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Posts from [ТУРНИР HMM IV OFF] " New World "

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In reply to Kamikaze
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#201
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Kamikaze;136707
Hooray! Long live E Pluribus Unum!!!
2008 will be our year!!!!
Not necessarily:D We'll still compete for 4th place:D
P.S. Undergrounder Congratulations:smile49: :smile49: :smile49:
С самого начала позаботься о своем месте в жизни, чтобы не уподобиться маятнику. /Херберт. Ф./
Клан: "Смертельный Альянс" - "Mortal Alliance"
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#202
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Undergrounder, yes, yes, yes!!! Saves for everyone! :) And a walkthrough, please!)))
People need to learn ;) But overall, well done! I didn't think it could be completed in such a short time! My respect!:smile49:

General ZeT, the map is simply amazing and very beautiful! It's a pity that I didn't manage to complete it... I confess...:smile43: I know I promised, I'll make up for it in the 2nd stage :)

But overall, everyone did a great job! :smile12:

Leshy, and you're in 2nd place :smile02:


"Как это странно всегда..
Вроде бы взрослые люди,
А в голове ерунда..
Мечтаем как дети о чуде.."
In reply to Lu41k
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#203
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Lu41k;136712
Leshy, and there you are, in 2nd place :smile02:
A subtle hint about online play :D
С самого начала позаботься о своем месте в жизни, чтобы не уподобиться маятнику. /Херберт. Ф./
Клан: "Смертельный Альянс" - "Mortal Alliance"
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#204
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Are you kidding me?))) I'm 99% sure I'll be in 2nd place. But I won't give up without a fight, and I'll try to give your army a good beating before I go down! As they say, if you're going to go, go with a bang! :)


"Как это странно всегда..
Вроде бы взрослые люди,
А в голове ерунда..
Мечтаем как дети о чуде.."
In reply to Lu41k
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#205
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Thank you for the congratulations. Thank you all. :) Special thanks to General Z! I replayed the end of the 6th day in a special way, so that the penultimate move would reveal the author's signature on the map – it's like a thank you, I really liked the map. :) I'll be uploading the saves gradually. Just don't judge too harshly – I have time constraints, a dial-up connection, and it often crashes with a blue screen. Describing the walkthrough is pointless; it would be tedious and unclear. It's much better to watch it in replays. As key features of the walkthrough, I would highlight the unexpected "gap" (66,12 - 65,13 subt.), and the battles for the Castle of Death and against the Purple main army. I would also note the difficult logistics of the 5th day in the triangle of South Swamps - North Swamps - Yellow Portal (115,51), and the rapid leveling of the hero-Ranger in the Sanctuary (53,49) - Wardik - garrison (65,40) area. During this leveling process, I had to calculate experience not only for the Ranger but also for the hero-runner, who provided the necessary movement range. But the main thing, of course, is the gap and the battles. I spent several real days coming up with schemes for the 5th game day, but all the options turned out to be uninteresting, slow, and lacking in pace. And then I suddenly stumbled upon such a great gap! I was so excited. Everything suddenly fell into place, the picture became clear. I wonder if anyone else has seen it or used it? The battles, in short... There was only one that was long, tedious, and boring – on the 4th day, the fairy ate 63 ogres, and I collected the chests. Oh, how I didn't want to, but I was stuck because I didn't have enough money, so what could I do... The other battles were enjoyable, and I had to come up with new tactics for myself several times. But this was a long time ago, and I might have forgotten something or described it inaccurately. If anything is unclear, there are detailed saves. Day 4 Capture of Dulmaken. In previous playthroughs, I made sure that the Water and Fire Elementals didn't spawn for the hero there; they are not needed in this battle. In the battle itself, the enemy likes to summon Phoenixes, and that's not good, not good at all. But even more, he likes to cast "Swarm of Wasps" – so let him cast it until he runs out of mana. The only thing is not to scare him, not to make him do any wrong actions. First, I used the Crusader to destroy the elves – I timed it so that I could fly away after the destruction. The hero cast "Magic Mirror" on himself. And then we stood quietly, counting the enemy's mana points. When the "Mirror" broke through the enemy's Magic Resistance, and he skipped his turn, we could cast something, but carefully, so as not to spoil his fondness for "Swarm of Wasps." When the enemy ran out of mana, he almost had no arguments left. Defense of the South Swamps. The battle is quite chaotic; many things were done on the fly. The main point is that the enemy hero reacts very nervously to the "Magic Drain" spell being cast on him – and he removes it. That is, he is distracted from casting various unpleasant things like "Summoning Mantis," and he spends mana. The Mantises (real ones) slow down and are regularly teleported away. When the enemy runs out of mana, you can talk to him. Before the battle, of course, I had to stock up on immortality potions and mana potions. Day 5 Capture of the North Swamps. 12 immortality potions for the enemy's ranged attacks and several mana potions. "Sandstorm," "Walk Through Terrain," etc. Summon 378 fairies to deal with the enemy, taking into account his regeneration (he needs to stand in the sand, then his defense drops). ___________ No, I'm tired of typing. I can't explain the two coolest battles with words anyway. So, I'd better upload the saves; if anyone needs them, I have 13 battles already prepared for a compact presentation. This is not a Zip file; it's a 7Zip file – change the extension to .7z
Attachments 1
1 file attached • Total size: 1.2 MB
I am not useless - I can be used as a bad example!
In reply to Undergrounder
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#206
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CONGRATULATIONS, Undergrounder, excellent result. And I thought IronAxe would show his skills, but these are just preliminary results; maybe he'll show up later :D, although I think Undergrounder has shown us the maximum potential of this map.
In reply to Undergrounder
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#207
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Undergrounder;136766

