Skip to content

Posts from Nigon is the second underground race. Auto-translated

5.0 (3 ratings)
Open
Is Nighon needed in Heroes of Might and Magic V?
83 voters
Single choice Public votes
Sign in to participate in this poll.
Poll results will be visible after you vote or when the poll closes.
#107
Auto-translated
I don't understand why people even appear in these kinds of threads, wanting to redo everything, swap creatures around, and make other major changes... Let's be honest, the author didn't just pull this out of thin air and didn't spend only 5 minutes thinking about it. They considered many things (even if not everything), and that's why we were asked to discuss it. Moreover, there are actually two authors. Removing the Ettins, in my opinion, is stupid; it's one of the main (in my view) highlights of the creatures, and they really impressed me. You're suggesting replacing this level 4 with some hermit mages, and it seems you haven't even bothered to read the previous posts. Otherwise, you would understand that there's not much point in your post, because something similar already exists (albeit in a different variation). And Warlocks already exist; they are the Elves, so calling creatures/heroes of the new Nighon that would be, to put it mildly, unfair.
User Avatar
#108
Auto-translated
there won't be many people in the castle, because where would so many hermit mages come from? ))) did they exile the whole city? and +10 per week))... there will be people there in the role of heroes (a few), and some ordinary residents (from the peaceful ones) who live somewhere there, in the text world)).
and the main race is still illithids) because they could easily kill these renegades and their kobolds)). But instead, they decided to unite with them in order to fight on the surface. People know more about it than illithids). IMHO. And what races and so on are there))). And illithids only know about the underground. The upper world is poorly studied by them))). That's the story))).

Be strong. Believe
User Avatar
#109
Auto-translated
We won't replace Ettins with Mages: firstly, the faction would lose its main warrior, which is unacceptable; secondly, there would be two mage units (Illuminators and Mages), which would orient the city towards destructive magic, and this, in turn, would bring Nighon and Academy too close together in many ways, which we want to avoid at all costs to prevent plugin overlap and uniformity.
Ваши интересы и учеба\работа


User Avatar
#110
Auto-translated
Purple is already used by the Dark Elves. You could try using blue instead.
User Avatar
#112
Auto-translated
Ettins are the main military force, although if you think about it...
Actually, if you think about it even more, they are volunteers. No one enslaved them. They have two heads, which means they have a lot of brains. By the way, for a soldier, this is not a good thing. On the contrary, these are the worst qualities of a soldier - personality and intelligence. Well, never mind, in the camp named after Leon Trotsky, it is not customary to be too intellectual (c).

You can simply choose black or gray as the color. However, black is my favorite color^^
And "brown with impurities (OMG, with a stuck peanut or something?!:):):):O)" - this is about Orcs xD
Well, I couldn't resist and made it vulgar again:(

By the way, Ar, didn't you notice that your description of wild Ettins is a bit cliché? It seems that Cyclops have almost the same description. And someone else. It even caught my eye just now.
User Avatar
#113
Auto-translated
I don't know... I don't have the program, and I haven't read the description either)) We came up with it ourselves)) Similarity... well, okay) Are cyclops the only ones who are so aggressive and ferocious? Maybe these are their distant underground relatives? ))) But if a cyclops has one eye, then these have as many as 4! ))) Hehe... The main reason is that they are level 4)) They are like tanks, the infantry)
But it was hard to come up with professions for them)) Because there are already guards, captains, and so on))

Forget about the color already))) We need to draw the hero first, and then paint it) Just no brown!!! )) Because people are already suggesting the same thing in several posts))

Be strong. Believe
User Avatar
#114
Auto-translated
Well, kobolds... what can a miner do?
Harpies are a nimble unit, but not the main force...
You need to build more monsters so that they become the main warriors, and ettins are average, which will be the backbone of brute physical strength, well, and no one else is suitable for this role... (illithids and eyes, well, you understand, they are not good at manual labor)))))))

Added after 57 seconds
Night Nazgul;135488
blue and light blue are traditionally used by humans, you need brown with shades of burgundy and dark green. ;)

P.S.: I had beetroot salad with greens for dinner)))))))) GIGGLES))))))))):D
Ваши интересы и учеба\работа


User Avatar
#115
Auto-translated
oO
This topic is driving me crazy.
:O
Who's in charge of the doodles?))
We're waiting for the hero.

Kobolds aren't just miners. They have something cool in their upgrades (I don't remember, and I don't want to look at an entire page).

Let Iletid have long tentacles, and he can move around the map using them, while he himself hangs in the air...
Or let his lower half be amoeba-like (poor guy).
Or let his lower half be like a bunch of hairy/spiky/stinky, unwashed paws, and he'll be shuffling them around when he walks.
And if you want to be sarcastic, make him like the Mind Flayer from NWN, a small, four-legged monster up to a knight's knee, with a head that looks like...
I won't say, or the ever-watchful administration will delete it.

Make up your minds already. And come up with a list of what else needs to be invented. Let's finally get some kind of final result from this paper mess.
User Avatar
#116
Auto-translated
Lock, isn't that great? At least there's one thread I can contribute to. And it's fun here! And most importantly, it's interesting! We learn so much new stuff! Like how many brains hydras have, and so on! Soon we'll get to the eyes of beholders! What kind they see with, and which ones are just for show.

And anyone who wants to can draw! We'll hold a contest for the best hero! :D
The winner will get to name one of the heroes! But only if the name is decent.

What about the Kobolds? Pikemen with infiltration and scouts with slings... and the resources, which need to be tweaked a bit.

