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Posts from The importance of water on the map.

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Water is useful for many things, especially for quickly traveling from one island to another. :smile08:
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Without water, the spirit of adventure and the magical world is lost.
:smile51: Пока не почувствуешь,что такое ад,не поймёшь,что такое рай.:)

ВСАДНИК ВОЙНЫ.
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In my opinion, when playing on a random map, water should be disabled – an unintelligent algorithm can mess up the landscape. However, when creating your own map, water can serve as:
- a tactical element – when it acts as an obstacle and adds interest. For example, in the After map, you had to figure out how to teleport to a camouflaged lake from the sea in order to land on the ground.
- a decoration. You can place several buildings and monsters from the land on the water – it looks cool.
- simply to occupy space (hello, Mugais=).
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Water:
1) beautiful
2) very beautiful
3) strategically important
4) story-driven
and so on
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monarh;134028
I agree with you!

Monarh, how many times do I have to tell you?!
Do you really need to post that you agree? Can't you just boost morale instead?
I've noticed this in several threads already... please stop.

Be strong. Believe
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The attitude towards water tiles is ambiguous: on one hand, it provides strategic advantages, and on the other hand, it presents a significant obstacle... For example, I am extremely annoyed by small rivers that can be crossed in one turn, and which also require two turns to disembark from a ship and embark on it again... I simply can't stand these kinds of "tricks," where teleportation is also not an option... And if there's a river-river-river-river, and at the end, a whirlpool leading to a dungeon, and there's no other way... it's not very pleasant.
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monarh;134170
Okay, if it bothers someone, I won't.

Bothers? Heh.
This is off-topic.

P.S. I ask the moderators to delete posts that are not related to the topic.

Be strong. Believe
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Vegas;98372
I think that water only hinders normal gameplay, and the developers added it for the sake of realistic gameplay. Why is it needed?:smile50:

In my opinion, it only makes the game more interesting; you would probably say to remove the underground as well...:smile48:

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Landalos;133947
Water:
1) is beautiful
2) is very beautiful
3) is strategic
4) is part of the story
and so on

You're right, I completely agree:smile54:
Всадник СМЕРТИ
- Смерть - судьба всех и каждого.

Очень Хаотичный Лидер Клана "Рыцари апокалипсиса"

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It’s not water, it’s awesome! I personally really like fighting on ships. It’s a shame that you can’t also fire cannons from the ships =((
:smile14: Темница - это тот замок который рвёт всё:smile17:
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just play Pirates!)))) Anyway, I don't see much difference between the battles: there are some minor complications, but I don't notice any significant differences... but... taste is a matter of personal preference.
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In reply to Drnik
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Yes, without water, things are really bad in the game:( But where would they get water to drink, for example?:D The ship battles are beautiful, all the water-related objects look good, it's just a shame they won't create new neutral creatures for the water landscape, not for the new castles, but just neutral monsters that live only in the water; it would be more interesting.;)
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I once played on an XL map, and the main enemy hero sailed to the island to find the Grail. I used the "summon ship" spell, and his ship sailed to me! He just stayed on that island until I sailed to him with my army and destroyed him!
P.S.: He found the Grail for me!
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I don't like water... it annoys me how the turn order goes, one turn, then another... although I agree that if there's water, there are interesting twists and turns in the game's events.
-=Живи и дай другим умереть=-
In reply to Darwiz
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Darwiz;136230
I don't like water... it annoys me when a turn is wasted just moving. Although, I agree that if there is water, there are interesting twists and turns in the game.

Yeah, it's annoying when you don't manage to swim just one cell and effectively lose the whole turn the next day. :-(

But without water at all, it's sad...
In reply to pavleague
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mmmm...yes....
I think I'll also stand up for water :rolleyes: ... firstly, I like the battles on the deck - you can come up with an interesting strategy (like barricading a trap with dragons, for example). Secondly, if the map is an island and there is a teleport spell or the ability to walk on water, then it's just fun to move around on the water (it's just that you can't attack an opponent on a ship :( ). Thirdly, it depends on which castle you are playing... if it's the Swamp, then I feel at home and there are plenty of trees...

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