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In reply to Forrest
18 years ago
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It seems a bit complicated, and I doubt it's possible for a sprite to fly for 5-6 turns. :).
Let's make the conditions more challenging... :). The breakthrough must happen within 1 battle :)
In reply to Antoshka
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18 years ago
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I immediately thought of a strategy with Luna.
We choose Luna as the starting hero at the Conflux.
For the second hero, we build anyone with a ballista.
...and then there are two options:
1) We take 2x1 upgraded sprites + a ballista, gain +1 level (basic artillery and +1 to attack), and attack... depending on the battlefield, the task is to create a wall of fire so that all non-upgraded units die immediately - or you can use 2 walls... with one sprite, we retreat, and with the other, we distract the upgraded stack so that it switches to attacking the ballista on the 2nd or 3rd turn - but the ballista shoots it down in a couple of rounds.
2) Luna attacks the non-upgraded stacks, and then the garrison with advanced artillery and 5 attack points attacks the upgraded stack.
In reply to Alex_R
18 years ago
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1. Even if the Moon gets +1 attack and takes a machine gun and the machine gun skill, the skill will still be basic. And one magic elf will easily defeat a ballista, because the elf's damage is 15-25, while the ballista's damage for the Moon is 4-6. The elf has 80 hit points, and the ballista has 250. Who will win?
That's one thing. Secondly, new artillery won't give you anything... except control over the ballista. But if you take advanced fire and +1 spell power, the wall will deal 80 damage, which means you can roast all the elves except the magic one...
In general, there's a much simpler and more beautiful way. And I did break them down in Tower. True, I didn't take Tower units into the army... :).
In reply to Antoshka
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18 years ago
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Actually, the Moon's starting wall deals 150 damage, I think. That's why it's considered overpowered.
In reply to Antoshka
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18 years ago
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Well, if it's just one battle, then it can be done like this. Astral visit gives experience, air, and +1 spell power. Army: 2 upgraded fairies and a ballista. Attack with hypnosis on the first stack of simple mages -15 mana, and attack 2-3 times. An upgraded mage attacks us; the mages inflict 50% damage on each other, so they can hold out, and in the second round, use hypnosis again to maximize damage. 2 hypnotisms over 3+3 rounds, and the speed of the fairies + the ballista should decide the battle in our favor. It's really very beautiful. Respect to Anton. Added 5 minutes later
Alex_R;135933
Actually, the Moon's starting wall burns for 150 damage, I think ;)
That's why she's so overpowered.
Wall damage = Spell Power * 10 + 10 (basic fire) Moon damage = 3 * 10 + 10 = 40 * 2 (Moon's specialty) = 80 Moreover, her damage cannot be 150 under any circumstances without a fire amplifier. Added 8 minutes later
Antoshka;135932
If you take advanced fire and +1 spell power, the wall will burn for 80.
= (4 * 10 + 20) * 2 = 120 :)
In reply to Forrest
18 years ago
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I don't know... how about hypnosis? I rarely use it...
So, I can't comment on this decision. It seems that hypnotized and simple-minded creatures won't attack each other... although I'm not sure.

In general, I'm writing this based on how I did it :).
The secret to the task was in the word "break through," not "win."
Here's how it went. We buy Septienna (specialty: Wave of Death).
We buy Labetta (specialty: Stone Skin). Septienna teaches Labetta the Wave spell.
Labetta, with 1 Pixie and 1 Skeleton, enters a +1000 defense stack. She gains +1 skill and advanced earth magic. Now, the Wave spell hits her for 40 damage. We attack the elementals (by the way, this was on grass). The magic creature runs away. The Pixie draws the elementals away from the Skeleton. On the Skeleton, we cast the Wave spell (40 damage). The Pixie dies.
Turn 2. The elementals can't reach the Skeleton. We cast the second Wave spell. Only 1 magic elemental remains. We run away.
Since only the weakened stack remains in the army, and it disappears when running away, it means that there are no elementals left on the map. Conclusion: we broke through the elementals :).
In reply to Antoshka
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18 years ago
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Antoshka;136079

Since only the weakened stack remains in the army, and it disappears when fleeing. This means that there are no elementals left on the map. Conclusion: we defeated the elementals. :).