Illithids will be regular, because the heroes will also be people! How will they walk around the map with tentacles? We should read up on them and find out what kind of transport they have. By the way... maybe a standing throne, and the Kobolds will carry it? Or two Ettins? It would be a bit high, though... although a sitting one might be better, like I saw with the Japanese... but I think it's better to cast spells standing up, at least for me. Although others sit, so never mind... or maybe the lizard that Drakkosha drew? But no... it has spikes on its back, which would get in the way... So, we need to find an animal, some kind of mutant. Think of RPGs!

A list? Ugh... it's fun to look through all the pages and write everything down... later, maybe.

P.S. A chariot?

Be strong. Believe
#117
Auto-translated
Well, could we somehow remove or modify the spikes on the lizard? I'm not sure if that would work. As I understand it, the heroes will be both illithids and humans, right? Then it would be logical to give them some kind of mask so they can remain unnoticed. I suggest we start discussing stats. For example, Ar proposes a stat for kobolds; the others either agree or suggest making some changes... Or is it too early? By the way, for the alternative illithids, we could remove the penalty in melee combat, while weakening their ranged attack and increasing their defense. Otherwise, if someone manages to get close to them, they can easily be defeated, and it will be harder to use hypnosis... But this way, they will have a better chance of surviving, and therefore of casting enthrall. The duration could be the same as for the alt-demoness's "Temptation" spell.
User Avatar
#118
Auto-translated
Which schools of magic will be the main ones? Chaos is already occupied by other Dungeon residents – dark elves. I think the main one should be dark magic, and the second… it turns out to be chaos… But the nigon’s witchcraft won’t be as significant as that of the dark elves. Let’s say, first and foremost, it focuses on attack, and secondly, on witchcraft. No other race seems to have such a hierarchy.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
User Avatar
#119
Auto-translated
Beholders

http://www.faerunlands.info/readarticle.php?article_id=230

--------------------------------------------------------------------------------
Beholders (also translated as "contemplators" or "evil eyes") are fictional creatures from the role-playing game Dungeons & Dragons and the Forgotten Realms universe. They are also considered one of the symbols of another D&D universe, Greyhawk. They often appear in computer role-playing games (see, for example, Eye of the Beholder). One of the most original races in D&D, with almost no analogues at the time of its creation. Beholders were created by editor Harry Gygax and artist Keith Parkinson.

Beholders look like levitating, spherical creatures with a large eye on their forehead and a round mouth with sharp teeth. Beholders have a number of additional small eyes growing on stalks.

Evil eyes possess incredible innate magical abilities that they emanate. They can turn people to stone with a glance, emit lightning, and put opponents to sleep.

Beholders are extraplanar creatures, originating far from Faerûn, on the Outer Planes. They often travel on spelljammers, and in the higher spheres, they are found almost more often than on the prime material plane.

Those evil eyes that live in the Realms usually hide from people in the Underdark or other inaccessible places. They often guard ancient treasures or secret spellbooks. Beholders have a hostile attitude towards representatives of other races; they are arrogant xenophobes who consider themselves a superior race. However, they sometimes still form temporary alliances with other evil races, such as drow and illithids.

they reached the eyes of beholders)
as you can see, all their eyes see;)
of course, D&D and Might and Magic are different things, but the beholder first appeared there, and in different universes, it is almost the same:)(now Ksel will come here and say that I don't know anything and that I'm an idiot -.-)
by the way.... you could have a standing throne, and it would be carried by kobolds) or two ettins)
oh-oh-oh. we're not reading carefully:
hmm. as a model for a hero - an illithid riding on a representative of one of the enslaved peoples (don't get me wrong)))
it could be sitting in a saddle, or better yet, on a platform, like a sultan, and the same kobolds with candles and sapper shovels behind their backs would carry it xD

adding another temptation is unoriginal. we need something of our own.

strangely enough, attack and magic are increased by the dungeon. although it increases strangely, now knowledge has been added to this, resulting in powerful magic, and knowledge and attack increase by half.
Vay (oO I shortened the nickname amazingly, sorry if anything:), I just like to shorten), we will all acknowledge the coolness of our favorite castle, but, please, we already have enough of a dog-programmer. it's not worth following in his footsteps...
well, that's just a side note. in my opinion, why not chaos. true, it will turn out something like demons. therefore, you can use a previously unused combination - light + darkness:):):)
it will be funny. and chaos is already just banal.
#120
Auto-translated
No, it's not quite a temptation; the only thing that, in my opinion, should connect these two abilities is the formula used to calculate the duration, just to avoid reinventing the wheel. Of course, you could come up with something else, but I think it fits perfectly. Otherwise, it won't be an active ability, as Arandor said – 20% chance of application with melee attacks. Although, in principle, the duration could probably be increased... Illithids have a higher level, and it doesn't always trigger, plus it only works in melee combat, but again, it can happen any number of times in a battle... Anyway, I don't know; if you overcomplicate it, it will become overpowered, but if you leave it as it is, it will probably be less useful than the 1st tier upgrade. We definitely need to think about it. Nigon's favorite magic will definitely be Darkness (since they focus on mind magic, and all mind magic is Darkness), and I suggested making Chaos the second one (10%), and the rest like the other mages, at 8%. And make the race purely magical, with Knowledge as the primary stat to upgrade, then Spellpower, and only after that, Attack and Defense. But Vaishan suggested that Attack should be the primary stat to upgrade, and then Magic, which is a different order. And that Magic should be 50%, followed by Knowledge (around 30%). But maybe it will be overpowered with this setup, what do you think?
User Avatar
#121
Auto-translated
Generally, it probably depends on the type of faction. Whether it's an aggressive, defensive, or purely magical faction. The combination of magic and knowledge, in my opinion, is a bit overpowered. And in the Dungeon, there should be inhabitants who can not only cast spells but also fight, since the living conditions are unfavorable.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...