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Posts from Knights of Tezoth

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In reply to Heroist
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#1624
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Heroist
And what if you poke with a spear from above?
If I'm not mistaken, if you poke with a spear, opponents will be unable to attack with weapons that have a range of 1.
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).
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#1626
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Is spirit damage also reduced by the defense stat? (In terms of active abilities; in terms of fallen allies, it's clear that it isn't..)

Whatever
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#1627
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No, spirit damage reduction doesn't help.
Author
Yes, perhaps money is sometimes spent on the least important aspects of life and could have been used more effectively, or directed toward more important goals, but at this stage it is not so critical.
Are they trying to build communism in the Tezoth of the future or what? 😦
Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - Эмилия
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#1628
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Those good characters of Arandor again.

Whatever
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#1629
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Sir Orvald de Martelam, Knight of the Golden Tower of Flowers, servant of Lord Githgud Flowersens, adherent of Eidolism.

 +5 to Body and +5 to Mind, +3 to Learning and +25 to characteristics for free distribution, but no more than +15 in a single characteristic.

Characteristics
Mind: 19
Body: 19
Insight: 17
Energy: 17
Aesthetics: 13

Parameters
Spirit Strength: 19
Spirit: 190
Defense: 19 (54)
Health: 190
Accuracy: +17% (+67%)
Evasion: +17% (27%)
AP: 5.1 (6)
OD: 5.1
Initiative: 17
Charisma: 13
Critical Damage Chance: +13% (18%)
Learning: 6
Inventory Capacity: 10

Bastion
AP: 12
Health: 200
Evasion: 10%
Inventory Capacity: 10
Equipment slots: body, horseshoes. 
Can be found almost anywhere.

Skills

Armor Wearing
The character can wear heavy armor.


Hammer
The character can use a hammer without penalty.


Shield
The character can use a shield. 


Riding
The character can ride horses and other animals.


Precise Attack
100% damage. +50% to accuracy for this attack. 
Cost: 1 OD. 


Friendship
The player can create an additional character (not a Knight). Gustav

Equipment
Right hand: "Sparkthrower", damage: 85 (95), +30% to Spirit Strength for checks of activating negative effects, causes paralysis. 
Left hand: "Aegis", +10% to evasion, takes 5 units of Spirit from the attacker. 
Body: Heavy armor, over which a black velvet half-tabard is worn, fastened with golden clasps below the shoulders, +30 to defense. Requires the Armor Wearing skill. 
Head: Sallet with a bevoir, critical chance against self -8%. Requires the Armor Wearing skill. 
Legs: Plate boots, +1 to AP, +5 to defense. Requires the Armor Wearing skill.
Hands: Plate gauntlets, +10 to base weapon damage. Requires the Armor Wearing skill. 
Shoulders: Golden cloak, +5% to critical damage chance. 
Other 1: Battle horn "Voice of the Legate", in exchange for 1 OD deals 10 units of Spirit damage to all enemies on the map. 
Other 2: Ring of House Martelam, 20% chance not to spend OD.
Other 3: Wedding ring, in exchange for 1 OD, automatically removes paralysis from self. 

Inventory
50 gold
Flask with a healing potion. Restores 50% of health, has five charges that recharge in cities. 
Letter opener, damage: 30.
Belt-mounted cavalry navigation bag made of black leather with a gilded compass and terrain maps; if placed in the "other" slot, grants access to two items (not accessories) instead of one.

Home
Slot 1:
Slot 2:
Slot 3:
Slot 4:
Slot 5:
Slot 6:

The Legend
Prestige: 5
- Pursuing the interests of his house, went into the service of Lord Githgud Flowersens (+5).

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Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - Эмилия
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#1630
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smile14
no..

Be strong. Believe
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#1632
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Gustav

Men of Tezoth, men +5 to body and +5 to mind, +1 to trainability. Equipment worn by the character is protected from destruction and loss. 

Attributes
Mind: 15
Body: 15
Insight: 10
Energy: 10
Aesthetics: 10

Parameters
Spirit Strength: 150
Spirit: 150
Defense: 15 (30)
Health: 150
Accuracy: +10% (+60%)
Evasion: +10% (13%)
AP: 3
MP: 3
Initiative: 10
Charisma: 10
Critical Damage Chance: +10 (11%)
Trainability: 4
Inventory Capacity: 10