Describing the walkthrough is pointless; it will be tedious and unclear. It's much better to watch it in the replays.
As key features of the walkthrough, I would highlight the unexpected "hole" (66,12 - 65,13 subt.), and the battles for the Castle of Death and against the Purple main army. I would also note the difficult logistics on the 5th day in the triangle of Southern Swamps - Northern Swamps - Yellow Portal (115,51), and the "firefighting" level progression with a Haven hero from the Sanctuary (53,49) to Vardik - garrison (65,40). During this level progression, I had to calculate experience not only for the Haven hero but also for the "runner" hero, who ensured the required movement range.
How did you level up the units? With potions or some other method? Battles are understandable; everyone won them one way or another, but such complex combinations with logistics... Teach me, master:smile41:
P.S. I watched the videos, but I still don't understand how it was done:( At least briefly, regarding the movements on the 4th day:)
E Pluribus Unum Officer


http://elkstyle.ucoz.ru
In reply to BigAke
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#208
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BigAke;136775
How did you level up your units? With potions or some other way? Battles are understandable; everyone won them one way or another, but such complex combinations with logistics... Teach me, master:smile41:
P.S. I watched the videos, but I still don't understand how it's done:( At least briefly, regarding the movements on day 4:)
What logistics, colleague, what logistics? - I haven't even posted day 5 yet! :D
I'm currently attempting the 4th try, darn it.

Everyone leveled up using "Pathfinding" and "Endurance" - this is an equivalent of a potion that appears for the Chaos faction when they learn their first Nature spell. From day 5, regular potions also appear, but they don't stack with "Endurance" because it's the same thing. And, of course, stables and rare troughs.
I probably won't be able to answer the question "briefly regarding the movements on day 4" - it would turn into such a long explanation that I'd get exhausted writing it. Be more specific about what you don't understand?

As for the battles... they're brutal!.. I thought that even having a save before the attack and knowing that the battle is winnable, not everyone would figure out how to win it. :)
______________
The file didn't upload again - the transfer simply stops at the very end of the upload. The file is 2.6MB.
Maybe someone knows what the problem is?
I'll try a different method in the evening.

Lu41k! can you help? - Please upload my final version here if it's not too much trouble. I'm getting really slow, and it's embarrassing :mad:
I am not useless - I can be used as a bad example!
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#209
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Hmm... Undergrounder, it's strange, but I can't seem to upload it myself:mad:
I'll do it differently: I'll leave a link where you can download a zip archive with your final save file...

http://slil.ru/25250631
if anyone needs it, I already have 13 battles prepared for a compact presentation.

I need it :) I really want to take a look at them and learn:smile43:

Although I think everyone wants to see them!

P.S. By the way, you can just call me "Luchik" or "Lu" :)


"Как это странно всегда..
Вроде бы взрослые люди,
А в голове ерунда..
Мечтаем как дети о чуде.."
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#210
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The file didn't upload again – the transfer simply stops at the very end of the upload. The file is 2.6MB.
Maybe someone knows what the problem is?
I'll try a different method in the evening.
Hmm...Undergrounder, strangely, I can't upload it either.
It's just that in theory, there's a limit of almost 5 MB, but in practice, anything larger than 2.3-2.4 MB can cause problems. I figured this out when I tried to upload a detailed walkthrough of stage 8 of King's Bounty. But then I could split it into 2 archives, but in the current situation, it's easier to use file-sharing services.
In reply to Undergrounder
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#211
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Undergrounder;136825
What logistics are you talking about, colleague, what logistics? I haven't even posted about day 5 yet! :D
Right now, I'm on my 4th attempt, darn it.

Everyone was focusing on "Pathfinding" and "Stamina" – this is like a potion that appears for the Chaos faction when they learn their first Nature spell. From day 5, regular potions also appear, but they don't stack with "Stamina" because they're essentially the same thing. And then there are the stables and rare troughs.
I probably won't be able to give a brief overview of the movements on day 4 – it would end up being so long that I'd get tired of writing. Can you be more specific about what you don't understand?

