron, P.S. don't confuse with Kseron with the Inferno special ability, and so on, I can't remember all of them right now). So, essentially, they are the ones who stand after the player in the hierarchical ladder, but again, this is just my opinion.
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18 years ago
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snipe;128622
I might be wrong, but Sandro is the Supreme Lich, right? And for each faction, there's a hero who appears as the leader of the faction in certain campaigns (Castle - Catherine, Inferno - Xeron, P.S. don't confuse Xeron with the Inferno special unit, and I can't remember all of them right now).
Neither Xeron, nor Sandro, nor Catherine are faction leaders.
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18 years ago
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well, maybe Katerina isn't the leader of the humans... but I think he meant the Queen of Erathia.

Added 1 minute ago
I think it's not entirely correct to compare the Erathians from Heroes of Might and Magic III with the Knight's City from Heroes of Might and Magic II.

by the way, in Heroes of Might and Magic III, the cities are distributed among the states, unlike in other series 1, 2, and 4 (in Heroes of Might and Magic V, it's also like in Heroes of Might and Magic III).
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In reply to XEL
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18 years ago
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XEL;126416
More details here http://www.celestialheavens.com/viewpage.php?id=522

Is there nothing in Russian? I want to figure it out quickly, not waste time with translation.

Anyway, the world of Heroes is very vast and deep. It's amazing how a small group of people :) managed to create such a masterpiece (just like George Lucas).

Snaiper is basically right, and HEL is right too. You're just talking about different things: about the heroes that the game itself puts in the forefront (campaigns) - Tarnum, Sandro, Catherine, Roland, Xeron, Gelo, etc. (judging by Heroes of Might and Magic III), and about the other heroes used as supporting material, and about the fact that they are not leaders of the factions.

Here's an interesting question: are there leaders of the factions, or are they ruled only by the elite lords (heroes)?
С уважением, Драко

Философия Героев!
Пишите сценарии!
Продолжи писать историю!
In reply to XEL
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18 years ago
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XEL;128868
Neither Xeron, nor Sandro, nor Catherine are leaders of races.
That's not what I meant. Sorry, I haven't read any lore about Might and Magic and I don't want to, because I play for myself, for fun, because I want to, and not to know everything about the world of Might and Magic. And I was talking about the Heroes 3 campaigns; I didn't include Rion from Griffon's Heart or Roland and Archibald (from Heroes 2). I also read somewhere, though I don't know how reliable it is, that Alamar is some kind of great Lord. To be honest, I haven't even played Might and Magic, but I've played Heroes, starting with the first one, and there are Gem, Crag Hack, Sandro, and Alamar as mages, and I don't remember who made it to the third game among the knights.
P.S.: If possible, please clarify who among those well-versed in Might and Magic lore knows about the leaders of races (I mean those like Enroth, Crag Hack, Brackada, and so on).

Added after 4 minutes
2 XEL: You just misunderstood me; I'm not well-versed in this area; I'm more of a fan of the game than its history, although it is interesting, but I just don't have time to surf the web looking for information and read it, especially in English
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18 years ago
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Well, what can I say… I am a devoted fan of Dungeon. It’s no wonder that Lords and Warlocks are accused of cruelty and a desire for conquest. If they spent some time in the Dungeon, they would probably want to wage war too. In general, I believe that mentality (especially the innate combination of psychophilosophical traits inherent in each ethnic group) is formed as a result of rigorous selection. Consider this: it’s easy for Elves to talk about the harmony of the universe in their spacious forests, and the Towers of mages, rising above the clouds, are perfectly suited for the development of science and contemplation of the meaning of life. But try to be kind in the barren barbarian wastelands or in the Dungeon, in conditions of crampedness and hardship, where the meaning of your life boils down to keeping your blade sharp. We are evil because we live in a stinky underground hole, and we cannot get out because on the surface we are beaten for being evil. It’s a vicious circle…
Герои не удирают. Они лиш осуществляют стратегическое отступление.:smile17:
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18 years ago
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Warlocks live in the Dungeon of their own free will. They have plenty of space and feel quite comfortable there. And they also have territories on the surface.

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