Skills

Blacksmith
The character can sharpen melee weapons, which requires spending 1 AP and one unit of Aconium. On failure, the weapon is destroyed. The list below shows the total bonus for each level.
Level 1: +10 damage, +2% accuracy, +1% crit chance. Break chance: 0%
Level 2: +20 damage, +4% accuracy, +2% crit chance. Break chance: 0%
Level 3: +30 damage, +6% accuracy, +3% crit chance. Break chance: 0%
Level 4: +40 damage, +8% accuracy, +4% crit chance. Break chance: 5%
Level 5: +50 damage, +10% accuracy, +5% crit chance. Break chance: 5%
Level 6: +65 damage, +12% accuracy, +6% crit chance. Break chance: 5%
Level 7: +70 damage, +14% accuracy, +7% crit chance. Break chance: 10%
Level 8: +80 damage, +16% accuracy, +8% crit chance. Break chance: 15%
Level 9: +90 damage, +18% accuracy, +9% crit chance. Break chance: 20%
Level 10: +100 damage, +20% accuracy, +10% crit chance. Break chance: 30%


Armorer
The character can sharpen heavy armor and shields, which requires spending 1 AP and one unit of Aconium. On failure, the weapon is destroyed. The list below shows the total bonus for each level.
Level 1: +5 defense, +1% evasion. Break chance: 0%
Level 2: +10 defense, +2% evasion. Break chance: 0%
Level 3: +15 defense, +3% evasion. Break chance: 0%
Level 4: +20 defense, +4% evasion. Break chance: 5%
Level 5: +25 defense, +5% evasion. Break chance: 5%
Level 6: +30 defense, +6% evasion. Break chance: 5%
Level 7: +35 defense, +7% evasion. Break chance: 10%
Level 8: +40 defense, +8% evasion. Break chance: 15%
Level 9: +45 defense, +9% evasion. Break chance: 20%
Level 10: +50 defense, +10% evasion. Break chance: 30%


Jeweler
The character can improve equipment in exchange for AP and one unit of Ikazkanium alloy or Iphillium. 

Ikazkanium
- Musical instrument: +5 to range.
- Armor: +25 defense.
- Shield: 50% of received damage is returned to the attacker.
- Sword: +50 damage.
- Axe: Bleeding on attacks.
- Hammer: Paralysis on attacks.
- Bow: +10 to attack range.
- Spear: ignores 70% of target's defense.
- Dagger: Additional attack.
- Boots: Immunity to slow.
- Helmet: chance of taking critical damage is halved.
- Bracers: +10% accuracy, +5% crit chance.

Iphillium
- Musical instrument: the first 5 uses in combat do not cost AP.
- Armor: the first damage taken per battle (but not effects) is reduced to 0.
- Shield: the first negative effect (but not damage) is nullified.
- Sword: +20% accuracy.
- Axe: additional damage equal to 10% of target's maximum health.
- Hammer: +20% crit chance.
- Bow: +10% damage for each unit of distance between the shooter and the target.
- Spear: +1 to attack range.
- Dagger: +1% critical damage chance for each unit of target's defense.
- Boots: +3 AP.
- Helmet: +25 defense.
- Bracers: +10% crit chance.


Metallurgist 
Requires the Blacksmith or Armorer skill. Break chance is 5% lower for all levels. 

Equipment
Right hand: A blacksmith's hammer with a comfortable ash handle, battered by sparks and scale from long work, damage: 65, +30% spirit strength for checks to activate negative effects, ignores 20 units of defense.
Left hand: Long steel blacksmith's tongs with round jaws, in exchange for 1 AP, break chance is reduced by 1%.
Body: A leather work apron-brigandine, reinforced from the inside with rows of concealed steel plates on rivets, +10 defense.
Head: A steel forehead band with folding magnifying goggles and interchangeable darkened lenses to protect the eyes from the heat of the forge, spirit strength against darkness +5.
Legs: Heavy leather boots with steel toe caps protecting the toes from falling heavy ingots and anvils, +5 defense.
Hands: Gauntlets made of multi-layered buffalo leather and articulated plates, impregnated with a fire-resistant compound, spirit strength against burns +5.
Shoulders: A thick traveling cloak, +3% evasion.
Other 1: A steel token, +1% critical damage chance.
Other 2: An uneven steel ring, 20% chance to avoid a critical attack.
Other 3: A pocket-sized gold chronometer of fine workmanship, in exchange for 1 AP, increases its initiative by 10 for three turns.
 
Inventory
100 coppers.
Hammer, damage: 75, +30% spirit strength for checks to activate negative effects.
Healing potion, restores 100 health points.
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Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - Эмилия
In reply to kcfgogbfalgfl
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#1634
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kcfgogbfalgfl
So no one has answered me yet as to what is cooler, being a man or a woman according to this mechanic.
Yashchur, you could say, answered...
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).
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#1635
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I don't know about the mechanum, but with a woman it's much worse, because you can no longer pick a character picture that Revan once didn't use for an NPC.

Whatever
In reply to AstralLein
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#1638
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AstralLein
I wonder how Camistella, in her time as a high-ranking undead, would have reacted to the existence of namesakes...
Maybe she shared common ancestors with those namesakes... Although no, she's not human... And anyway, what's the big deal about namesakes??
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

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