As for the battles... they're brutal! I thought that even having a save before an attack and knowing that the battle is winnable, not everyone would figure out how to win it. :)

I wrote about the battles like that because they're all almost "impossible," but everyone managed to defeat the enemy armies (mostly without using reinforcements). :D
As for the movements... the focus on thieves at the gold mine is confusing. :confused: I'm interested in the mechanism behind the speed boost: scouts and stamina don't give a significant speed increase, so maybe there's a special combination?
E Pluribus Unum Officer


http://elkstyle.ucoz.ru
In reply to BigAke
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#212
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"Can Lu" - thank you very much! :)
BigAke;136982
And regarding the movements... tricks with thieves at the gold mine :confused: I'm interested in the mechanism of speeding up: scouts and endurance don't give a big speed boost, maybe there's some special combination?
You're scaring me... There haven't been any speed-ups there yet. And what's the trick?
Two thieves, they have different remaining moves, of course, we don't put them in one slot. Before the mine, the slower one jumps away with the tomb, so as not to complicate the battle. After the battle, he goes to the army, gives the tomb, and jumps into the mine. The one who was with the hero, and not with the Death Knight, has more remaining moves - he goes with the hero in both battles.

3 files = 1 archive
1. Remove the '.zip' extension
2. Select all three files at once in 7-Zip and extract them.
I am not useless - I can be used as a bad example!
In reply to Undergrounder
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#213
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To Undergrouder: Yes, winning with such forces and in such battles... definitely requires spending several days on development :) ... and not everyone will be able to repeat it:smile20: Well done!
E Pluribus Unum Officer


http://elkstyle.ucoz.ru
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#214
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Guys, please send me the walkthrough for the last day of Undergrounder via email; I can't seem to find it anywhere. :smile32:
I noticed a minor bug that doesn't affect the gameplay. During the turn, you can't interact with the game, but during the pause, you can remove a unit from the Sanctuary:D
Wow, it's amazing how you can defeat a large number of enemies with a hero and a fire wand, using the slow spell and the wand's ability to restore mana. :)
Why 3 boats? Is it related to the fact that you sometimes have more than 8 creatures on the map at the same time, and how did you manage to transfer heroes to the desired castle?
I don't understand how you captured cities, but I'll figure it out later :D.
Not a modest question, but did you really sit down and manually defeat ogres with a single fairy, because it's obvious that the battle is won:rolleyes:
С самого начала позаботься о своем месте в жизни, чтобы не уподобиться маятнику. /Херберт. Ф./
Клан: "Смертельный Альянс" - "Mortal Alliance"
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#215
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BigAke;137229
Good job!
So, what about the thieves?
Efficient logistics only started on the 5th day. :)
LeSHiJ-MaX;137256
Guys, please, send me the last day's Walkthrough of the Undergrounder to my email, I can't seem to find it. :smile32:
I sent you the final save file – it was accidentally in my email. :D
LeSHiJ-MaX;137256
I noticed an insignificant bug that doesn't affect the gameplay. During a turn, you can't interact with the game, but during a pause, you can pull a unit out of the Sanctuary. :D
Interesting, I didn't know that.
LeSHiJ-MaX;137256
Wow, how can you defeat a lot of enemies with a hero and a fire staff, using the slow spell and the staff's ability to restore mana? :)
Well, yes, it's one of the "infinite battle" strategies. But on this map, I think it's not very applicable, the difficulty of the enemies isn't high enough. After the first Castle, I hardly used the staff.
LeSHiJ-MaX;137256
Why 3 boats, is it related to the fact that you sometimes have more than 8 creatures on the map at the same time, and how did you do it to move heroes to the desired Castle?
3 boats near the home Castle are specifically for breeding armies and blocking the city. Without this tactic, you can't jump to the Castle of Life on the 4th day using the "Town Portal."
"How I used it" - I don't understand the question... You can divide armies between boats without a limit of 8. That's what I did, and I blocked the city gates.
LeSHiJ-MaX;137256
I don't understand how you captured cities, but that's for later. :D
I didn't understand it myself... But after playing the same battle 5...10 times, you do it automatically, and you don't get surprised by anything anymore. :)
LeSHiJ-MaX;137256
Not a modest question, are you really sitting there and manually controlling a fairy to defeat ogres, because it's obvious that the battle is won? :rolleyes:
After defeating ~6.3 ogres, I used the xStarter automation tool. :rolleyes:
Or, in other words: If you need save files, that's one question, and it's directed to me. But if you want to "chat" – that's a completely different question, and it's directed to Iron :D
My position on this issue is right between Iron and the "general public," and I don't want to get involved in a discussion. You guys can fight it out yourselves, just don't do it near me and get yourselves killed. :D

General thoughts... I think that 6 days is not the limit here. But to be sure, I need to test it, that is, practically complete the Walkthrough.
I estimate the probability of completing this starting save in 5 days to be around 80%, and in 4 days – about 20% (total ~84%).
To test the "5 days" option, I would need a lot of time, and for the "4 days" option – much more. But there isn't enough time...
Both the 5-day and 4-day options involve boarding a boat on the 4th day to hunt the "Orange Mariner," who has mastered Order level 5. And this, in turn, requires leveling up a hero in the vicinity of the Southern Marshes to capture the Northern Marshes on the 4th day, and so on.

This is a 7Zip archive, split into 2 parts
I am not useless - I can be used as a bad example!