Hooray! Long live E Pluribus Unum!!!
2008 will be our year!!!!
P.S. Undergrounder Congratulations:smile49: :smile49: :smile49:
New here? I'm Roha — want a quick tour?
Hooray! Long live E Pluribus Unum!!!
2008 will be our year!!!!
Leshy, and there you are, in 2nd place :smile02:
Describing the walkthrough is pointless; it will be tedious and unclear. It's much better to watch it in the replays.
As key features of the walkthrough, I would highlight the unexpected "hole" (66,12 - 65,13 subt.), and the battles for the Castle of Death and against the Purple main army. I would also note the difficult logistics on the 5th day in the triangle of Southern Swamps - Northern Swamps - Yellow Portal (115,51), and the "firefighting" level progression with a Haven hero from the Sanctuary (53,49) to Vardik - garrison (65,40). During this level progression, I had to calculate experience not only for the Haven hero but also for the "runner" hero, who ensured the required movement range.
How did you level up your units? With potions or some other way? Battles are understandable; everyone won them one way or another, but such complex combinations with logistics... Teach me, master:smile41:
P.S. I watched the videos, but I still don't understand how it's done:( At least briefly, regarding the movements on day 4:)
if anyone needs it, I already have 13 battles prepared for a compact presentation.
The file didn't upload again – the transfer simply stops at the very end of the upload. The file is 2.6MB.
Maybe someone knows what the problem is?
I'll try a different method in the evening.
Hmm...Undergrounder, strangely, I can't upload it either.
What logistics are you talking about, colleague, what logistics? I haven't even posted about day 5 yet! :D
Right now, I'm on my 4th attempt, darn it.
Everyone was focusing on "Pathfinding" and "Stamina" – this is like a potion that appears for the Chaos faction when they learn their first Nature spell. From day 5, regular potions also appear, but they don't stack with "Stamina" because they're essentially the same thing. And then there are the stables and rare troughs.
I probably won't be able to give a brief overview of the movements on day 4 – it would end up being so long that I'd get tired of writing. Can you be more specific about what you don't understand?
As for the battles... they're brutal! I thought that even having a save before an attack and knowing that the battle is winnable, not everyone would figure out how to win it. :)
And regarding the movements... tricks with thieves at the gold mine :confused: I'm interested in the mechanism of speeding up: scouts and endurance don't give a big speed boost, maybe there's some special combination?
Good job!
Guys, please, send me the last day's Walkthrough of the Undergrounder to my email, I can't seem to find it. :smile32:
I noticed an insignificant bug that doesn't affect the gameplay. During a turn, you can't interact with the game, but during a pause, you can pull a unit out of the Sanctuary. :D
Wow, how can you defeat a lot of enemies with a hero and a fire staff, using the slow spell and the staff's ability to restore mana? :)
Why 3 boats, is it related to the fact that you sometimes have more than 8 creatures on the map at the same time, and how did you do it to move heroes to the desired Castle?
I don't understand how you captured cities, but that's for later. :D
Not a modest question, are you really sitting there and manually controlling a fairy to defeat ogres, because it's obvious that the battle is won? :rolleyes: