In my opinion, when playing on a random map, water should be disabled – an unintelligent algorithm can mess up the landscape. However, when creating your own map, water can serve as:
- a tactical element – when it acts as an obstacle and adds interest. For example, in the After map, you had to figure out how to teleport to a camouflaged lake from the sea in order to land on the ground.
- a decoration. You can place several buildings and monsters from the land on the water – it looks cool.
- simply to occupy space (hello, Mugais=).
Auto-translated