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Thank you for the congratulations. Thank you all. :)
Special thanks to General Z!
I replayed the end of the 6th day in a special way, so that the penultimate move would reveal the author's signature on the map – it's like a thank you, I really liked the map. :)
I'll be uploading the saves gradually. Just don't judge too harshly – I have time constraints, a dial-up connection, and it often crashes with a blue screen.
Describing the walkthrough is pointless; it would be tedious and unclear. It's much better to watch it in replays.
As key features of the walkthrough, I would highlight the unexpected "gap" (66,12 - 65,13 subt.), and the battles for the Castle of Death and against the Purple main army. I would also note the difficult logistics of the 5th day in the triangle of South Swamps - North Swamps - Yellow Portal (115,51), and the rapid leveling of the hero-Ranger in the Sanctuary (53,49) - Wardik - garrison (65,40) area. During this leveling process, I had to calculate experience not only for the Ranger but also for the hero-runner, who provided the necessary movement range.
But the main thing, of course, is the gap and the battles.
I spent several real days coming up with schemes for the 5th game day, but all the options turned out to be uninteresting, slow, and lacking in pace. And then I suddenly stumbled upon such a great gap! I was so excited. Everything suddenly fell into place, the picture became clear. I wonder if anyone else has seen it or used it?
The battles, in short... There was only one that was long, tedious, and boring – on the 4th day, the fairy ate 63 ogres, and I collected the chests. Oh, how I didn't want to, but I was stuck because I didn't have enough money, so what could I do... The other battles were enjoyable, and I had to come up with new tactics for myself several times.
But this was a long time ago, and I might have forgotten something or described it inaccurately. If anything is unclear, there are detailed saves.
Day 4
Capture of Dulmaken.
In previous playthroughs, I made sure that the Water and Fire Elementals didn't spawn for the hero there; they are not needed in this battle. In the battle itself, the enemy likes to summon Phoenixes, and that's not good, not good at all. But even more, he likes to cast "Swarm of Wasps" – so let him cast it until he runs out of mana. The only thing is not to scare him, not to make him do any wrong actions.
First, I used the Crusader to destroy the elves – I timed it so that I could fly away after the destruction. The hero cast "Magic Mirror" on himself. And then we stood quietly, counting the enemy's mana points. When the "Mirror" broke through the enemy's Magic Resistance, and he skipped his turn, we could cast something, but carefully, so as not to spoil his fondness for "Swarm of Wasps."
When the enemy ran out of mana, he almost had no arguments left.
Defense of the South Swamps.
The battle is quite chaotic; many things were done on the fly. The main point is that the enemy hero reacts very nervously to the "Magic Drain" spell being cast on him – and he removes it. That is, he is distracted from casting various unpleasant things like "Summoning Mantis," and he spends mana. The Mantises (real ones) slow down and are regularly teleported away. When the enemy runs out of mana, you can talk to him.
Before the battle, of course, I had to stock up on immortality potions and mana potions.
Day 5
Capture of the North Swamps.
12 immortality potions for the enemy's ranged attacks and several mana potions.
"Sandstorm," "Walk Through Terrain," etc. Summon 378 fairies to deal with the enemy, taking into account his regeneration (he needs to stand in the sand, then his defense drops).
___________
No, I'm tired of typing. I can't explain the two coolest battles with words anyway. So, I'd better upload the saves; if anyone needs them, I have 13 battles already prepared for a compact presentation.
This is not a Zip file; it's a 7Zip file – change the extension to .7z