Well, that's a bug. It's unfair.:)

And also, using antimoral on the fairy in the first round is quite something :p
According to the law of averages, the probability is 50% :D
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18 years ago
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the secret to solving the puzzle was the word "break through," not "win."
Yeah... professionals! You need to read the task description more carefully :D:D:D
In reply to Kamikaze
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18 years ago
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Kamikaze;136177
Yeah... professionals! You need to read the task description more carefully :D:D:D

Yeah, or you can just open the map and set it so that the monsters run away :D
Or delete them, and we, being fools, didn't remember that :D
In reply to Forrest
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18 years ago
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Forrest;136179
Yeah, but can you just open the map and set it so that the monsters run away? :D
Or delete them, and we, the noobs, just didn't remember to do that? :D
Well, why not? Anton suggested a standard, ordinary situation... without any BUTS or IFS. The task was to break through. It's a real bug, and it's not prohibited online! Neutrals are cleared.
And you're talking about settings...

Added 1 minute ago
to Forrest:
Your solution works, no one is arguing (although I haven't checked it :D). But his also works!
In reply to Kamikaze
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18 years ago
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Kamikaze;136198
This bug is actually used – and it’s not prohibited in online play! ...


In virtually all rulesets, this bug is prohibited. ;)
Among those dinosaurs who still play Heroes of Might and Magic 3:D

And if it’s allowed when solving the puzzle, then the very first thing I wrote will work. Ciela and Ballista + 2 Fairies kill 6 Psychos, and that’s it. And Graig will disappear. Anton didn’t mention this for some reason.
I just have it ingrained in my mind as an online player that you shouldn’t use such a bug. :)
In reply to Forrest
18 years ago
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Forrest;136201
This bug is prohibited in almost all rulesets. ;)
Among those dinosaurs who still play WoD :D

And if it is allowed when solving the problem, then the very first thing I wrote will work. Ciela and Ballista + 2 fairies kill 6 Psychos and that's it. And Graig will disappear. Anton didn't say anything about it for some reason.
I just have it ingrained in my mind as an online player that such a bug cannot be used :)
Well, they raised a fuss... :).
Yes, it's a bug, and yes, it's being used, but on the other hand, how do you prevent it from being used?... Personally, I planned to break through with Pyro. Since the elves were guarding the teleport, and on the other side there was a guard of 7 Diamond Golems... but it didn't work out. :) (That's when I found out about this bug :) ) So yes, the bug was used, but the breakthrough didn't happen because of it... even without the bug, they would have all fallen anyway...

PS. Ciela + a gatling gun can't take down a buffed Graig (the gatling gun's damage is 2-3*(attack+1))... unless you manage to sprite him without retaliation, which is also doubtful :).
In reply to Antoshka
18 years ago
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Antoshka, I just don't understand how anyone will survive in the second round:cool: (especially a skeleton). Since the speed of unbuffed magic creatures is 7+1 (grass), 2 rounds, 16 cells, and even more for a buffed one, 9+1=20 cells - it will definitely reach and kill the skeleton in the second round, so there's no way to distract it with a butterfly... And, by the way, about the puzzles, you once described a battle on the Portal (I copied it into the "Tactics" thread) about how Tazar, with 5 gnolls, 2 wyverns, and about 20 lizards, could take the maximum crypt. In that battle, your gnolls move after the witches for some reason, but it wasn't mentioned anywhere that the gnolls are buffed (I specifically checked the Portal and searched - nowhere does it say that, it just says "gnolls" and that's it...).
In reply to Gynnar
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18 years ago
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Forest, as far as I know, elementals are immune to hypnosis... or not?

Antoshka, that's a very elegant solution! But Gunnar is right, elementals will find a way to get to you...
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18 years ago
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Hypnosis doesn't really work on psychic elementals..., not to mention that "psychics will be fighting each other...":D

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