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#48
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What demon summoning are you talking about? If, in the final battle, the demon's troops, instead of attacking on the first turn, just stand still, it's a guaranteed loss. The strength of Inferno lies in the initial strike of Nightmares + Dogs, now with Jumpers added, and then Pitfiends can be summoned from the Dead, if Devils are available. All this gating is useless in the final battle; the main troops will simply fall faster. The only exception is the gate of Imps to drain mana again.
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
In reply to Alan
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#49
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Alan;134791
What demon summoning are you talking about? If in the final battle, instead of attacking, the demon's troops stand still on their first turn, it's a guaranteed loss. The strength of Inferno lies in the initial strike of Nightmares + Dogs, now with Jumpers, then you can summon Pits from the Death Knights if you have Devils. And all this gating is nonsense in the final battle; the main troops will simply fall faster. The only exception is the gate of Imps to drain mana again.
No one was planning to summon demons on the first turn! They can be summoned 2-3 turns later, when both armies are weakened, and fresh reinforcements will be very helpful!!! :smile20:
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#50
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unless these fresh reinforcements are insignificant compared to the losses suffered by the demons.
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#51
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unless these fresh reinforcements are insignificant compared to the losses suffered by the demons.
A skilled player plans everything down to the smallest detail, so if you play correctly, you'll never suffer a major setback!


In reply to WitcheR-L
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#52
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WitcheR-L;135390
A skilled player has everything calculated down to the smallest detail, so if you play correctly, you'll never make a mistake that leads to a major setback!

It's better to start the attack with Imps, and let the others summon reinforcements...
But Alan is right...
Всадник СМЕРТИ
- Смерть - судьба всех и каждого.

Очень Хаотичный Лидер Клана "Рыцари апокалипсиса"

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#53
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actually, you'll attack with Cerberuses and horses anyway, and the devils won't even make it.
so...
I send the aforementioned creatures forward, and use the rest to create a portal.
after all, when you have a lot of troops, the ability to increase their number on the battlefield by one and a half times plays a significant role.
so it's not useless in the final stages at all.
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#54
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Demonesses, Demonesses, Demonesses, and only they!
Подпись удалена Администрацией в связи с нарушенем правил!
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#55
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The intelligence of the player who commands all these demons. ;)
Готай:"Они убили Хенги! Сволочи!":D
PC Only and Forever
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#56
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Nightmares are awesome! They are powerful and can reach large creatures.
Варвары рулят!!
In reply to KleopatrA
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#57
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KleopatrA;135511
Demonesses, Demonesses, Demonesses, and only they!


Yes, but only if there are many of them. If there are few, they shoot poorly, but when there are more than 50... the slaughter begins. I especially liked the Temptresses; they are a useful unit.
In reply to Julyanna
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#58
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At the beginning of the battle, Nightmares are useful if used correctly. If the Demoness has 150 or more attack, then they are also a good asset. :smile19:
Archdevils are not very effective. By the way, Cave Lords are also very useful. And also: if you fully develop the Gate opening skill, find the Amulet of Master Craftsmanship, and take various skills related to gates, then demons become unbeatable.
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#59
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Have you seen Nimues in duels? His ability is "even more tadaa," and his 20 Nightmares summon 20 Nightmares...
Nimues is overpowered :P
In reply to Loken
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#60
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Loken;136212
Look at Nimues in duels. He has an ability that's basically "even more damage," and his 20 Nightmares summon 20 Nightmares...
Nimues is overpowered :P
Well, the ability about Nightmares (and not only that) exists in the Luck skill.
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#61
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Have you seen Nimues in duels? Her ability is "even more tadadam," and she summons 20 Nightmares, which in turn summon 20 more...
Nimues is overpowered :P
If you mean duels, then she's not overpowered there.


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