Milady Emilia Lane, Knight of Justice from Matrikaria, servant of Lord Githgood Flaveresence, adherent of the Radiance of Vhelmethra.
+3 to learning, +25 to attributes for free distribution (no more than 15 into one), second urban origin of her region (Lapiena), friends receive +10 to attribute points for free distribution, as well as +1 to learning.
Student of Amalia Drake (+1 to learning).
Attributes
Mind: 10
Body: 10
Insight: 25
Energy: 20
Aesthetics: 10
Skills
Friendship x2
The player can create an additional character (not a Knight).
Riding
The character can ride horses and other animals.
Bow
The character can use a bow.
Armor Wearing
The character can wear heavy armor.
Leadership
The character can pass their turn to allies, +1 to allies' SP.
Precise Attack
100% damage. +50% to accuracy for this attack.
Cost: 1 AP.
Equipment
Right hand: Arrow of Retribution (Bow)
Left hand: Arrows
Head: Hat of Themis
Body: Robes of Themis
Shoulders: Cloak of Themis
Hands: Gloves of Themis
Legs: Shoes of Themis
Misc 1: Amulet of Themis
Misc 2: All-Seeing Monocle
Misc 3: Fireproof Waterproof Indestructible and Unlosable Bag!!!
Inventory: Dagger, Writing supplies, Flask with healing potion.
Mount: chosen from the "stable" depending on the situation.
The "estate" in Matrikaria includes servants; a manor with a mansion, pool, sauna, etc.; a "stable" with five horses, two pegasi, a wyvern, and a hydra. Alright, no peasants. An adept of justice has no time to bother with peasants...
The estate, like the knightly title, came from her father — Clint Lane. She met Amalia Drake and Elsa Hacker in the capital during one of her visits there and offered them to move to Matrikaria.
Origin: Kronaka (+1 to learning, access to the Doctor skill)
Conviction: Followers of Kanamia
Attributes
Mind: 10
Body: 10
Insight: 10
Energy: 20
Aesthetics: 10
Skills
Bow
The character can use a bow.
Return to Naturalness
Removes all negative and positive effects from the target, deals 250 units of pure damage to supernatural creatures; range: 10, costs 1 AP, does not require a spirit check.
Integrity Protection
In exchange for 1 AP, places protection from injuries and diseases on the target; lasts until healing after battle. Range: 10. Reapplication grants enhanced (x2) resistance to negative effects.
Mission Continuation
After three turns following a fall, the character returns to battle with 1 health point, provided that allies adhering to a different conviction remain on the map.
Doctor
In exchange for AP, brings a character fallen in battle back to life (outside of battle). Leaves no injuries.
Mentor
This skill allows having up to three students. If a character is a student, they receive +1 to learning.
Currently two students: Emilia Lane, Elsa Hacker.
Equipment
Right hand: Bow
Left hand: Arrows
Head: Hat
Body: Healer's robes
Shoulders: Cloak
Hands: Gloves
Legs: Boots
Misc 1: Surgical instruments
Misc 2: Flask with healing potion
Misc 3:
Inventory: Dagger, Writing supplies, Medications (bandages, antidotes, anti-burn ointments, etc.)
Place of residence: a house in Matrikaria.
Met Emilia Lane in Kanamia during one of her visits there. Met Elsa Hacker after moving to Matrikaria.
Student of Amalia Drake (+1 to learning).
Gender: F (+1 to learning)
Origin: Indominus (access to the second school of magic)
Conviction: Silian Principles
Attributes
Mind: 10
Body: 10
Insight: 10
Energy: 20
Aesthetics: 10
Skills
Riding
The character can ride horses and other animals.
Bow
The character can use a bow.
Merchant
Discount on goods and services -15%
Stealth
Outside of battle, the character moves unnoticed by those around them.
Cost: 1 AP.
School of Restoration
- Restore Body: the caster or a target on an adjacent tile has all health restored, wounds removed.
- Restore Item: returns a broken item to its previous state.
- Restore Soul: brings a character fallen in battle back to life (during battle or immediately after its end) on an adjacent tile, leaves no wounds or injuries.
School of Movement
- Pathfinding: shows the direction to a chosen character or item.
- Magic Channel: establishes a connection with one's own home or another location to move items from there into one's inventory.
- Strategic Teleport: returns the caster to a city or another location where a beacon (magic pentagram) was previously established. Only one beacon can be active.
Equipment
Right hand: Bow
Left hand: Arrows
Head: Hat
Body: Light armor
Shoulders: Cloak
Hands: Gloves
Legs: Boots
Misc 1: Flask with healing potion
Misc 2:
Misc 3:
Inventory: Dagger, Writing supplies.
Mount: Pegasus.
Place of residence: a house in Matrikaria, in which a beacon for strategic teleport has already been established.
Met Emilia Lane in Kanamia during her training in the Silian Principles. Met Amalia Drake after moving to Matrikaria.
That's about it... For my part, I'll add that Silian or not, principles are principles, but friends matter more... And also... There are people, and there are two-legged beasts that look like people on the outside... In short, I won't be throwing "kindness" left and right, but will judge by the situation. I hope Elsa has enough "good deeds" to overcome "pangs of conscience" and all that...
Если где-то чего-то убудет, то в другом месте добавится.
(Закон сохранения).